Lubos Lenco
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1be5d871c6
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Raw SMAA shaders.
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2016-06-13 15:07:57 +02:00 |
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Lubos Lenco
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56340d135d
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Spherical harmonics for irradiance probes.
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2016-06-13 12:23:59 +02:00 |
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Lubos Lenco
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e4948d5713
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PCSS, begin SMAA.
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2016-06-07 14:51:41 +02:00 |
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Lubos Lenco
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0dbe35f27c
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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63ff6726bb
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Fix translucent resolve.
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2016-05-27 09:46:35 +02:00 |
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Lubos Lenco
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fb4ae736e6
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Preliminary weighted blended OIT.
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2016-05-27 01:12:21 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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b2466322c0
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Color ramp, decals, shader compiler work.
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2016-05-19 22:22:41 +02:00 |
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Lubos Lenco
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27683773fa
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Base color decals done.
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2016-05-18 18:55:53 +02:00 |
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Lubos Lenco
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d3376736fd
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More robust material parsing.
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2016-05-18 01:34:21 +02:00 |
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Lubos Lenco
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f9e71793ca
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Context skipping.
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2016-05-16 13:02:16 +02:00 |
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Lubos Lenco
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7a4ce91202
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Light emission node.
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2016-05-16 12:01:12 +02:00 |
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Lubos Lenco
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58b3c32f01
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Empty decals pass.
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2016-05-15 12:12:21 +02:00 |
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Lubos Lenco
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68452c0006
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Ocean modifier hook.
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2016-05-15 00:39:44 +02:00 |
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Lubos Lenco
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a589a76250
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
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Lubos Lenco
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9431337efe
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
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Lubos Lenco
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96fa1d6d32
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SSDO.
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2016-05-10 13:26:43 +02:00 |
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Lubos Lenco
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437562b364
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Preliminary polygonal lights.
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2016-05-10 12:11:31 +02:00 |
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Lubos Lenco
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6ca3543de0
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Clean up.
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2016-05-07 13:22:51 +02:00 |
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Lubos Lenco
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bb00363333
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Fixed static mesh collision for cpp.
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2016-05-07 00:32:52 +02:00 |
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Lubos Lenco
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7034be1da1
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Collision margin.
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2016-05-06 23:46:04 +02:00 |
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Lubos Lenco
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3162a01974
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Basic toon shader.
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2016-05-06 19:46:56 +02:00 |
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Lubos Lenco
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b2f0aea364
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More compositor filters.
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2016-05-06 11:13:46 +02:00 |
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Lubos Lenco
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45a5e57f20
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First waters.
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2016-05-05 19:54:03 +02:00 |
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Lubos Lenco
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690d932f8a
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First waters.
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2016-05-05 19:52:00 +02:00 |
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Lubos Lenco
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e7d4b13f6d
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First waters.
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2016-05-05 19:51:28 +02:00 |
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Lubos Lenco
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8130fb4efd
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First waters.
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2016-05-05 19:51:11 +02:00 |
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Lubos Lenco
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f9604b5bb6
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First waters.
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2016-05-05 19:50:03 +02:00 |
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Lubos Lenco
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afc4ac293b
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Separable subsurface scattering.
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2016-05-01 00:56:40 +02:00 |
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Lubos Lenco
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c1023ac03b
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Film grain and empty SSS
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2016-04-30 13:25:26 +02:00 |
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Lubos Lenco
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da8d2521dc
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Added readme note.
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2016-04-29 11:11:45 +02:00 |
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Lubos Lenco
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60dce4b8e9
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Haxe 3.3 works.
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2016-04-27 10:29:32 +02:00 |
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Lubos Lenco
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9debab116c
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HDR enabled.
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2016-04-22 16:52:38 +02:00 |
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Lubos Lenco
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7d5bcbbb55
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Update render pipelines data.
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2016-04-20 23:11:25 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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e2bc96ecb5
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Support reroute node in pipeline.
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2016-04-18 10:46:55 +02:00 |
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Lubos Lenco
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e1ae9c1658
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Move fish eye to compositor.
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2016-04-18 01:44:37 +02:00 |
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Lubos Lenco
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85b01f318d
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Attaching specified color buffer from MRT.
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2016-04-18 01:16:51 +02:00 |
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Lubos Lenco
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a6f6489dd0
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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d5010e4bc3
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Prepare octahedron normal encoding.
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2016-04-16 13:19:03 +02:00 |
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Lubos Lenco
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6cc221f43e
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Render target ping-pong.
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2016-04-16 03:50:51 +02:00 |
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Lubos Lenco
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1980c326b8
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Added Quad Pass pipeline node.
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2016-04-15 20:19:39 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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757191e3a7
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Player app.
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2016-04-14 17:14:33 +02:00 |
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Lubos Lenco
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3e2c61db66
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Player app.
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2016-04-14 17:14:21 +02:00 |
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Lubos Lenco
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18567e95b1
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Electron game player.
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2016-04-14 16:56:10 +02:00 |
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Lubos Lenco
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ec52e1cfa2
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Khafile extending support.
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2016-04-12 22:59:06 +02:00 |
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Lubos Lenco
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d2c5bfcbb1
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
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