Commit graph

143 commits

Author SHA1 Message Date
Lubos Lenco 63338a29ea Font nodes. 2016-07-21 14:31:33 +02:00
Lubos Lenco 43d486e808 Sync data blend. 2016-07-21 13:05:40 +02:00
Lubos Lenco e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00
Lubos Lenco 08ebff641e Binary assets. 2016-07-20 17:33:17 +02:00
Lubos Lenco 30b5ca972d Draw skydome. 2016-07-20 01:14:28 +02:00
Lubos Lenco 5bfa99dc77 Track referenced assets. 2016-07-19 19:42:46 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 91fa10b970 Drop to ground. 2016-07-18 12:31:31 +02:00
Lubos Lenco 0792bd6901 Fixed list indices. 2016-07-17 23:29:30 +02:00
Lubos Lenco cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco 42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco 941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco 25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco f295941c5a Begin compositor nodes. 2016-06-22 12:21:15 +02:00
Lubos Lenco 2d24606374 Fast geometry processing. 2016-06-22 10:32:19 +02:00
Lubos Lenco fc92e5a556 Parse images by filename, handle npot texture repeat. 2016-06-21 14:43:50 +02:00
Lubos Lenco 3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco 56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco 0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco 27683773fa Base color decals done. 2016-05-18 18:55:53 +02:00
Lubos Lenco d3376736fd More robust material parsing. 2016-05-18 01:34:21 +02:00
Lubos Lenco f9e71793ca Context skipping. 2016-05-16 13:02:16 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 7034be1da1 Collision margin. 2016-05-06 23:46:04 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco 7d5bcbbb55 Update render pipelines data. 2016-04-20 23:11:25 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco e2bc96ecb5 Support reroute node in pipeline. 2016-04-18 10:46:55 +02:00
Lubos Lenco 85b01f318d Attaching specified color buffer from MRT. 2016-04-18 01:16:51 +02:00
Lubos Lenco f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco 6cc221f43e Render target ping-pong. 2016-04-16 03:50:51 +02:00
Lubos Lenco 1980c326b8 Added Quad Pass pipeline node. 2016-04-15 20:19:39 +02:00
Lubos Lenco 5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco ec52e1cfa2 Khafile extending support. 2016-04-12 22:59:06 +02:00
Lubos Lenco d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00