Commit graph

2842 commits

Author SHA1 Message Date
Moritz Brückner
d06f07f2cf Update renderpath skydome drawing to Iron changes 2020-07-06 18:14:58 +02:00
Moritz Brückner
b994b1d575 Remove cloud constants from compiled.inc 2020-07-06 18:14:15 +02:00
Moritz Brückner
01e3395d18 Implement irradiance for static background images 2020-07-06 18:04:35 +02:00
Moritz Brückner
60b4f5b42d Cleanup probe export 2020-07-06 18:04:18 +02:00
Moritz Brückner
068fe0fada Remove replaced world_pass 2020-07-06 17:10:29 +02:00
Moritz Brückner
8afc3c43e3 Fix world export when another blend file was opened before 2020-07-06 16:58:52 +02:00
Moritz Brückner
ae07dab862 Renderpaths: load new world shaders 2020-07-05 23:30:55 +02:00
Moritz Brückner
5be18db472 Reset wrd.world_defs for each export 2020-07-05 18:13:17 +02:00
tong
313bbbfa84 Initialize var to null 2020-07-05 13:25:10 +02:00
Lubos Lenco
be6dad2682
Merge pull request #1758 from tong/fix-object-prop-not-set
Fix unset object prop
2020-07-05 10:35:38 +02:00
tong
9389c5f44d Fix unset object prop 2020-07-04 23:02:33 +02:00
Lubos Lenco
bf96cd5f1c
Merge pull request #1755 from tong/fix-softbody-export
Fix softbody export
2020-07-03 09:10:07 +02:00
Moritz Brückner
128622c96d Remove unused argument 2020-07-03 01:08:50 +02:00
tong
8d07d6290e Fix param name 2020-07-02 18:37:29 +02:00
Moritz Brückner
0bb4bfd11a Reimplement _EnvTransp 2020-07-01 21:36:15 +02:00
Moritz Brückner
73bbc3cf20 Cleanup world shader generation 2020-07-01 21:36:03 +02:00
Moritz Brückner
fb5ac23f7e Revert "Remove not used world generation callback"
This reverts commit d9231f6f9a.
2020-07-01 21:13:40 +02:00
Moritz Brückner
d9231f6f9a Remove not used world generation callback 2020-07-01 21:11:25 +02:00
Moritz Brückner
70b0219a05 Reorganize imports and remove unused ones 2020-07-01 21:06:02 +02:00
Moritz Brückner
d0e9369947 Revert water/fog UI and remove now unused properties 2020-07-01 20:57:01 +02:00
Moritz Brückner
2ff0496908 Per world environment maps + LDR support 2020-07-01 20:19:07 +02:00
Moritz Brückner
8e66ade354 Fix and reimplement static background images 2020-07-01 20:09:49 +02:00
Lubos Lenco
1aded8a9f9
Merge pull request #1752 from Sanva/master
Fixed `armory.trait.PhysicsDrag.update` for Hashlink [fixes #1730]
2020-07-01 09:32:39 +02:00
Valentín Barros
34a6a428d2 Fixed armory.trait.PhysicsDrag.update for Hashlink [fixes #1730]
Just enabling the same code used for JavaScript.
2020-07-01 09:26:05 +02:00
luboslenco
7f4a2788cc Bump version 2020-06-30 22:49:15 +02:00
Lubos Lenco
024568d675
Merge pull request #1750 from tong/cmft-silent-param
CMFT: add --silent param if arm_verbose_output is not set
2020-06-30 22:20:08 +02:00
tong
7dec8e004c CMFT: add --silent param if not arm_verbose_output 2020-06-30 17:02:57 +02:00
Lubos Lenco
e9bd442386
Merge pull request #1747 from Sanva/master
Fixed `armory.trait.physics.bullet.PhysicsWorld.rayCast` for Hashlink.
2020-06-29 16:19:13 +02:00
Valentín Barros
f89ac4ba7d Fixed armory.trait.physics.bullet.PhysicsWorld.rayCast for Hashlink.
Just enabling the same code used for C++.
2020-06-29 12:44:21 +02:00
Moritz Brückner
89fa3e8314 Reimplement clouds 2020-06-28 22:45:54 +02:00
Lubos Lenco
9b80b426e5
Merge pull request #1746 from tong/cmft-threads-cpu
CMFT use all available cpus
2020-06-28 21:53:58 +02:00
Moritz Brückner
1d0c96db11 Code cleanup and other small improvements 2020-06-28 20:47:40 +02:00
tong
702588b0c4 CMFT use available cpus 2020-06-28 20:32:08 +02:00
Moritz Brückner
1aef57581a Reimplement hosek wilkie sky generation 2020-06-28 20:27:09 +02:00
Moritz Brückner
32613312b3 Add newline after shader functions 2020-06-28 20:26:05 +02:00
Moritz Brückner
e6cca30b53 Get background colors working 2020-06-28 20:08:05 +02:00
Moritz Brückner
180c6065a6 Fix shader names 2020-06-28 20:07:48 +02:00
Moritz Brückner
620cb1f26e Custom shader names in shader make functions 2020-06-28 20:06:38 +02:00
Moritz Brückner
0f99b4a627 Fix world shader export so that drawing finally works 2020-06-28 19:36:14 +02:00
Lubos Lenco
323e40059b
Merge pull request #1745 from tong/optimize-pp-callback
Replace if conditions with switch
2020-06-27 16:20:23 +02:00
tong
11a3358879 Replace if conditions with switch 2020-06-27 15:59:53 +02:00
Moritz Brückner
d2a2023480 Make world shader data export working 2020-06-26 22:27:46 +02:00
Lubos Lenco
effd982afa
Merge pull request #1742 from tong/fix-verbose-mode
Add haxe --times flag on verbose not debug_console
2020-06-25 14:22:31 +02:00
tong
c89a40da85 Add haxe --times flag on verbose not debug_console 2020-06-25 13:02:56 +02:00
Lubos Lenco
48e0ca9d2e
Merge pull request #1741 from tong/fix-node-item-import
Fix NodeItem import
2020-06-25 12:32:47 +02:00
tong
a91cf665e7 Add missing import 2020-06-25 12:14:57 +02:00
Moritz Brückner
1a12ee280a Export world shader data file 2020-06-24 00:18:39 +02:00
Moritz Brückner
729c2ddc13 Begin with world shader generation 2020-06-22 22:37:21 +02:00
Moritz Brückner
569d139e4e Replace some wrd defs by individual word defs 2020-06-22 22:03:02 +02:00
Moritz Brückner
1152b99e10 Fix non-material shader export by swapping evaluation order 2020-06-22 21:56:21 +02:00