Commit graph

118 commits

Author SHA1 Message Date
Lubos Lenco 4716c7719c PhysicsBreak 2017-01-07 13:50:55 +01:00
Lubos Lenco f3991f013c Improve material parsing 2017-01-04 00:13:52 +01:00
Lubos Lenco 27f7e1e405 Auto-build renderpath 2017-01-03 12:20:46 +01:00
Lubos Lenco f0bb3a7462 Switch to bui 2017-01-02 22:46:18 +01:00
Lubos Lenco 7a29bf67a5 Bump version 2016-12-29 13:27:26 +01:00
Lubos Lenco 6c965a73c5 Switch to make renderer 2016-12-23 02:51:24 +01:00
Lubos Lenco 0954693781 Fix shader paths 2016-12-21 00:51:04 +01:00
Lubos Lenco b0c0a426c7 Predefine common context names 2016-12-20 14:15:09 +01:00
Lubos Lenco 0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco 19777385e5 Advancing new material builder 2016-12-17 23:48:18 +01:00
Lubos Lenco 002ded75c8 More material nodes 2016-12-15 00:18:59 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco fdd52bf738 Fix translucency for alpha socket 2016-12-10 15:30:40 +01:00
Lubos Lenco 70b20add0f Render path builder 2016-12-09 02:08:01 +01:00
Lubos Lenco 2ef3ad837b MSAA to enum 2016-12-08 16:38:21 +01:00
Lubos Lenco 1626bfee77 Bump version 2016-12-08 16:29:34 +01:00
Lubos Lenco 1b03951f54 Detect navigation 2016-12-07 10:37:08 +01:00
Lubos Lenco 9c3add2075 SDFGen macos binary 2016-12-05 21:53:06 +01:00
Lubos Lenco eb7155b377 Primitive lod system 2016-12-05 01:54:01 +01:00
Lubos Lenco 245a764fb7 Opacity texture. 2016-12-02 00:13:09 +01:00
Lubos Lenco cafc4034ed Improving soft shadows 2016-12-01 18:28:07 +01:00
Lubos Lenco 7f12b29d6d Tessellate on supported targets only. 2016-11-30 11:40:28 +01:00
Lubos Lenco ace3967d7d Basic metaballs. 2016-11-28 14:40:07 +01:00
Lubos Lenco 6e2a68427c Export hidden renders by default. 2016-11-28 13:11:57 +01:00
Lubos Lenco 177f31178e Fix char handling. 2016-11-26 21:44:11 +01:00
Lubos Lenco b8e64b7deb Bump version. 2016-11-25 21:07:38 +01:00
Lubos Lenco 04df49b88f Migrating to Krom. 2016-11-23 15:34:59 +01:00
Lubos Lenco 9693109357 Detect glsl version. 2016-11-22 15:02:03 +01:00
Lubos Lenco 0f7ea897ca Improve linked data. 2016-11-21 16:49:32 +01:00
Lubos Lenco 1649d77096 Fix shadows for height maps. 2016-11-19 11:44:15 +01:00
Lubos Lenco 0f353cf714 Render path generator ui. 2016-11-14 16:02:10 +01:00
Lubos Lenco c7d3dd2804 Register on scene load. 2016-11-08 22:29:50 +01:00
Lubos Lenco 8c709d4855 Ray Visiblity hooks. 2016-11-08 16:32:32 +01:00
Lubos Lenco aca381d515 Fix area lamp links. 2016-11-08 15:14:56 +01:00
Lubos Lenco a7577cb6d0 Radiance size prop. 2016-11-08 11:45:25 +01:00
Lubos Lenco ac509cefd2 Asset loading progress. 2016-11-07 23:06:08 +01:00
Lubos Lenco c4e3c144e0 Point shadows placeholder. 2016-11-07 16:11:35 +01:00
Lubos Lenco bcc6dbdf91 Textured lamp test, fixes. 2016-11-05 20:57:04 +01:00
Lubos Lenco 16771d48a1 Disable fov extracting. 2016-11-05 14:12:36 +01:00
Lubos Lenco 5bdbb4593d Shorter paths. 2016-11-01 12:02:58 +01:00
Lubos Lenco e287518f96 Fix path. 2016-10-31 23:16:48 +01:00
Lubos Lenco 48eba84031 Transform into render engine. 2016-10-31 19:29:03 +01:00
Lubos Lenco 509dc23ca3 Utils to armutils. 2016-10-27 01:11:11 +02:00
Lubos Lenco 0a00a28e1d Move default lamp. 2016-10-26 15:23:21 +02:00
Lubos Lenco e50f60454e Shaders ready. 2016-10-23 15:32:26 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco cf43d567f8 Python overhaul. 2016-10-19 13:28:06 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00