Lubos Lenco
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9431337efe
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
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Lubos Lenco
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7034be1da1
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Collision margin.
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2016-05-06 23:46:04 +02:00 |
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Lubos Lenco
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3162a01974
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Basic toon shader.
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2016-05-06 19:46:56 +02:00 |
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Lubos Lenco
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b2f0aea364
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More compositor filters.
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2016-05-06 11:13:46 +02:00 |
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Lubos Lenco
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f9604b5bb6
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First waters.
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2016-05-05 19:50:03 +02:00 |
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Lubos Lenco
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da8d2521dc
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Added readme note.
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2016-04-29 11:11:45 +02:00 |
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Lubos Lenco
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7d5bcbbb55
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Update render pipelines data.
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2016-04-20 23:11:25 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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e2bc96ecb5
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Support reroute node in pipeline.
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2016-04-18 10:46:55 +02:00 |
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Lubos Lenco
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85b01f318d
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Attaching specified color buffer from MRT.
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2016-04-18 01:16:51 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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6cc221f43e
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Render target ping-pong.
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2016-04-16 03:50:51 +02:00 |
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Lubos Lenco
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1980c326b8
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Added Quad Pass pipeline node.
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2016-04-15 20:19:39 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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ec52e1cfa2
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Khafile extending support.
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2016-04-12 22:59:06 +02:00 |
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Lubos Lenco
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d2c5bfcbb1
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
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Lubos Lenco
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d33d10313c
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Exposure and tonemapping.
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2016-04-08 21:55:07 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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34d8524e5b
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Set proper override context.
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2016-04-08 12:12:21 +02:00 |
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Lubos Lenco
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3c49cc1d9e
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Update to latest cmft.
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2016-04-08 11:47:17 +02:00 |
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Lubos Lenco
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648b9543e5
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Auto-generate envmaps.
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2016-04-08 11:05:55 +02:00 |
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Lubos Lenco
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36bd1f4cfa
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Masked motion blur.
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2016-04-02 18:19:52 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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6ba1012355
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Basic FPS controller.
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2016-03-28 23:02:42 +02:00 |
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Lubos Lenco
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dc2d85f446
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Bind envmaps.
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2016-03-19 21:25:53 +01:00 |
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Lubos Lenco
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73325c8244
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Path-trace pipeline nodes
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2016-03-17 20:56:03 +01:00 |
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Lubos Lenco
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bbd7ee2353
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Basic path-trace renderer pipeline.
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2016-03-17 19:29:53 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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41ee896f42
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Refactoring nodes
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2016-03-12 12:11:55 +01:00 |
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Lubos Lenco
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3d4d3bd169
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Depth textures
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2016-03-11 15:07:41 +01:00 |
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Lubos Lenco
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1877297031
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Orthogonalize tangents
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2016-03-09 15:29:46 +01:00 |
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Lubos Lenco
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886725f42a
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Improve tangent export
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2016-03-09 13:08:46 +01:00 |
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Lubos Lenco
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8098ae931d
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Material work
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2016-03-08 14:45:22 +01:00 |
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Lubos Lenco
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51adf1ef1c
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Sync with latest Kha
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2016-03-07 22:51:17 +01:00 |
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Lubos Lenco
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813966f4ea
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Improve shader resource parsing
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2016-02-21 21:06:01 +01:00 |
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Lubos Lenco
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06f1385e82
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Basic vehicle simulation
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2016-02-20 12:46:12 +01:00 |
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Lubos Lenco
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46f993ebd3
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Mipmaps and texture params
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2016-02-18 15:26:45 +01:00 |
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Lubos Lenco
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6612795422
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Properly process else directives in shaders
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2016-02-17 01:26:07 +01:00 |
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Lubos Lenco
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4256fa8b8e
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Static mesh rigid body type
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2016-02-15 14:26:45 +01:00 |
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Lubos Lenco
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b5e5334fb1
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Fix rigid body params
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2016-02-15 14:05:56 +01:00 |
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Lubos Lenco
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e2ab26a8f3
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Unite def names
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2016-02-15 12:48:15 +01:00 |
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Lubos Lenco
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b95f047c57
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Improve normal mapping
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2016-02-14 15:33:23 +01:00 |
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Lubos Lenco
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3c112ed571
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Roughness, metalness and occlusion maps export
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2016-02-13 20:22:25 +01:00 |
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Lubos Lenco
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4cec4f5a98
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Basic image based lighting
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2016-02-13 14:22:04 +01:00 |
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Lubos Lenco
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ccb7ede766
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Include cubemap filtering tool
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2016-02-10 18:47:49 +01:00 |
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Lubos Lenco
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42f7de586f
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Compile raw shaders
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2016-02-08 21:31:53 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
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e4d811c22f
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Update blend data
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2016-02-08 15:01:36 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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574eae7f7b
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Load resources from blend file
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2016-02-08 12:03:20 +01:00 |
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