Commit graph

111 commits

Author SHA1 Message Date
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 7034be1da1 Collision margin. 2016-05-06 23:46:04 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco b2f0aea364 More compositor filters. 2016-05-06 11:13:46 +02:00
Lubos Lenco f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco 7d5bcbbb55 Update render pipelines data. 2016-04-20 23:11:25 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco e2bc96ecb5 Support reroute node in pipeline. 2016-04-18 10:46:55 +02:00
Lubos Lenco 85b01f318d Attaching specified color buffer from MRT. 2016-04-18 01:16:51 +02:00
Lubos Lenco f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco 6cc221f43e Render target ping-pong. 2016-04-16 03:50:51 +02:00
Lubos Lenco 1980c326b8 Added Quad Pass pipeline node. 2016-04-15 20:19:39 +02:00
Lubos Lenco 5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco ec52e1cfa2 Khafile extending support. 2016-04-12 22:59:06 +02:00
Lubos Lenco d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 34d8524e5b Set proper override context. 2016-04-08 12:12:21 +02:00
Lubos Lenco 3c49cc1d9e Update to latest cmft. 2016-04-08 11:47:17 +02:00
Lubos Lenco 648b9543e5 Auto-generate envmaps. 2016-04-08 11:05:55 +02:00
Lubos Lenco 36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco 72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco 6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco 1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco 813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco 06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco 46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco 6612795422 Properly process else directives in shaders 2016-02-17 01:26:07 +01:00
Lubos Lenco 4256fa8b8e Static mesh rigid body type 2016-02-15 14:26:45 +01:00
Lubos Lenco b5e5334fb1 Fix rigid body params 2016-02-15 14:05:56 +01:00
Lubos Lenco e2ab26a8f3 Unite def names 2016-02-15 12:48:15 +01:00
Lubos Lenco b95f047c57 Improve normal mapping 2016-02-14 15:33:23 +01:00
Lubos Lenco 3c112ed571 Roughness, metalness and occlusion maps export 2016-02-13 20:22:25 +01:00
Lubos Lenco 4cec4f5a98 Basic image based lighting 2016-02-13 14:22:04 +01:00
Lubos Lenco ccb7ede766 Include cubemap filtering tool 2016-02-10 18:47:49 +01:00
Lubos Lenco 42f7de586f Compile raw shaders 2016-02-08 21:31:53 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco e4d811c22f Update blend data 2016-02-08 15:01:36 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00