Lubos Lenco
9636891594
Merge pull request #433 from guzzard/simple-scale-support-kinematic-controller
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Add support for KinematicCharacterController
2017-12-21 00:20:58 +01:00
Martin Wallin
c5dfe5c443
Add support for KinematicCharacterController
2017-12-21 00:16:17 +01:00
Martin Wallin
2668df36dc
KinematicCharacterController init
2017-12-21 00:05:09 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Martin Wallin
93dbcde410
Bundled script: follow camera
2017-12-20 17:51:25 +01:00
Lubos Lenco
0ec80ebeff
Simplify shader files
2017-12-20 10:19:44 +01:00
Lubos Lenco
409a398730
Temporal filter for stable voxels
2017-12-19 18:05:38 +01:00
Lubos Lenco
66bada395a
Add SetTimeScale node
2017-12-16 15:13:10 +01:00
Lubos Lenco
f7c8b5222b
TAA fix
2017-12-15 13:55:08 +01:00
Lubos Lenco
11a8389feb
Mouse lock support
2017-12-14 18:12:01 +01:00
Martin Wallin
ed68707753
RigidBody enableGravity(), disableGravity(), setGravity(v:Vec4)
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Tested in C++, Krom, Browser
2017-12-14 14:33:58 +01:00
Lubos Lenco
0f85786eb0
Convex shape scaling
2017-12-14 12:23:56 +01:00
Lubos Lenco
83d5d9ac6e
Merge pull request #424 from guzzard/enable-updateSingleAabb
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Enable Bullet.updateSingleAabb (needs updated ammo.js)
2017-12-14 11:36:41 +01:00
Lubos Lenco
a1532d5bec
Simplify shader passes
2017-12-13 14:21:42 +01:00
Lubos Lenco
1e3eb5ccfe
arm_physics guard
2017-12-13 00:13:39 +01:00
Lubos Lenco
24886b2b19
Merge pull request #423 from guzzard/master
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Bundled trait: simple scale object
2017-12-13 00:11:15 +01:00
Lubos Lenco
6000a9199e
Simplify world pass
2017-12-13 00:10:30 +01:00
Martin Wallin
b3ea4d616b
Simple scale object cleanup
2017-12-12 23:40:21 +01:00
Martin Wallin
b976ca2e0b
Enable Bullet.updateSingleAabb (needs updated ammo.js)
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Only merge once https://github.com/kripken/ammo.js/pull/180 has been merged, and ammo.js has been rebuilt.
2017-12-12 23:20:32 +01:00
Martin Wallin
fb7f6edbb0
Bundled trait: simple scale object
2017-12-12 23:16:47 +01:00
Lubos Lenco
4042e43d17
Rename rigidbody.ghost to rigidbody.trigger for clarity
2017-12-12 20:07:31 +01:00
Lubos Lenco
02e5781f11
ADd doc link
2017-12-12 17:58:16 +01:00
Lubos Lenco
fd9ef0ba6a
arm_physics guard
2017-12-12 15:00:26 +01:00
Lubos Lenco
20a4dc9869
Rigid body scaling
2017-12-12 13:39:15 +01:00
Martin Wallin
e7d8a82e4c
Bundled trait: simple rotate object
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Simple script to rotate an object around using the keyboard with RT(x), FG(y), VB(z).
Can be used for testing and debuging.
2017-12-12 12:51:52 +01:00
Lubos Lenco
8fad24f5b6
arm_physics guard
2017-12-11 17:47:23 +01:00
Martin Wallin
c2d5b6aef8
Simple move object bundled trait
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Simple script to move an object around using the keyboard with WSAD+QE.
Can be used for testing and debuging.
2017-12-11 15:57:24 +01:00
Lubos Lenco
cd985f073a
Fix MirrorTeture init
2017-12-11 10:24:43 +01:00
Lubos Lenco
beb1c8fb10
Use Vec4.distance instead of Vec4.distance3d
2017-12-10 12:01:58 +01:00
Lubos Lenco
2a3b8ff81b
Show trace in tab header
2017-12-07 17:44:44 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
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Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
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3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Martin Wallin
1e19a9d0dc
Get/Set CameraObject FOV logic nodes
2017-12-06 22:20:42 +01:00
Lubos Lenco
f5e1dbe986
Expose PhysicsWorld.setGravity
2017-12-06 00:10:46 +01:00
Lubos Lenco
410dd5f795
Prepare for terrain collision shape
2017-12-05 23:45:40 +01:00
Lubos Lenco
f7bf9127cd
Fix azerty for camera and vehicle controller
2017-12-05 21:41:49 +01:00
Lubos Lenco
9a20302114
Expose penumbra scale
2017-12-04 19:49:06 +01:00
Lubos Lenco
0025e77121
Fix visibility pass for voxels
2017-12-04 16:59:54 +01:00
Lubos Lenco
942e4d27fa
Rigid body cleanup
2017-12-04 15:10:20 +01:00
Lubos Lenco
d99f3a4f26
Cleanup
2017-12-04 09:45:39 +01:00
Lubos Lenco
8b0ef36432
Clarify logic error
2017-12-04 09:34:04 +01:00
Lubos Lenco
fbeeeac2d7
Visibility and dilate pass for soft shadows
2017-12-03 11:19:13 +01:00
Lubos Lenco
8dc6ff0e3e
Handle trace in krom
2017-11-30 10:18:17 +01:00
Lubos Lenco
e559c59c3b
Fix Krom trace on Windows
2017-11-28 22:09:05 +01:00
Lubos Lenco
863ca16704
Character controllers work
2017-11-28 18:00:23 +01:00
Lubos Lenco
d88aaa7aac
Character controllers work
2017-11-28 17:09:27 +01:00
Lubos Lenco
3b0a4904b8
Play idle action for Character trait
2017-11-28 12:13:19 +01:00
Lubos Lenco
3d42331115
Matrix fix
2017-11-28 01:08:24 +01:00
Lubos Lenco
2409e8bf96
Fix nested rigid body transform sync
2017-11-27 22:47:09 +01:00
Lubos Lenco
c67ff89361
LTC and hosek defines
2017-11-27 14:29:21 +01:00