Commit graph

113 commits

Author SHA1 Message Date
luboslenco
975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco
914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd Begin shadow index 2018-12-10 23:29:04 +01:00
luboslenco
bd03fd0465 Forward clusters 2018-12-10 18:18:32 +01:00
luboslenco
6176a26e22 Improved light sampling 2018-12-10 17:25:29 +01:00
luboslenco
00d7bba7c8 Deferred modes 2018-12-10 09:46:46 +01:00
luboslenco
25ae41f9c3 Cleanup 2018-12-09 19:27:11 +01:00
luboslenco
835792f7fc Shader fixes 2018-12-07 13:48:40 +01:00
luboslenco
93cc102bf5 Faster 2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco
bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
luboslenco
7075374c8f Use HLSL define 2018-11-27 21:44:56 +01:00
luboslenco
48ad43fd4e Forward clusters 2018-11-22 22:47:14 +01:00
luboslenco
7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco
850dade8a5 Merge clustered rendeder - wip, unstable 2018-11-22 11:08:03 +01:00
luboslenco
ac38825cef Cleanup 2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco
4a0b8c724f Cubemap bias test 2018-11-15 16:55:34 +01:00
luboslenco
d5682233da Add Khamake Threads option for faster builds 2018-08-30 15:42:25 +02:00
luboslenco
d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco
0da20589c6 Improve float pack 2018-05-26 16:39:10 +02:00
luboslenco
9db8dade8d Fix single cone 2018-04-21 17:32:21 +02:00
luboslenco
15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco
7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco
3cca3ffbf3 Adjust aperture 2018-03-27 16:02:27 +02:00
luboslenco
47993efd18 Fix clamp 2018-03-26 13:05:16 +02:00
luboslenco
d6dddc4d57 Normalize 2018-03-26 02:16:43 +02:00
luboslenco
e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco
ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
luboslenco
f2465ab041 Shader fixes 2018-02-27 20:27:27 +01:00
Lubos Lenco
e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco
9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco
3c9e4fe487 Normal offset shadows bias 2018-01-23 22:40:09 +01:00
unknown
fa583dc361 Fix shader pass removing 2018-01-02 17:03:20 +01:00
Lubos Lenco
da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco
409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco
89b687e99a Shader include fixes 2017-12-15 12:52:58 +01:00
Lubos Lenco
a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco
fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco
52d5e04026 Shader fixes 2017-11-25 20:09:55 +01:00
Lubos Lenco
71929bd32f Shaders clean up 2017-11-20 12:38:35 +01:00
Lubos Lenco
0c7d488a1a Fix sss uniforms 2017-11-17 16:15:35 +01:00
Lubos Lenco
c3bdf0efda Reduce point lamp noise 2017-11-15 16:43:46 +01:00
Lubos Lenco
900f2b77c7 Cascaded shadows 2017-11-15 13:34:51 +01:00
Lubos Lenco
d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco
35db7293a9 Merge SSGI 2017-11-04 16:16:07 +01:00
Lubos Lenco
f123a7b1eb Depth cull fix 2017-10-31 22:49:48 +01:00
Lubos Lenco
21c89b3eec Faster voxels 2017-10-23 16:24:57 +02:00
Lubos Lenco
d8d33f32e1 Z multiplier for voxel res 2017-10-23 01:55:47 +02:00
Lubos Lenco
5b91790265 Fix emission 2017-10-15 19:11:26 +02:00