Moritz Brückner
a4cd48ec28
Add some typehints and docstrings
2020-10-05 01:27:36 +02:00
QuantumCoderQC
5cf598bdf4
Custom Particle Node UI and implementation
2020-09-16 23:30:20 +02:00
QuantumCoderQC
822775b9cc
Support parsing of Custom Particle Node in Vertex Shader
2020-09-16 23:28:21 +02:00
QuantumCoderQC
0b252093f5
Shadowmap and Depth shader parsing for Custom Particle Node
2020-09-16 23:24:51 +02:00
QuantumCoderQC
fcc1db0743
Correct normals for instanced rendering when transparency enabled
2020-09-16 23:20:57 +02:00
QuantumCoderQC
c3092e781c
Add uniforms in Vertex Shader
2020-09-16 23:17:43 +02:00
QuantumCoderQC
14a8d8698f
Spoort for displacement in instanced objects
2020-09-08 00:26:44 +02:00
Moritz Brückner
3bbceda485
Add sampler2D access to ShaderData node
2020-08-27 23:22:24 +02:00
Moritz Brückner
df5e35663a
Add ShaderData node
2020-08-19 17:20:41 +02:00
Moritz Brückner
e2e0fd74bf
Remove uniform support from attribute node
2020-08-19 17:14:30 +02:00
Moritz Brückner
8d8526a389
Shader export: don't add duplicate ins/out/includes
2020-08-19 17:12:58 +02:00
Moritz Brückner
7c13f74454
Add shader uniform support for the attribute node
2020-08-18 20:28:12 +02:00
Moritz Brückner
9a47d77594
Implement receive shadow setting for mobile path + all light types
2020-07-13 23:20:58 +02:00
Moritz Brückner
32613312b3
Add newline after shader functions
2020-06-28 20:26:05 +02:00
Moritz Brückner
620cb1f26e
Custom shader names in shader make functions
2020-06-28 20:06:38 +02:00
Moritz Brückner
1a12ee280a
Export world shader data file
2020-06-24 00:18:39 +02:00
Moritz Brückner
1152b99e10
Fix non-material shader export by swapping evaluation order
2020-06-22 21:56:21 +02:00
Lubos Lenco
e30a8c7f46
Metal fixes
2020-05-11 09:03:13 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
Lubos Lenco
967f69b24a
Color attachment format
2020-05-06 18:11:02 +02:00
Kenny Lerma
0cb0720b2a
Corrected missing 'tex' and 'tex1' for custom materials/shaders
2020-05-02 08:23:15 -05:00
Moritz Brückner
fbf3ce813b
Fix compilation for multiple mapping nodes
2020-04-27 09:23:02 +02:00
Moritz Brückner
b58fab598c
Fix value node when used with material params
2020-04-23 11:43:01 +02:00
Moritz Brückner
1e4d94a77e
Fix docstring
2020-04-18 22:18:38 +02:00
Moritz Brückner
e3d4854546
Some code cleanup
2020-04-18 21:52:56 +02:00
Moritz Brückner
c4b6d835f7
Fix and refactor colorramp node
2020-04-18 21:52:38 +02:00
Moritz Brückner
546eea9f27
Automatically convert color/vector inputs to BW when connected to a float input
2020-04-18 21:50:07 +02:00
Moritz Brückner
4859034375
Fix uncommited import
2020-04-18 21:46:56 +02:00
Moritz Brückner
34d23dc42e
Store Value node outputs as const
2020-04-18 21:39:06 +02:00
Moritz Brückner
ce245d3ec8
PEP8 + type annotations for write_result() and res_var_name()
2020-04-18 21:38:35 +02:00
Moritz Brückner
146c890349
New Shader.add_const() method to add global constants
2020-04-18 21:26:45 +02:00
Moritz Brückner
6a16cebadf
Refactor mapping node
2020-04-11 16:44:06 +02:00
Simonrazer
8f04e18e07
Fix for Fragment
2020-03-21 13:02:12 +01:00
Simonrazer
8b5d000748
Optimise some more
2020-03-21 12:59:02 +01:00
Simonrazer
648d2b1bda
Optimize Voronoi
2020-03-21 11:30:56 +01:00
Simonrazer
08b86e7eb9
Fix typo
2020-03-20 15:44:17 +01:00
Simonrazer
d9d6c3e1d9
Update cycles_functions.py
2020-03-20 15:19:08 +01:00
Simonrazer
b2946ec87d
Update cycles.py
2020-03-20 15:16:08 +01:00
Simonrazer
97896c9fb2
Fix for other dimensions as well
2020-03-19 12:08:56 +01:00
Simonrazer
a0ad5061d0
Back to using 3d textures
2020-03-19 11:29:04 +01:00
Simonrazer
222ccd50d1
Fix div by 0 when mesh is flat
2020-03-19 11:24:17 +01:00
Simonrazer
a544194d4a
Separate procedural functions
2020-03-18 09:38:18 +01:00
Simonrazer
e1ecccf69f
Update cycles.py
2020-03-18 09:35:23 +01:00
Simonrazer
93492ea692
Upgrade noise texture
2020-03-17 09:53:21 +01:00
Simonrazer
c33d886caa
Update cycles.py
2020-03-17 09:51:34 +01:00
Simonrazer
2df762e3db
Upgrade Wave texture shader
2020-03-16 11:53:12 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output
2020-03-16 11:51:41 +01:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00