Commit graph

379 commits

Author SHA1 Message Date
Moritz Brückner 3bbceda485 Add sampler2D access to ShaderData node 2020-08-27 23:22:24 +02:00
Moritz Brückner df5e35663a Add ShaderData node 2020-08-19 17:20:41 +02:00
Moritz Brückner e2e0fd74bf Remove uniform support from attribute node 2020-08-19 17:14:30 +02:00
Moritz Brückner 8d8526a389 Shader export: don't add duplicate ins/out/includes 2020-08-19 17:12:58 +02:00
Moritz Brückner 7c13f74454 Add shader uniform support for the attribute node 2020-08-18 20:28:12 +02:00
Moritz Brückner 9a47d77594 Implement receive shadow setting for mobile path + all light types 2020-07-13 23:20:58 +02:00
Moritz Brückner 32613312b3 Add newline after shader functions 2020-06-28 20:26:05 +02:00
Moritz Brückner 620cb1f26e Custom shader names in shader make functions 2020-06-28 20:06:38 +02:00
Moritz Brückner 1a12ee280a Export world shader data file 2020-06-24 00:18:39 +02:00
Moritz Brückner 1152b99e10 Fix non-material shader export by swapping evaluation order 2020-06-22 21:56:21 +02:00
Lubos Lenco e30a8c7f46 Metal fixes 2020-05-11 09:03:13 +02:00
Lubos Lenco c970c5db6c Pass irradiance uniform as argument 2020-05-10 19:43:02 +02:00
luboslenco b0cd02d68e Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
Lubos Lenco df6346c1d1 Color attachment format 2020-05-06 21:30:59 +02:00
Lubos Lenco 967f69b24a Color attachment format 2020-05-06 18:11:02 +02:00
Kenny Lerma 0cb0720b2a Corrected missing 'tex' and 'tex1' for custom materials/shaders 2020-05-02 08:23:15 -05:00
Moritz Brückner fbf3ce813b Fix compilation for multiple mapping nodes 2020-04-27 09:23:02 +02:00
Moritz Brückner b58fab598c Fix value node when used with material params 2020-04-23 11:43:01 +02:00
Moritz Brückner 1e4d94a77e Fix docstring 2020-04-18 22:18:38 +02:00
Moritz Brückner e3d4854546 Some code cleanup 2020-04-18 21:52:56 +02:00
Moritz Brückner c4b6d835f7 Fix and refactor colorramp node 2020-04-18 21:52:38 +02:00
Moritz Brückner 546eea9f27 Automatically convert color/vector inputs to BW when connected to a float input 2020-04-18 21:50:07 +02:00
Moritz Brückner 4859034375 Fix uncommited import 2020-04-18 21:46:56 +02:00
Moritz Brückner 34d23dc42e Store Value node outputs as const 2020-04-18 21:39:06 +02:00
Moritz Brückner ce245d3ec8 PEP8 + type annotations for write_result() and res_var_name() 2020-04-18 21:38:35 +02:00
Moritz Brückner 146c890349 New Shader.add_const() method to add global constants 2020-04-18 21:26:45 +02:00
Moritz Brückner 6a16cebadf Refactor mapping node 2020-04-11 16:44:06 +02:00
Simonrazer 8f04e18e07
Fix for Fragment 2020-03-21 13:02:12 +01:00
Simonrazer 8b5d000748
Optimise some more 2020-03-21 12:59:02 +01:00
Simonrazer 648d2b1bda
Optimize Voronoi 2020-03-21 11:30:56 +01:00
Simonrazer 08b86e7eb9
Fix typo 2020-03-20 15:44:17 +01:00
Simonrazer d9d6c3e1d9
Update cycles_functions.py 2020-03-20 15:19:08 +01:00
Simonrazer b2946ec87d
Update cycles.py 2020-03-20 15:16:08 +01:00
Simonrazer 97896c9fb2
Fix for other dimensions as well 2020-03-19 12:08:56 +01:00
Simonrazer a0ad5061d0
Back to using 3d textures 2020-03-19 11:29:04 +01:00
Simonrazer 222ccd50d1
Fix div by 0 when mesh is flat 2020-03-19 11:24:17 +01:00
Simonrazer a544194d4a
Separate procedural functions 2020-03-18 09:38:18 +01:00
Simonrazer e1ecccf69f
Update cycles.py 2020-03-18 09:35:23 +01:00
Simonrazer 93492ea692
Upgrade noise texture 2020-03-17 09:53:21 +01:00
Simonrazer c33d886caa
Update cycles.py 2020-03-17 09:51:34 +01:00
Simonrazer 2df762e3db
Upgrade Wave texture shader 2020-03-16 11:53:12 +01:00
Simonrazer 2e529deb19
Upgrade Wave texture node + Fix noise Value output 2020-03-16 11:51:41 +01:00
N8n5h decf89305c Fix support for box/triplanar mapping
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Simonrazer 3aaba5fe62
Don't use the Z coordinate in the shader 2020-03-13 16:30:42 +01:00
Simonrazer d1765ab206
Update cycles.py 2020-03-13 16:28:55 +01:00
N8n5h c04dbe4993 Fix Vertex Color and Tangent not exporting
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
luboslenco 31161e7242 Fix Object Info material node 2020-01-02 13:53:54 +01:00
Moritz Brückner 1f9a4eaa0a Save generated images as jpg 2019-12-21 20:51:16 +01:00
Moritz Brückner 8c28019f36 Add support for generated image textures 2019-12-21 20:30:49 +01:00
Moritz Brückner 99d7e12375 cycles.py: cleanup and use os.path.join() instead of string operations 2019-12-21 20:28:41 +01:00