Lubos Lenco
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b5e5334fb1
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Fix rigid body params
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2016-02-15 14:05:56 +01:00 |
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Lubos Lenco
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e2ab26a8f3
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Unite def names
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2016-02-15 12:48:15 +01:00 |
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Lubos Lenco
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b95f047c57
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Improve normal mapping
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2016-02-14 15:33:23 +01:00 |
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Lubos Lenco
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3c112ed571
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Roughness, metalness and occlusion maps export
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2016-02-13 20:22:25 +01:00 |
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Lubos Lenco
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4cec4f5a98
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Basic image based lighting
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2016-02-13 14:22:04 +01:00 |
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Lubos Lenco
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ccb7ede766
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Include cubemap filtering tool
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2016-02-10 18:47:49 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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888f633871
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Parse PBR shader
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2016-01-31 00:20:07 +01:00 |
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Lubos Lenco
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c206ca5790
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Parse vcols attribute
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2016-01-29 10:52:13 +01:00 |
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Lubos Lenco
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9593029e95
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Lighting bool
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2016-01-28 23:54:31 +01:00 |
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Lubos Lenco
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a388b54a33
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Material parsing work
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2016-01-28 23:26:10 +01:00 |
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Lubos Lenco
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c8bdae0ba9
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Trait parameters UI
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2016-01-28 12:32:05 +01:00 |
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Lubos Lenco
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18a1195ca5
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Add only needed shader resources
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2016-01-28 01:35:43 +01:00 |
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Lubos Lenco
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6a7d93ce04
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Rendering pipeline nodes
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2016-01-26 14:36:55 +01:00 |
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Lubos Lenco
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db8088862a
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Export built-in traits
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2016-01-25 22:29:50 +01:00 |
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Lubos Lenco
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0358c3122f
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Spherical billboards
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2016-01-25 20:43:11 +01:00 |
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Lubos Lenco
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8826415258
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Skinning class
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2016-01-24 22:32:51 +01:00 |
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Lubos Lenco
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6f83bfe49e
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Use Kha matrix layout
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2016-01-21 22:44:15 +01:00 |
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Lubos Lenco
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3fe1d8fa3f
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Exporter work
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2016-01-20 15:22:01 +01:00 |
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Lubos Lenco
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0ed6161ed8
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Ignore compiled python files
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2016-01-17 22:31:31 +01:00 |
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Lubos Lenco
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07ff2f8c6e
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Geometry usage
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2016-01-11 21:10:33 +01:00 |
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Lubos Lenco
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fb96a0460c
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Custom pipeline and material
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2016-01-11 16:03:55 +01:00 |
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Lubos Lenco
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3b0862afe5
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Include only referenced shaders
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2016-01-11 13:07:44 +01:00 |
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