luboslenco
81a1081e98
Unlink removed lod mesh
2018-08-01 10:20:42 +02:00
luboslenco
0f153ce4eb
Fix data folder for exported game
2018-07-04 10:04:00 +02:00
unknown
ba87005efb
Allow to manually enable physics and navigation engine
2018-06-24 13:05:24 +02:00
luboslenco
a4ad54f450
Cascade bounds multiplier
2018-06-20 20:16:54 +02:00
luboslenco
3fc1205353
Improved build system
2018-06-19 23:21:53 +02:00
luboslenco
15a433276c
Bundle and icon properties
2018-06-13 14:00:01 +02:00
luboslenco
998dc60687
Material parameters support
2018-06-12 00:26:52 +02:00
luboslenco
23e17c7a2b
Unwrap type for bake
2018-06-11 21:06:30 +02:00
luboslenco
6b97946c22
Temp visibility prop
2018-05-24 23:58:55 +02:00
luboslenco
e48b16d3d4
Upgrading armory into b2.8 engine
2018-05-24 22:16:28 +02:00
luboslenco
9aac7efc37
Append to info header
2018-05-19 23:26:30 +02:00
luboslenco
68c057c987
Vertex or Tessellated displacement
2018-05-07 23:09:38 +02:00
luboslenco
e3de9cd088
Resolution scale filter
2018-04-20 00:56:54 +02:00
unknown
84853afd40
Point lamp is always omni
2018-03-31 23:23:58 +02:00
unknown
15bddf92b1
Fix ssr ui
2018-03-31 22:31:18 +02:00
luboslenco
663332c7a1
vxgi relight option
2018-03-27 14:09:18 +02:00
luboslenco
8f82e3a0d8
SSR trace dir
2018-03-26 23:23:27 +02:00
luboslenco
e868b0f614
New ray offset for vxgi
2018-03-26 00:30:24 +02:00
luboslenco
92c4648496
Open in RenderDoc button
2018-03-22 21:43:22 +01:00
luboslenco
ba4a8c2e22
Use latest Kha
2018-03-21 17:53:44 +01:00
luboslenco
49782f0baf
Refine UI
2018-03-15 23:24:48 +01:00
luboslenco
a963cb322a
Render path UI refactor
2018-03-15 16:02:56 +01:00
luboslenco
35600f1311
Bake tool fixes
2018-03-14 13:24:43 +01:00
luboslenco
1f3361b3da
Bake tool
2018-03-13 18:23:00 +01:00
luboslenco
97f3d3dd3b
Fix warning print
2018-03-06 22:05:36 +01:00
luboslenco
5811569234
Begin bake tool
2018-03-05 00:24:04 +01:00
luboslenco
5626003ead
Krom exporter and JS minifier
2018-03-04 19:38:40 +01:00
luboslenco
6574745791
Expose sharpen
2018-03-02 17:02:27 +01:00
luboslenco
3ee22b1903
Begin runtime engine config
2018-02-25 19:01:22 +01:00
Lubos Lenco
e73bf6b22a
Merging compute shader support
2018-02-16 17:12:19 +01:00
Lubos Lenco
8632f60fa0
Fix direct voxels
2018-02-08 11:00:09 +01:00
Lubos Lenco
b3876128c4
Expose format lib
2018-01-24 22:57:54 +01:00
Lubos Lenco
ecc0020b92
Move project id to exporter panel
2018-01-23 19:42:06 +01:00
Lubos Lenco
ad54883bf3
Improve load screen
2018-01-22 18:46:38 +01:00
Lubos Lenco
cea57c33ea
Shader fixes
2018-01-07 20:01:43 +01:00
Lubos Lenco
67f5bf0c6a
Forward renderer effects
2018-01-06 00:33:33 +01:00
Lubos Lenco
abd0ab0c6c
Rendering driver api
2018-01-04 16:22:16 +01:00
unknown
90a6be24fe
Begin rendering driver interface
2018-01-03 15:09:55 +01:00
Martin Wallin
bd30fed1f4
Speaker "play on start" property
...
Fixes issue: http://forums.armory3d.org/t/sound-playing-when-program-launches/621
2018-01-02 22:29:51 +01:00
Lubos Lenco
da3c472850
Cleanup uniforms and defines
2017-12-20 22:56:22 +01:00
Lubos Lenco
409a398730
Temporal filter for stable voxels
2017-12-19 18:05:38 +01:00
Lubos Lenco
cefeda105e
Maximize prop enable
2017-12-16 12:24:24 +01:00
Lubos Lenco
4042e43d17
Rename rigidbody.ghost to rigidbody.trigger for clarity
2017-12-12 20:07:31 +01:00
Lubos Lenco
5bb511a06b
Merge pull request #407 from Naxela/master
...
Implement LUT-based color-grading
2017-12-07 17:39:42 +01:00
Alexander Kleemann
42b0aaaded
Implement LUT-based color-grading
...
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
bb41f829c6
Option to disable audio module
2017-12-06 19:55:08 +01:00
Lubos Lenco
410dd5f795
Prepare for terrain collision shape
2017-12-05 23:45:40 +01:00
Lubos Lenco
9a20302114
Expose penumbra scale
2017-12-04 19:49:06 +01:00
Lubos Lenco
8497d45e81
Print enabled traits only
2017-12-04 09:40:58 +01:00
Lubos Lenco
b82c87d446
Clarify print
2017-12-03 13:28:30 +01:00