N8n5h
893b313643
Solve artifact with clustering of lights
...
Changed how a spot light is detected when sampling light, which caused false positives and produced
that visual artifact when a cluster/pixel was detected incorrectly as being lit with a spot light when maybe none were there.
This issue seems somewhat related to that issue that prevents rendering spotlights and point lights shadow at the same time.
2020-12-27 16:02:35 -03:00
luboslenco
fbe144decc
Fix material id access in deferred light
2020-07-20 23:15:36 +02:00
Moritz Brückner
3654d34997
Update more shaders for receive shadow option
2020-07-13 23:28:43 +02:00
Lubos Lenco
c970c5db6c
Pass irradiance uniform as argument
2020-05-10 19:43:02 +02:00
luboslenco
b0cd02d68e
Allow multiple color attachment formats
2020-05-10 10:46:12 +02:00
Lubos Lenco
df6346c1d1
Color attachment format
2020-05-06 21:30:59 +02:00
unknown
8e2f037d9b
Fix packing inline
2019-07-14 16:45:34 +02:00
luboslenco
f82be5bc64
Improve packing
2019-07-07 22:02:07 +02:00
luboslenco
00237fdd42
Fix ssrs
2019-05-30 20:22:57 +02:00
luboslenco
2da0e03d17
Micro shadowing
2019-05-21 21:53:57 +02:00
luboslenco
aa5c4f7e73
Link to embedded data
2019-04-26 11:12:09 +02:00
luboslenco
82235ef194
Fix resolve pass
2019-04-16 13:30:35 +02:00
unknown
5240249982
Use voxelao instead of voxelgi, gi will be reworked into raytracing
2019-04-06 18:52:21 +02:00
luboslenco
c29e8fdbd0
Shadows cleanup
2019-03-23 10:56:30 +01:00
luboslenco
a1da8b0824
Expose cone aperture
2019-02-09 15:34:16 +01:00
luboslenco
dc08938884
Disable cone trace for zero intensity
2019-02-07 21:33:04 +01:00
luboslenco
7b7260d647
Update volumetric
2019-01-28 11:28:21 +01:00
luboslenco
4172e0a2c6
Fix LTC shadow
2019-01-27 23:48:54 +01:00
luboslenco
da84a870f1
Fix LTC
2019-01-27 20:13:21 +01:00
luboslenco
e17d06225c
Expose voxel shadow
2019-01-27 19:12:00 +01:00
luboslenco
9ba53d172d
Transluc + sss fixes
2019-01-24 12:47:51 +01:00
luboslenco
89cad4e25e
Emission fixes
2019-01-23 18:09:53 +01:00
luboslenco
d64441b7d3
Update voxelgi
2019-01-10 21:54:36 +01:00
luboslenco
bee4f02103
Fix cloud texture
2019-01-10 12:35:13 +01:00
luboslenco
2eab2c1adb
Shadow fixes
2019-01-09 21:25:09 +01:00
unknown
87a895d3b6
Shadowmap size cleanup
2018-12-28 13:31:43 +01:00
luboslenco
9c9fd0881e
Uniform fixes
2018-12-15 19:03:11 +01:00
luboslenco
7dcb443060
Use shadow samplers, remove arm_dev
2018-12-15 15:07:30 +01:00
luboslenco
914030e7f4
Shadowmap arrays
2018-12-11 23:05:18 +01:00
luboslenco
d8f78638bd
Begin shadow index
2018-12-10 23:29:04 +01:00
luboslenco
bd03fd0465
Forward clusters
2018-12-10 18:18:32 +01:00
luboslenco
6176a26e22
Improved light sampling
2018-12-10 17:25:29 +01:00
luboslenco
023668221e
Update shadowmap props
2018-12-10 00:02:40 +01:00
luboslenco
25ae41f9c3
Cleanup
2018-12-09 19:27:11 +01:00
luboslenco
835792f7fc
Shader fixes
2018-12-07 13:48:40 +01:00
luboslenco
13bb02e337
Fast clear
2018-12-06 20:36:56 +01:00
luboslenco
93cc102bf5
Faster
2018-12-06 15:23:08 +01:00
luboslenco
0cc0915e44
Need for speed
2018-12-05 17:47:45 +01:00
luboslenco
bf639496e9
Faster shadow sample
2018-11-29 23:43:33 +01:00
luboslenco
62b23aa2f0
Depth bind fixes
2018-11-28 10:26:48 +01:00
luboslenco
7075374c8f
Use HLSL define
2018-11-27 21:44:56 +01:00
luboslenco
368a9a37b3
Fix ssrs
2018-11-23 18:03:27 +01:00
luboslenco
48ad43fd4e
Forward clusters
2018-11-22 22:47:14 +01:00
luboslenco
7f261b4365
Save gbuffer slot
2018-11-22 18:07:32 +01:00
luboslenco
850dade8a5
Merge clustered rendeder - wip, unstable
2018-11-22 11:08:03 +01:00
luboslenco
ac38825cef
Cleanup
2018-11-19 15:41:26 +01:00
luboslenco
4904b50f1a
Cleanup
2018-11-19 14:28:04 +01:00
luboslenco
e6c1f2dccc
Pass shadowmap size
2018-11-07 13:11:38 +01:00
luboslenco
fe9fa0eea9
Apply reflection plane
2018-10-03 13:59:34 +02:00
luboslenco
d5682233da
Add Khamake Threads option for faster builds
2018-08-30 15:42:25 +02:00