Commit graph

2766 commits

Author SHA1 Message Date
Moritz Brückner
3b1437aca5 Fix debug console look (again) 2020-04-12 20:04:16 +02:00
Moritz Brückner
9f99f05db4 Smaller improvements and more type annotations 2020-04-12 20:03:27 +02:00
Moritz Brückner
247e0b4c3b Refactor ArrayAddNode + combine it with ArrayAddUnique 2020-04-12 17:33:27 +02:00
Moritz Brückner
a4dba65a7a "Fix" vector node 2020-04-12 17:32:52 +02:00
Lubos Lenco
290493a4f7
Merge pull request #1649 from MoritzBrueckner/mapping-node
Refactor and fix mapping node
2020-04-12 11:34:10 +02:00
Lubos Lenco
f446c0a009
Merge pull request #1650 from MoritzBrueckner/array-loop
Fix ArrayLoopNode socket (dynamic value) + add "Index" output
2020-04-12 11:33:19 +02:00
Lubos Lenco
6abaacd907
Merge pull request #1651 from QuantumCoderQC/master
Added set checkbox and OnCanvasElement Node
2020-04-12 11:30:36 +02:00
Lubos Lenco
26aa9956a2
Merge pull request #1652 from RLP9GHR60I/iss1256
Add "Has contact (Array)" node
2020-04-12 11:29:17 +02:00
Daniel B. Bruno
4a3d3a58d6 Add "Has contact (Array)" node
This node was requested on issue #1256.
2020-04-11 17:57:21 -03:00
Moritz Brückner
f5c624895a Cherry Pick "Add "fake user" setting for traits"
# Resolved Conflicts:
#	blender/arm/exporter.py
2020-04-11 21:01:39 +02:00
QuantumCoderQC
dda2396313 Added set checkbox and OnCanvasElement Node 2020-04-11 18:33:53 +02:00
Moritz Brückner
a9d2a10d0b Fix ArrayLoopNode socket (dynamic value) + add "Index" output 2020-04-11 17:49:17 +02:00
Moritz Brückner
6a16cebadf Refactor mapping node 2020-04-11 16:44:06 +02:00
Lubos Lenco
0ac46b3bb5
Merge pull request #1648 from MoritzBrueckner/proxy-traits
Proxy: Add option to keep local trait properties when syncing
2020-04-11 16:21:15 +02:00
Lubos Lenco
736ec92592
Merge pull request #1647 from MoritzBrueckner/lod
Fix lod deletion
2020-04-11 16:19:08 +02:00
Lubos Lenco
82cee159f4
Merge pull request #1646 from MoritzBrueckner/trait-fake-user
Add "Fake User" setting for traits + reorder trait UI
2020-04-11 16:17:43 +02:00
Moritz Brückner
c3eac025b3 Small improvements + fix for multiple traits per object 2020-04-11 14:22:22 +02:00
Moritz Brückner
df30e9b681 Set arm_proxy_sync_trait_props to False by default 2020-04-10 23:10:01 +02:00
Moritz Brückner
b1572e316e Proxy: Add option to keep local trait properties when syncing 2020-04-10 23:06:37 +02:00
Moritz Brückner
af8a7615b3 Fix lod deletion 2020-04-10 21:46:28 +02:00
Moritz Brückner
c9b89e6036 Reorder trait UI 2020-04-10 20:44:35 +02:00
Moritz Brückner
403e52109c Add "fake user" setting for traits 2020-04-10 20:43:59 +02:00
Moritz Brückner
eefcefbf91 Static initialization for some variables 2020-04-10 19:38:28 +02:00
Moritz Brückner
3882c56fc4 Replace "==/!= None" with "is/is not None" 2020-04-10 19:25:34 +02:00
Moritz Brückner
b5b8c4f993 Fix last commit 2020-04-10 19:22:56 +02:00
Moritz Brückner
3593092c59 Remove "== True" and replace "== False" with "not" 2020-04-10 19:21:52 +02:00
Lubos Lenco
f3fabd7d7c
Merge pull request #1645 from Sandy10000/master
fix https://github.com/armory3d/armory/issues/1576
2020-04-10 15:54:59 +02:00
Sandy
7541ca86a2
fix https://github.com/armory3d/armory/issues/1576 2020-04-10 21:22:04 +09:00
Moritz Brückner
d4974d1340 Change methods to staticmethods or classmethods if possible
+ some small style improvements
2020-04-10 01:56:12 +02:00
Moritz Brückner
3d1f65071c Fix type hint (again) 2020-04-10 01:26:54 +02:00
Moritz Brückner
7e5342ef8d Replace Python 3.5 annotations with Python 3.6 annotations 2020-04-10 01:20:08 +02:00
Moritz Brückner
754cb501ca snake_case for ArmoryExporter member variables
Also removed some unused variables
2020-04-10 01:18:10 +02:00
Moritz Brückner
caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00
Moritz Brückner
0e4c9f9f18 Improve docstring 2020-04-10 01:03:41 +02:00
Moritz Brückner
5859b11c2e Fix type annotation 2020-04-10 00:57:54 +02:00
Moritz Brückner
f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner
d7e6ec1a79 Fix write_matrix() 2020-04-10 00:48:49 +02:00
Moritz Brückner
6e3f3dca98 More type annotations 2020-04-10 00:30:16 +02:00
Moritz Brückner
a18c87c392 Make write_matrix static 2020-04-10 00:23:03 +02:00
Moritz Brückner
37e4bc9f85 Some smaller style improvements 2020-04-09 23:53:03 +02:00
Moritz Brückner
4a2ed852b5 Rename struct_identifier + change it to tuple to make it clear it is a constant 2020-04-09 23:52:29 +02:00
Moritz Brückner
6daf501eeb Move get_bobject_type() into NodeTyp enum 2020-04-09 23:51:33 +02:00
Moritz Brückner
0a23241735 Remove unused constants 2020-04-09 23:50:36 +02:00
Moritz Brückner
8d23458f92 Fix process_bone() 2020-04-09 23:42:52 +02:00
Moritz Brückner
eae4747bce Replace NodeType[...] with enum 2020-04-09 23:40:18 +02:00
Moritz Brückner
f836e9a1a4 export_object(): pep8 cleanup 2020-04-09 23:25:26 +02:00
Moritz Brückner
6deedd7b35 Add type annotations to export_object() 2020-04-09 23:19:07 +02:00
Lubos Lenco
3edccefddf
Merge pull request #1639 from Sandy10000/master
Mark return value for CanvasGetPosition nodes
2020-04-09 15:31:13 +02:00
Lubos Lenco
177f1f59a7
Merge pull request #1642 from MoritzBrueckner/fix-camera
Fix camera export when multiple scenes are exported
2020-04-09 15:30:45 +02:00
Lubos Lenco
66bfce79a1
Merge pull request #1643 from MoritzBrueckner/fix-asset-export
Better asset name conflict detection + use log.warn() for warnings
2020-04-09 15:30:15 +02:00