Commit graph

40 commits

Author SHA1 Message Date
Lubos Lenco d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 36bd1f4cfa Masked motion blur. 2016-04-02 18:19:52 +02:00
Lubos Lenco 6ba1012355 Basic FPS controller. 2016-03-28 23:02:42 +02:00
Lubos Lenco dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco 41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco 1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco 06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco 46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco 4256fa8b8e Static mesh rigid body type 2016-02-15 14:26:45 +01:00
Lubos Lenco b5e5334fb1 Fix rigid body params 2016-02-15 14:05:56 +01:00
Lubos Lenco e2ab26a8f3 Unite def names 2016-02-15 12:48:15 +01:00
Lubos Lenco b95f047c57 Improve normal mapping 2016-02-14 15:33:23 +01:00
Lubos Lenco 3c112ed571 Roughness, metalness and occlusion maps export 2016-02-13 20:22:25 +01:00
Lubos Lenco 4cec4f5a98 Basic image based lighting 2016-02-13 14:22:04 +01:00
Lubos Lenco ccb7ede766 Include cubemap filtering tool 2016-02-10 18:47:49 +01:00
Lubos Lenco 83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco 5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 888f633871 Parse PBR shader 2016-01-31 00:20:07 +01:00
Lubos Lenco c206ca5790 Parse vcols attribute 2016-01-29 10:52:13 +01:00
Lubos Lenco 9593029e95 Lighting bool 2016-01-28 23:54:31 +01:00
Lubos Lenco a388b54a33 Material parsing work 2016-01-28 23:26:10 +01:00
Lubos Lenco c8bdae0ba9 Trait parameters UI 2016-01-28 12:32:05 +01:00
Lubos Lenco 18a1195ca5 Add only needed shader resources 2016-01-28 01:35:43 +01:00
Lubos Lenco 6a7d93ce04 Rendering pipeline nodes 2016-01-26 14:36:55 +01:00
Lubos Lenco db8088862a Export built-in traits 2016-01-25 22:29:50 +01:00
Lubos Lenco 0358c3122f Spherical billboards 2016-01-25 20:43:11 +01:00
Lubos Lenco 8826415258 Skinning class 2016-01-24 22:32:51 +01:00
Lubos Lenco 6f83bfe49e Use Kha matrix layout 2016-01-21 22:44:15 +01:00
Lubos Lenco 3fe1d8fa3f Exporter work 2016-01-20 15:22:01 +01:00
Lubos Lenco 0ed6161ed8 Ignore compiled python files 2016-01-17 22:31:31 +01:00
Lubos Lenco 07ff2f8c6e Geometry usage 2016-01-11 21:10:33 +01:00
Lubos Lenco fb96a0460c Custom pipeline and material 2016-01-11 16:03:55 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Renamed from blender/scene.py (Browse further)