Commit graph

2609 commits

Author SHA1 Message Date
Moritz Brückner e3d4854546 Some code cleanup 2020-04-18 21:52:56 +02:00
Moritz Brückner c4b6d835f7 Fix and refactor colorramp node 2020-04-18 21:52:38 +02:00
Moritz Brückner 546eea9f27 Automatically convert color/vector inputs to BW when connected to a float input 2020-04-18 21:50:07 +02:00
Moritz Brückner 4859034375 Fix uncommited import 2020-04-18 21:46:56 +02:00
Moritz Brückner 34d23dc42e Store Value node outputs as const 2020-04-18 21:39:06 +02:00
Moritz Brückner ce245d3ec8 PEP8 + type annotations for write_result() and res_var_name() 2020-04-18 21:38:35 +02:00
Moritz Brückner 146c890349 New Shader.add_const() method to add global constants 2020-04-18 21:26:45 +02:00
Lubos Lenco 2002414f7a
Merge pull request #1668 from MoritzBrueckner/fix-canvas-visible-node
CanvasSetVisibleNode: Fix exception when the element doesn't exist
2020-04-18 16:58:24 +02:00
Lubos Lenco dceeb55519
Merge pull request #1667 from MoritzBrueckner/walk-navigation
WalkNavigation: set flying speed via mouse wheel
2020-04-18 16:57:55 +02:00
Lubos Lenco 78caf8be20
Merge pull request #1665 from MoritzBrueckner/refactor-exporter
Refactor exporter + huge cleanup
2020-04-18 16:55:18 +02:00
Moritz Brückner 4e8b99637a Fix exception when the element cannot be found
Related to https://github.com/armory3d/armory/issues/1659
2020-04-18 01:20:25 +02:00
Moritz Brückner 275784fd76 WalkNavigation: set flying speed via mouse wheel 2020-04-18 01:02:45 +02:00
Lubos Lenco b206c4e0ad
Merge pull request #1663 from QuantumCoderQC/master
OnCanvasElement node now takes into account anchoring points.
2020-04-17 09:41:36 +02:00
Moritz Brückner be8a1b49b1 Fix missing import 2020-04-17 00:58:26 +02:00
Moritz Brückner 930e371419 Fix animation export 2020-04-17 00:37:25 +02:00
Moritz Brückner f848ec4ffc Fix scene trait export 2020-04-17 00:32:39 +02:00
Moritz Brückner ce96f19be1
Merge branch 'master' into refactor-exporter 2020-04-16 23:48:32 +02:00
Moritz Brückner e288f328e7 More type annotations 2020-04-16 23:14:49 +02:00
Moritz Brückner 94efb17b15 Cleanup softbody/hook export 2020-04-16 23:09:48 +02:00
Moritz Brückner fcf1928002 Cleanup scene trait export 2020-04-16 22:51:22 +02:00
Moritz Brückner fac393bed8 Refactor/Cleanup animation export 2020-04-16 22:35:29 +02:00
Moritz Brückner 3d1513d09d Remove unused method 2020-04-16 22:28:41 +02:00
Moritz Brückner 70f1d992de Performance improvement by direct list initialization 2020-04-16 00:50:03 +02:00
Moritz Brückner f50feb5042 Cleanup export_traits() 2020-04-16 00:39:28 +02:00
Moritz Brückner c6bfad710c utils.py: add docstring + annotations to safestr() 2020-04-16 00:34:03 +02:00
Moritz Brückner 2e8250263a Smaller improvements 2020-04-16 00:11:09 +02:00
Moritz Brückner 3d27723ab8 Cleanup create_default_camera() 2020-04-16 00:10:44 +02:00
Moritz Brückner a51c508e84 Better output data variable names 2020-04-16 00:01:46 +02:00
Moritz Brückner 995d1595e5 Refactor export_light() 2020-04-15 23:53:19 +02:00
Moritz Brückner 182c076001 Cleanup export_skin() 2020-04-15 23:46:34 +02:00
Moritz Brückner 5cf8792871 Cleanup mesh export 2020-04-15 23:40:05 +02:00
Moritz Brückner 849b29a644 Cleanup export_object() 2020-04-15 23:34:30 +02:00
Moritz Brückner 2e0af4bd4f More type annotations 2020-04-15 23:18:40 +02:00
QuantumCoderQC 91988372fd OnCanvasElement node now takes into account anchoring points 2020-04-15 20:15:36 +02:00
QuantumCoderQC d815a5fc98 OnCanvasElement node now takes into account anchoring point 2020-04-14 20:07:44 +02:00
Lubos Lenco e4102c9c50
Merge pull request #1654 from MoritzBrueckner/misc
A bunch of really small improvements
2020-04-13 16:08:30 +02:00
Lubos Lenco 7f1fa97207
Merge pull request #1653 from MoritzBrueckner/array-add
Refactor ArrayAdd node + fix Vector node
2020-04-13 16:08:11 +02:00
Moritz Brückner 42a458bbac Cleanup terrain export 2020-04-12 21:46:21 +02:00
Moritz Brückner eba49ef2f7 Refactor material variant generation 2020-04-12 21:36:10 +02:00
Moritz Brückner c7ea971ffb Fix find_bone annotations 2020-04-12 21:27:01 +02:00
Moritz Brückner deba93d3da Refactor bone processing 2020-04-12 21:16:16 +02:00
Moritz Brückner c631676dcd Fix exporter again 2020-04-12 20:59:52 +02:00
Moritz Brückner a5b6a2308e Refactor process_bobject(), process_bone() and parts of execute() 2020-04-12 20:44:49 +02:00
Moritz Brückner 2d309c042e Fix exporter (editor mistake) 2020-04-12 20:09:15 +02:00
Moritz Brückner 22faa147b2 Fix possible error with sublime text project generation 2020-04-12 20:05:03 +02:00
Moritz Brückner da07e72127 Add icon for "Open Editor" operator 2020-04-12 20:04:28 +02:00
Moritz Brückner 3b1437aca5 Fix debug console look (again) 2020-04-12 20:04:16 +02:00
Moritz Brückner 9f99f05db4 Smaller improvements and more type annotations 2020-04-12 20:03:27 +02:00
Moritz Brückner 247e0b4c3b Refactor ArrayAddNode + combine it with ArrayAddUnique 2020-04-12 17:33:27 +02:00
Moritz Brückner a4dba65a7a "Fix" vector node 2020-04-12 17:32:52 +02:00