Commit graph

  • 09cf85257c Animation support for all nodes. Lubos Lenco 2016-07-31 11:49:55 +0200
  • 34376b2b31 Cull-mode overriding per material. Lubos Lenco 2016-07-30 11:56:57 +0200
  • f34760589f Fixed skin export. Lubos Lenco 2016-07-28 22:38:11 +0200
  • 1f3684f9b0 Static temporal AA. Lubos Lenco 2016-07-28 13:21:27 +0200
  • fc9ef1ae2f Empty navmesh traits. Lubos Lenco 2016-07-27 14:25:01 +0200
  • c5438db51a Fixed depth writing. Lubos Lenco 2016-07-24 19:15:36 +0200
  • e38f433349 More profile. Lubos Lenco 2016-07-22 23:25:07 +0200
  • a2488719b1 Begin visual console. Lubos Lenco 2016-07-21 17:45:39 +0200
  • 63338a29ea Font nodes. Lubos Lenco 2016-07-21 14:31:33 +0200
  • 43d486e808 Sync data blend. Lubos Lenco 2016-07-21 13:05:40 +0200
  • e90c151cd4 Overlays. Lubos Lenco 2016-07-21 11:22:34 +0200
  • 08ebff641e Binary assets. Lubos Lenco 2016-07-20 17:33:17 +0200
  • 30b5ca972d Draw skydome. Lubos Lenco 2016-07-20 01:14:28 +0200
  • 5bfa99dc77 Track referenced assets. Lubos Lenco 2016-07-19 19:42:46 +0200
  • 77f6c6652a Fixed cpp vehicle. Lubos Lenco 2016-07-19 09:50:35 +0200
  • 5685d75582 More shader constants, improved vehicle. Lubos Lenco 2016-07-18 20:28:52 +0200
  • 91fa10b970 Drop to ground. Lubos Lenco 2016-07-18 12:31:31 +0200
  • 0792bd6901 Fixed list indices. Lubos Lenco 2016-07-17 23:29:30 +0200
  • cf8f7186da Expose more shader constants. Lubos Lenco 2016-07-17 20:29:53 +0200
  • 42516a7566 Compositor for forward path. Lubos Lenco 2016-07-12 12:03:43 +0200
  • 941d12feb7 Basic volumetric cloudscapes. Lubos Lenco 2016-07-12 00:09:02 +0200
  • ca373d6bfd Finalizing SDK. Lubos Lenco 2016-07-10 00:51:39 +0200
  • d10ac62f06 Talk to SDK. Lubos Lenco 2016-06-30 13:22:05 +0200
  • 25bfcf0684 Multi-light system. Lubos Lenco 2016-06-26 12:11:51 +0200
  • f295941c5a Begin compositor nodes. Lubos Lenco 2016-06-22 12:21:15 +0200
  • 2d24606374 Fast geometry processing. Lubos Lenco 2016-06-22 10:32:19 +0200
  • fc92e5a556 Parse images by filename, handle npot texture repeat. Lubos Lenco 2016-06-21 14:43:50 +0200
  • 3106ca3dfe Filtered SSR. Lubos Lenco 2016-06-21 13:29:27 +0200
  • b9d860b7be Parallax occlusion mapping. Lubos Lenco 2016-06-18 13:58:12 +0200
  • f5eb1e8165 krafix chews through SMAA shaders. Lubos Lenco 2016-06-14 23:32:44 +0200
  • ebae263779 Initial SMAA translate. Lubos Lenco 2016-06-14 12:33:11 +0200
  • 1be5d871c6 Raw SMAA shaders. Lubos Lenco 2016-06-13 15:07:57 +0200
  • 56340d135d Spherical harmonics for irradiance probes. Lubos Lenco 2016-06-13 12:23:59 +0200
  • e4948d5713 PCSS, begin SMAA. Lubos Lenco 2016-06-07 14:51:41 +0200
  • 0dbe35f27c Hybrid path-tracing, blended probes. Lubos Lenco 2016-06-07 09:38:49 +0200
  • 6439afb284 Hosek Wilkie sky model. Lubos Lenco 2016-06-03 17:18:38 +0200
  • 63ff6726bb Fix translucent resolve. Lubos Lenco 2016-05-27 09:46:35 +0200
  • fb4ae736e6 Preliminary weighted blended OIT. Lubos Lenco 2016-05-27 01:12:21 +0200
  • 0ff38c5e08 Improved material parsing and pipeline nodes. Lubos Lenco 2016-05-25 00:13:44 +0200
  • b2466322c0 Color ramp, decals, shader compiler work. Lubos Lenco 2016-05-19 22:22:41 +0200
  • 27683773fa Base color decals done. Lubos Lenco 2016-05-18 18:55:53 +0200
  • d3376736fd More robust material parsing. Lubos Lenco 2016-05-18 01:34:21 +0200
  • f9e71793ca Context skipping. Lubos Lenco 2016-05-16 13:02:16 +0200
  • 7a4ce91202 Light emission node. Lubos Lenco 2016-05-16 12:01:12 +0200
  • 58b3c32f01 Empty decals pass. Lubos Lenco 2016-05-15 12:12:21 +0200
  • 68452c0006 Ocean modifier hook. Lubos Lenco 2016-05-15 00:39:44 +0200
  • a589a76250 Bindable depth. Lubos Lenco 2016-05-13 00:08:11 +0200
  • 9431337efe God-rays pass base. Lubos Lenco 2016-05-12 21:03:23 +0200
  • 96fa1d6d32 SSDO. Lubos Lenco 2016-05-10 13:26:43 +0200
  • 437562b364 Preliminary polygonal lights. Lubos Lenco 2016-05-10 12:11:31 +0200
  • 6ca3543de0 Clean up. Lubos Lenco 2016-05-07 13:22:51 +0200
  • bb00363333 Fixed static mesh collision for cpp. Lubos Lenco 2016-05-07 00:32:52 +0200
  • 7034be1da1 Collision margin. Lubos Lenco 2016-05-06 23:46:04 +0200
  • 3162a01974 Basic toon shader. Lubos Lenco 2016-05-06 19:46:56 +0200
  • b2f0aea364 More compositor filters. Lubos Lenco 2016-05-06 11:13:46 +0200
  • 45a5e57f20 First waters. Lubos Lenco 2016-05-05 19:54:03 +0200
  • 690d932f8a First waters. Lubos Lenco 2016-05-05 19:52:00 +0200
  • e7d4b13f6d First waters. Lubos Lenco 2016-05-05 19:51:28 +0200
  • 8130fb4efd First waters. Lubos Lenco 2016-05-05 19:51:11 +0200
  • f9604b5bb6 First waters. Lubos Lenco 2016-05-05 19:50:03 +0200
  • afc4ac293b Separable subsurface scattering. Lubos Lenco 2016-05-01 00:56:40 +0200
  • c1023ac03b Film grain and empty SSS Lubos Lenco 2016-04-30 13:25:26 +0200
  • da8d2521dc Added readme note. Lubos Lenco 2016-04-29 11:11:45 +0200
  • 60dce4b8e9 Haxe 3.3 works. Lubos Lenco 2016-04-27 10:29:32 +0200
  • 9debab116c HDR enabled. Lubos Lenco 2016-04-22 16:52:38 +0200
  • 7d5bcbbb55 Update render pipelines data. Lubos Lenco 2016-04-20 23:11:25 +0200
  • 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. Lubos Lenco 2016-04-20 19:35:22 +0200
  • e2bc96ecb5 Support reroute node in pipeline. Lubos Lenco 2016-04-18 10:46:55 +0200
  • e1ae9c1658 Move fish eye to compositor. Lubos Lenco 2016-04-18 01:44:37 +0200
  • 85b01f318d Attaching specified color buffer from MRT. Lubos Lenco 2016-04-18 01:16:51 +0200
  • a6f6489dd0 Reconsctruct pos from depth. Lubos Lenco 2016-04-17 16:07:54 +0200
  • f290684ca4 Fixed ping-pong. Lubos Lenco 2016-04-16 18:57:32 +0200
  • d5010e4bc3 Prepare octahedron normal encoding. Lubos Lenco 2016-04-16 13:19:03 +0200
  • 6cc221f43e Render target ping-pong. Lubos Lenco 2016-04-16 03:50:51 +0200
  • 1980c326b8 Added Quad Pass pipeline node. Lubos Lenco 2016-04-15 20:19:39 +0200
  • 5e029b0a83 Reference shader in draw_quad. Lubos Lenco 2016-04-15 00:02:32 +0200
  • 757191e3a7 Player app. Lubos Lenco 2016-04-14 17:14:33 +0200
  • 3e2c61db66 Player app. Lubos Lenco 2016-04-14 17:14:21 +0200
  • 18567e95b1 Electron game player. Lubos Lenco 2016-04-14 16:56:10 +0200
  • ec52e1cfa2 Khafile extending support. Lubos Lenco 2016-04-12 22:59:06 +0200
  • d2c5bfcbb1 More reflection raymarching. Lubos Lenco 2016-04-12 14:44:21 +0200
  • d33d10313c Exposure and tonemapping. Lubos Lenco 2016-04-08 21:55:07 +0200
  • 837711c783 Environment links. Lubos Lenco 2016-04-08 16:17:57 +0200
  • 34d8524e5b Set proper override context. Lubos Lenco 2016-04-08 12:12:21 +0200
  • 2ae959fcf4 Cleanup. Lubos Lenco 2016-04-08 11:47:42 +0200
  • 3c49cc1d9e Update to latest cmft. Lubos Lenco 2016-04-08 11:47:17 +0200
  • 648b9543e5 Auto-generate envmaps. Lubos Lenco 2016-04-08 11:05:55 +0200
  • c769095a1d Skinning for animated shadows. Lubos Lenco 2016-04-07 00:06:57 +0200
  • 052b2d26cd Update to latest Kha. Lubos Lenco 2016-04-06 15:09:53 +0200
  • 358693f375 Lens flare with occlusion testing. Lubos Lenco 2016-04-03 23:25:53 +0200
  • 36bd1f4cfa Masked motion blur. Lubos Lenco 2016-04-02 18:19:52 +0200
  • 905ab70b04 More stencil buffers. Lubos Lenco 2016-04-02 13:42:07 +0200
  • 72fc9b1aef Stencil buffers. Lubos Lenco 2016-04-02 00:33:19 +0200
  • 4306d0c6fb Basic volumetric fog. Lubos Lenco 2016-04-01 19:44:53 +0200
  • 1732254406 Fish eye pass. Lubos Lenco 2016-04-01 17:21:17 +0200
  • 9de351477c Vignette for basic DoF. Lubos Lenco 2016-04-01 12:37:46 +0200
  • 804d3c9400 Bloom pass. Lubos Lenco 2016-04-01 01:48:18 +0200
  • 35ddb29f8a More SSR. Lubos Lenco 2016-03-31 21:06:53 +0200
  • 63be820f91 More SSR. Lubos Lenco 2016-03-29 16:50:51 +0200
  • ffdd0f1f3c Begin screen space reflections. Lubos Lenco 2016-03-29 13:14:06 +0200