godot/platform/haiku/context_gl_haiku.cpp

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#include "context_gl_haiku.h"
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
window = p_window;
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
view = new HaikuGLView(window->Bounds(), type);
}
ContextGL_Haiku::~ContextGL_Haiku() {
delete view;
}
Error ContextGL_Haiku::initialize() {
window->AddChild(view);
window->SetHaikuGLView(view);
return OK;
}
void ContextGL_Haiku::release_current() {
view->UnlockGL();
}
void ContextGL_Haiku::make_current() {
view->LockGL();
}
void ContextGL_Haiku::swap_buffers() {
view->SwapBuffers();
}
int ContextGL_Haiku::get_window_width() {
return window->Bounds().IntegerWidth();
}
int ContextGL_Haiku::get_window_height() {
return window->Bounds().IntegerHeight();
}
#endif