godot/modules/gdscript/register_types.cpp

171 lines
5.6 KiB
C++
Raw Normal View History

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-24 13:53:33 +01:00
#include "register_types.h"
2014-02-10 02:10:30 +01:00
2014-02-24 13:53:33 +01:00
#include "gd_script.h"
2014-02-10 02:10:30 +01:00
#include "io/resource_loader.h"
#include "os/file_access.h"
#include "io/file_access_encrypted.h"
2014-02-10 02:10:30 +01:00
GDScriptLanguage *script_language_gd=NULL;
ResourceFormatLoaderGDScript *resource_loader_gd=NULL;
ResourceFormatSaverGDScript *resource_saver_gd=NULL;
#ifdef TOOLS_ENABLED
#include "tools/editor/editor_import_export.h"
#include "gd_tokenizer.h"
#include "tools/editor/editor_node.h"
#include "tools/editor/editor_settings.h"
class EditorExportGDScript : public EditorExportPlugin {
OBJ_TYPE(EditorExportGDScript,EditorExportPlugin);
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform) {
//compile gdscript to bytecode
if (EditorImportExport::get_singleton()->script_get_action()!=EditorImportExport::SCRIPT_ACTION_NONE) {
if (p_path.ends_with(".gd")) {
Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
if (file.empty())
return file;
String txt;
txt.parse_utf8((const char*)file.ptr(),file.size());
file = GDTokenizerBuffer::parse_code_string(txt);
if (!file.empty()) {
if (EditorImportExport::get_singleton()->script_get_action()==EditorImportExport::SCRIPT_ACTION_ENCRYPT) {
String tmp_path=EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/script.gde");
FileAccess *fa = FileAccess::open(tmp_path,FileAccess::WRITE);
String skey=EditorImportExport::get_singleton()->script_get_encryption_key().to_lower();
Vector<uint8_t> key;
key.resize(32);
for(int i=0;i<32;i++) {
int v=0;
if (i*2<skey.length()) {
CharType ct = skey[i*2];
if (ct>='0' && ct<='9')
ct=ct-'0';
else if (ct>='a' && ct<='f')
ct=10+ct-'a';
v|=ct<<4;
}
if (i*2+1<skey.length()) {
CharType ct = skey[i*2+1];
if (ct>='0' && ct<='9')
ct=ct-'0';
else if (ct>='a' && ct<='f')
ct=10+ct-'a';
v|=ct;
}
key[i]=v;
}
FileAccessEncrypted *fae=memnew(FileAccessEncrypted);
Error err = fae->open_and_parse(fa,key,FileAccessEncrypted::MODE_WRITE_AES256);
if (err==OK) {
fae->store_buffer(file.ptr(),file.size());
p_path=p_path.basename()+".gde";
}
memdelete(fae);
file=FileAccess::get_file_as_array(tmp_path);
return file;
} else {
p_path=p_path.basename()+".gdc";
return file;
}
}
}
}
return Vector<uint8_t>();
}
EditorExportGDScript(){}
};
static void register_editor_plugin() {
Ref<EditorExportGDScript> egd = memnew( EditorExportGDScript );
EditorImportExport::get_singleton()->add_export_plugin(egd);
}
#endif
2014-02-24 13:53:33 +01:00
void register_gdscript_types() {
2014-02-10 02:10:30 +01:00
ObjectTypeDB::register_type<GDScript>();
ObjectTypeDB::register_virtual_type<GDFunctionState>();
2014-02-10 02:10:30 +01:00
script_language_gd=memnew( GDScriptLanguage );
//script_language_gd->init();
2014-02-10 02:10:30 +01:00
ScriptServer::register_language(script_language_gd);
resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd=memnew( ResourceFormatSaverGDScript );
ResourceSaver::add_resource_format_saver(resource_saver_gd);
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(register_editor_plugin);
#endif
2014-02-10 02:10:30 +01:00
}
2014-02-24 13:53:33 +01:00
void unregister_gdscript_types() {
2014-02-10 02:10:30 +01:00
if (script_language_gd)
memdelete( script_language_gd );
if (resource_loader_gd)
memdelete( resource_loader_gd );
if (resource_saver_gd)
memdelete( resource_saver_gd );
}