godot/modules/gdnative/register_types.cpp

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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "gdnative/gdnative.h"
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#include "gdnative.h"
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#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "arvr/register_types.h"
#include "nativescript/register_types.h"
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#include "pluginscript/register_types.h"
#include "core/engine.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "gd_native_library_editor.h"
// Class used to discover singleton gdnative files
void actual_discoverer_handler();
class GDNativeSingletonDiscover : public Object {
// GDCLASS(GDNativeSingletonDiscover, Object)
virtual String get_class() const {
// okay, this is a really dirty hack.
// We're overriding get_class so we can connect it to a signal
// This works because get_class is a virtual method, so we don't
// need to register a new class to ClassDB just for this one
// little signal.
actual_discoverer_handler();
return "Object";
}
};
Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
Set<String> file_paths;
// check children
for (int i = 0; i < p_dir->get_file_count(); i++) {
String file_name = p_dir->get_file(i);
String file_type = p_dir->get_file_type(i);
if (file_type != "GDNativeLibrary") {
continue;
}
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
if (lib.is_valid() && lib->is_singleton()) {
file_paths.insert(p_dir->get_file_path(i));
}
}
// check subdirectories
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
Set<String> paths = get_gdnative_singletons(p_dir->get_subdir(i));
for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
file_paths.insert(E->get());
}
}
return file_paths;
}
void actual_discoverer_handler() {
EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
Set<String> file_paths = get_gdnative_singletons(dir);
Array files;
files.resize(file_paths.size());
int i = 0;
for (Set<String>::Element *E = file_paths.front(); E; i++, E = E->next()) {
files.set(i, E->get());
}
ProjectSettings::get_singleton()->set("gdnative/singletons", files);
ProjectSettings::get_singleton()->save();
}
GDNativeSingletonDiscover *discoverer = NULL;
static void editor_init_callback() {
GDNativeLibraryEditor *library_editor = memnew(GDNativeLibraryEditor);
library_editor->set_name(TTR("GDNative"));
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
discoverer = memnew(GDNativeSingletonDiscover);
EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
}
#endif
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godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *p_args) {
godot_gdnative_procedure_fn proc;
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proc = (godot_gdnative_procedure_fn)p_procedure_handle;
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return proc(p_args);
}
GDNativeCallRegistry *GDNativeCallRegistry::singleton;
Vector<Ref<GDNative> > singleton_gdnatives;
GDNativeLibraryResourceLoader *resource_loader_gdnlib = NULL;
GDNativeLibraryResourceSaver *resource_saver_gdnlib = NULL;
void register_gdnative_types() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
EditorNode::add_init_callback(editor_init_callback);
}
#endif
ClassDB::register_class<GDNativeLibrary>();
ClassDB::register_class<GDNative>();
resource_loader_gdnlib = memnew(GDNativeLibraryResourceLoader);
resource_saver_gdnlib = memnew(GDNativeLibraryResourceSaver);
ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
ResourceSaver::add_resource_format_saver(resource_saver_gdnlib);
GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
register_arvr_types();
register_nativescript_types();
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register_pluginscript_types();
// run singletons
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Array singletons = Array();
if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
singleton_gdnatives.resize(singletons.size());
for (int i = 0; i < singletons.size(); i++) {
String path = singletons[i];
Ref<GDNativeLibrary> lib = ResourceLoader::load(path);
singleton_gdnatives[i].instance();
singleton_gdnatives[i]->set_library(lib);
if (!singleton_gdnatives[i]->initialize()) {
// Can't initialize. Don't make a native_call then
continue;
}
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void *proc_ptr;
Error err = singleton_gdnatives[i]->get_symbol(
lib->get_symbol_prefix() + "gdnative_singleton",
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proc_ptr);
if (err != OK) {
ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
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} else {
((void (*)())proc_ptr)();
}
}
}
void unregister_gdnative_types() {
for (int i = 0; i < singleton_gdnatives.size(); i++) {
if (singleton_gdnatives[i].is_null()) {
continue;
}
if (!singleton_gdnatives[i]->is_initialized()) {
continue;
}
singleton_gdnatives[i]->terminate();
}
singleton_gdnatives.clear();
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unregister_pluginscript_types();
unregister_nativescript_types();
unregister_arvr_types();
memdelete(GDNativeCallRegistry::singleton);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && discoverer != NULL) {
memdelete(discoverer);
}
#endif
memdelete(resource_loader_gdnlib);
memdelete(resource_saver_gdnlib);
// This is for printing out the sizes of the core types
/*
print_line(String("array:\t") + itos(sizeof(Array)));
print_line(String("basis:\t") + itos(sizeof(Basis)));
print_line(String("color:\t") + itos(sizeof(Color)));
print_line(String("dict:\t" ) + itos(sizeof(Dictionary)));
print_line(String("node_path:\t") + itos(sizeof(NodePath)));
print_line(String("plane:\t") + itos(sizeof(Plane)));
print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
print_line(String("quat:\t") + itos(sizeof(Quat)));
print_line(String("rect2:\t") + itos(sizeof(Rect2)));
print_line(String("rect3:\t") + itos(sizeof(Rect3)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
print_line(String("transform:\t") + itos(sizeof(Transform)));
print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
print_line(String("variant:\t") + itos(sizeof(Variant)));
print_line(String("vector2:\t") + itos(sizeof(Vector2)));
print_line(String("vector3:\t") + itos(sizeof(Vector3)));
*/
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}