godot/demos/2d/area_input/input.gd

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GDScript3
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extends Area2D
#virtual from CollisionObject2D (also available as signal)
func _input_event(viewport, event, shape_idx):
#convert event to local coordinates
if (event.type==InputEvent.MOUSE_MOTION):
event = make_input_local( event )
get_node("label").set_text(str(event.pos))
#virtual from CollisionObject2D (also available as signal)
func _mouse_exit():
get_node("label").set_text("")