Commit graph

32163 commits

Author SHA1 Message Date
Rémi Verschelde 783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio 507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
See
8522ac7711 (r45230326).
2020-12-27 22:20:36 +01:00
Rémi Verschelde 672043b44a
Merge pull request #44739 from KoBeWi/change_scene_but_later
Mention that change_scene is deferred
2020-12-27 22:07:55 +01:00
kobewi 86aa9b1233 Mention that change_scene is deferred 2020-12-27 21:51:54 +01:00
Rémi Verschelde 2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
Rémi Verschelde 4425f7c2c1
Merge pull request #44515 from eddsanity/master
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde 8e49ccf658
Merge pull request #44736 from KoBeWi/margoffset
Fix Layout menu not working
2020-12-27 20:29:18 +01:00
Rémi Verschelde bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
kobewi e0e55a8358 Fix Layout menu not working 2020-12-27 20:11:36 +01:00
Rémi Verschelde 1c2727332e
Merge pull request #44733 from vnen/variant-add-counts
Add helper count function to Variant
2020-12-27 19:20:01 +01:00
George Marques d66a58a4d4
Add helper count function to Variant
To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
Yuri Roubinsky ca8c794d04 Added optional id parameter to PopupMenu::add_separator 2020-12-27 15:18:47 +03:00
Rémi Verschelde d55e335026
Merge pull request #44718 from hoontee/fix-44713
Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Rémi Verschelde 1f7d6ba736
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Cleanup leftover functions from adding SSAO
2020-12-27 10:53:23 +01:00
bruvzg 86006ce476
HarfBuzz: Update to upstream version 2.7.4 2020-12-27 10:38:37 +02:00
hoontee 24a6aac472 Properly handle empty CSGShapes 2020-12-27 01:10:58 -06:00
Yuri Roubinsky ef4e625918
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Fix using post-init shader array constructors
2020-12-27 08:26:31 +03:00
Nathan Franke 3fda53c256
Update Rect intersection documentation, and rename method on Mono 2020-12-26 22:16:57 -06:00
Juan Linietsky 3dc52c2b6a
Merge pull request #44699 from reduz/cache-thread-friendly-culling
Rewrite culling to be more cache/thread friendly.
2020-12-26 21:33:37 -03:00
clayjohn 34cfe1cc40 Cleanup leftover functions from adding SSAO 2020-12-26 16:33:07 -08:00
Hugo Locurcio 3b6612e48e
Document RichTextLabel not supporting entangled BBCode tags
See #44634.
2020-12-26 23:36:08 +01:00
reduz 548524152e Rewrite culling to be more cache/thread friendly.
-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
Yuri Roubinsky bc0e8e7a21 Fix using post-init shader array constructors 2020-12-27 01:07:24 +03:00
Hugo Locurcio b188913384
Color 3D editor frame time labels depending on the performance level
This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
Yuri Roubinsky fb16b1e39b
Merge pull request #44436 from Chaosus/shader_const_switch
Added support for constants in shader `case` and array size declaration
2020-12-27 00:55:45 +03:00
Vedat Günel 13da314a64 Fix incorrect title and button text in Inherit dialog 2020-12-26 20:22:20 +03:00
Hugo Locurcio d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
Rémi Verschelde 6019dab0b4
Merge pull request #44697 from madmiraal/fix-44677
Update GraphEdit connection to reflect new signal name
2020-12-26 13:25:50 +01:00
Marcel Admiraal dc8c29ee95 Update GraphEdit connection to reflect new signal name 2020-12-26 09:48:40 +00:00
Rémi Verschelde f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal 072b8a1894 Fix ETC quality setting 2020-12-26 07:21:17 +00:00
Andrii Doroshenko (Xrayez) f018ae74f9 Use relative path to executable for loading test data
Fixes crash if tests are run outside the Godot root directory.
2020-12-25 20:28:28 +02:00
Yuri Roubinsky 0f509b0723
Merge pull request #44684 from Chaosus/vs_ttr
Makes strings translatable on context menu in visual shader
2020-12-25 19:10:19 +03:00
Rémi Verschelde 7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
Rémi Verschelde ecffa43335
Merge pull request #44662 from reduz/bvh-use-page-allocator
Use page allocator for BVH
2020-12-25 14:58:40 +01:00
Rémi Verschelde af2232521c
Merge pull request #44680 from madmiraal/fix-cvtt-options
Ensure flags are applied to CVTT options
2020-12-25 14:57:48 +01:00
Yuri Roubinsky 8c2363922e Makes strings translatable on right-click menu in visual shader 2020-12-25 16:43:39 +03:00
Marcel Admiraal 709aa8ae2c Ensure flags are applied to CVTT options 2020-12-25 11:28:29 +00:00
reduz 2e66e5d599 Use page allocator for BVH 2020-12-24 14:08:03 -03:00
Juan Linietsky 545c894614
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
Cull fixes and optimizations
2020-12-24 14:01:19 -03:00
Rémi Verschelde ecda989c85
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
Fix blendshapes and calculation of bone_aabbs
2020-12-24 17:20:07 +01:00
reduz 1bebb2ba05 Cull fixes and optimizations 2020-12-24 12:18:28 -03:00
Juan Linietsky 4d9b95f3a8
Merge pull request #44651 from lawnjelly/bvh_world_aabb
Fix BVH to world_aabb, and call update
2020-12-24 08:45:19 -03:00
lawnjelly 6d687de9b8 Fix BVH to world_aabb, and call update
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
Rémi Verschelde dbd00d932e
Merge pull request #44636 from Calinou/doc-sliderjoint3d-description
Fix confusing SliderJoint3D brief description
2020-12-24 10:10:56 +01:00
Rémi Verschelde 6063af6788
Merge pull request #44641 from reduz/get-frame-setup-time
Add API to get frame setup time on CPU
2020-12-24 10:07:54 +01:00
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Juan Linietsky 3fdf4bfe71
Merge pull request #44623 from reduz/rewrite-renderer-indexer
Replace Octree by DynamicBVH in cull code
2020-12-24 00:20:45 -03:00
reduz 7219f37cb5 Add API to get frame setup time on CPU
Needed for benchmarks
2020-12-24 00:13:52 -03:00
PouleyKetchoupp 11bee25de4 Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.
2020-12-23 20:04:22 -07:00