Commit graph

388 commits

Author SHA1 Message Date
Juan Linietsky 06138bf18c Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211 2017-09-13 08:41:26 -03:00
Marcelo Fernandez 730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Rémi Verschelde 50eb62ea6e Merge pull request #11002 from NathanWarden/vehicle_wheel_warning
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-12 13:11:48 +02:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde 3941e01a57 Merge pull request #11041 from hpvb/fix-clang-format-error
Fix serveral recent new clang-format errors

[ci skip]
2017-09-12 11:16:36 +02:00
Aron de Castro 6e0892f223 Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
Bastiaan Olij de309c426d Added ID to tracker signals and property for storing hand 2017-09-10 16:25:12 +10:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky 98af411a37 Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
Juan Linietsky 36e91b07d8 Check whether stuff is visible before baking it, closes #10525 2017-09-06 18:24:29 -03:00
Nathan Warden 8370f22b4c Added a warning message when a VehicleWheel is not a child of a VehicleBody. 2017-09-05 12:32:48 -05:00
Saracen 92e77d5ff2 Recast integration. 2017-09-04 21:41:57 +01:00
Juan Linietsky 6d233c651b -Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Juan Linietsky 42659b0d9f Fix freeze on exit on audiostreamplayers when setting invalid stream, closes #10093 2017-09-01 16:43:46 -03:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
James Beedie 6fc5d1cd37 Fixed return of KinematicBody::_move
Fixed incorrect normal
Added missing collider velocity
2017-08-31 10:46:21 -04:00
Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 2017-08-30 08:08:44 -03:00
Ferenc Arn a0bbf5c9af Remove Basis::set_scale and Basis::set_rotation_* functions.
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.

Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Pedro J. Estébanez d8584682f0 Fix joints collision exceptions
Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.

Also avoid trying to create the joint when not neither body A nor body B are set.

Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.

(adapted from commit 4a98a59aa6)
2017-08-29 23:46:44 +02:00
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Juan Linietsky a1c03a69d2 added finished signals to audio stream players, fixes #9928 2017-08-25 11:58:21 -03:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 2017-08-19 20:07:21 -03:00
Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde ae78a13f59 Merge pull request #10309 from H4kor/particles
Fixing blinking particles at 0 initial velocity.
2017-08-16 17:16:45 +02:00
Rémi Verschelde 40f70d80ac Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh
Exposed create_from_mesh in Navmesh
2017-08-16 17:14:10 +02:00
Niko Abeler 6c398b5830 Checking vecs before normalization. Fixes #10183 2017-08-16 08:09:45 +02:00
Juan Linietsky 603b262d9b Merge pull request #10365 from RandomShaper/fix-10074
Keep shapes bound to out-of-tree 3D physics objects
2017-08-15 21:22:08 -03:00
Pedro J. Estébanez 22daecfbe9 Keep shapes bound to out-of-tree 3D physics objects
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.
2017-08-16 02:00:03 +02:00
Juan Linietsky f0b19137f9 Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Trail Divisor: Fixed Editor Glitch
2017-08-15 19:31:00 -03:00
TwistedTwigleg deaf095dcf Exposed create_from_mesh in Navmesh 2017-08-13 14:13:48 -04:00
Zher Huei Lee a625d7edfc Disabling Particles::one_shot restarts emission
Fixes #10181
2017-08-12 18:37:01 +08:00
Rémi Verschelde 306c0471f7 Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Rémi Verschelde 8e6768c963 Merge pull request #10202 from neikeq/how-do-you-turn-this-on
Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Juan Linietsky df5d01f259 Gizmos properly follow the edited object, closes #7837 2017-08-09 08:19:53 -03:00
Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Indah Sylvia 394007ebe5 trail divisor is now works properly 2017-08-08 22:16:26 +07:00
Juan Linietsky bb47bca1f6 Ability to pause particles, closes #3675 2017-08-07 19:02:25 -03:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky a3a7fb83e6 Made bool constructor explicit in Variant to avoid bugs, fixes #7843 2017-08-05 19:50:53 -03:00
Juan Linietsky e47ecc63ef Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-05 16:19:36 -03:00
Juan Linietsky de9fb90dbf Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
BastiaanOlij e7aed24add Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
Rémi Verschelde 62464839ad Merge pull request #8567 from BastiaanOlij/ar_vr_server
AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Juan Linietsky b276d92c8a Few small GI Probe fixes 2017-07-29 00:04:29 -03:00
BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support
Added ArVrScriptInterface

Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
ISylvox cefc02a4f9 tagents --> tangents 2017-07-26 15:14:52 +07:00
Rémi Verschelde 0a74fb625e Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24 22:24:34 +02:00
Jakub Grzesik 567cbfcceb expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
Poommetee Ketson 2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
Bojidar Marinov 140f189a65
Add .to_local/.to_global methods on Node2D and Spatial
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform().
Closes #6087
2017-07-23 14:37:26 +03:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson 49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
Juan Linietsky 3da3a36034 Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00
Juan Linietsky 741145febd -Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde 738d6c0afc Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
RemoteTransform and RemoteTransform2D enhancements
2017-07-11 11:11:29 +02:00
Thomas Herzog f9c99486b0 Merge pull request #9592 from RandomShaper/remove-warns
Remove warnings about benign situations
2017-07-10 22:23:11 +02:00
Pedro J. Estébanez 7d308797ad Remove warnings about benign situations 2017-07-10 16:20:56 +02:00
TwistedTwigleg 3400c42c4d Added the following features to RemoteTransform and RemoteTransform2D:
- Added the ability to toggle changes in position, rotation, and scale
- Added the ability to toggle changes in either local or global coordinates
2017-07-05 16:29:48 -04:00
Johan Manuel 00afca31c6 Use the gravity constant to calculate weights 2017-07-05 15:14:12 +02:00
Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
Rémi Verschelde e54c7d5715 Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
volzhs 6ed2b0eabc Update visibility icon properly 2017-07-03 00:27:27 +09:00
Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Juan Linietsky 51442988b1 Merge pull request #9404 from Zylann/curve_improvement
Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Marc Gilleron 69b8f61f25 Curve features
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Juan Linietsky 0cac32910a -Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Marc Gilleron 659897cfb8 Added Curve resource
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work.
Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky fb72edf45e Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
Juan Linietsky 95560e02c5 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
Thomas Herzog bfac7c476d Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
Thomas Herzog b6b225f4c5 Merge pull request #8870 from tagcup/pathfollow
Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Rémi Verschelde 8b1bc9da88 Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00