Commit graph

7358 commits

Author SHA1 Message Date
Rémi Verschelde 6eef187a81
Merge pull request #46993 from gongpha/check-if-edit-called-via-editor
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 08:57:45 +01:00
Kongfa Waroros b80406770f Check if _edit_set_position and _edit_set_rect was used outside an editor 2021-03-15 14:34:24 +07:00
Yuri Sizov 0c41411fe8 Fix stale tab names in TabContainer 2021-03-14 22:54:46 +03:00
bruvzg 48698ccb9f
Fix RTL BBCode range regression and selection issues. 2021-03-14 19:54:48 +02:00
Pop0p c8538153b0 trims_whitespaces_when_creating_folder_windows
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Rémi Verschelde a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
SkeletonIK changes and bug fixes
2021-03-12 11:25:29 +01:00
Rémi Verschelde 08767a16fd
Merge pull request #46913 from Faless/js/4.x_vk
[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12 09:48:34 +01:00
Rémi Verschelde 02ae0afe63
Merge pull request #46699 from sps1112/fix-control.edit_set_state-crash
Add size and dictionary check in Control::_edit_set_state() to fix crash
2021-03-12 09:46:03 +01:00
Fabio Alessandrelli eda5ae9d75 Add IME support checks in LineEdit/TextEdit.
Avoid spamming "IME is unsupported" when the DisplayServer report it as
such.
2021-03-11 23:04:22 +01:00
Rémi Verschelde 27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer 72134a7f2a Support for duplication of nested instanced scenes 2021-03-11 19:26:15 +01:00
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Gilles Roudière a9dc53d152 Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
Rémi Verschelde 83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Kongfa Waroros d295d53b4a Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
Angad Kambli bfc533fc4c use collision mask in vehicle raycast 2021-03-08 20:57:23 +05:30
Rémi Verschelde d52974ba95
Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision
fix Label visible_characters bad precision (Fix #46775)
2021-03-08 10:30:50 +01:00
Rémi Verschelde 9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
bruvzg 43c7c279d5
Improve bitmap font scaling. Fix default theme font size. 2021-03-08 09:56:40 +02:00
jmb462 3bd44f3cb6 fix Label visible_characters bad precision 2021-03-07 23:18:16 +01:00
Rémi Verschelde 9b853d7a7b
Merge pull request #46572 from jmb462/fix-selection-error-after-commenting-or-indenting
Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07 17:03:54 +01:00
Rémi Verschelde dc2207d8e8
Merge pull request #46627 from jmb462/fix-incorrect-autoindentation-in-multiline-brackets
Fix incorrect auto-indentation in multiline brackets (fix #46384)
2021-03-07 16:55:32 +01:00
Rémi Verschelde c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
kobewi 83f6c6b360 Release mouse when SpinBox leaves scene tree 2021-03-06 22:22:24 +01:00
fabriceci af041adb06 add responsive arrows when the size is very small + fix a regression: missing a translation on the line 2021-03-05 22:14:06 +01:00
sps1112 05f5a43cad Fix Control._edit_set_state crash 2021-03-05 21:52:34 +05:30
Rémi Verschelde bc6713ef50
Merge pull request #46516 from HaSa1002/scrollcontainer-embed
Fix Window returning `INVALID_WINDOW_ID` when being embedded
2021-03-05 13:46:44 +01:00
fabriceci 90ca587281 Highlight collision, correct the size and make the arrow a bit less thick for low-res game 2021-03-05 00:32:49 +01:00
Rémi Verschelde e556ec0c5a
Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape
Adding Raycast3D custom debug shape thickness and color
2021-03-04 20:38:32 +01:00
Rémi Verschelde a3dece960f
Merge pull request #46668 from nekomatata/fix-errors-polygon-2d
Fix errors with invalid CollisionPolygon2D
2021-03-04 20:33:22 +01:00
Rémi Verschelde 6b2577599f
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 20:19:16 +01:00
PouleyKetchoupp 2217e477b9 Fix errors with invalid CollisionPolygon2D
Fixed internal errors when the shape is invalid and made warnings more
descriptive.
2021-03-04 10:44:37 -07:00
PouleyKetchoupp 6fb6090748 Fix errors and crash with empty ConvexPolygonShape2D 2021-03-04 09:46:32 -07:00
Rémi Verschelde 372b1b8f68 Revert "Add size check in Control._edit_set_state to prevent crash"
This reverts commit ef1d58f034.
2021-03-04 12:06:58 +01:00
jmb462 068300c7c9 Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
Rémi Verschelde dd1881ae19
Merge pull request #46524 from kuruk-mm/lineedit_triple_click
LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04 10:18:20 +01:00
Rémi Verschelde 484ad8d362
Merge pull request #46640 from pdfrod/fix-crash-in-image-texture
Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04 08:15:23 +01:00
Rémi Verschelde 8ff25ffb78
Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash
Add size check in Control::_edit_set_state()  to fix crash
2021-03-04 07:46:16 +01:00
sps1112 ef1d58f034 Add size check in Control._edit_set_state to prevent crash 2021-03-04 10:55:42 +05:30
Pedro Rodrigues 46218d8c37 Fix crash trying to destroy an ImageTexture object containing a null texture
The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.

Fixes #46274
2021-03-03 23:54:27 +00:00
Michael Alexsander 4be282a269 Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
kobewi 5cd5722f6a Deselect column only if belongs to deselected item 2021-03-03 19:39:29 +01:00
jmb462 f05d6f66b0 fix incorrect iauto-indentation in mutliline bracket (fix #46384) 2021-03-03 18:59:59 +01:00
Rémi Verschelde 864caf5711
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03 17:01:35 +01:00
Rémi Verschelde f3e98c286a
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
Add size check in BakedLightmapData::_set_user_data()
2021-03-03 17:00:38 +01:00
Rémi Verschelde d0e62518a8
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03 16:41:37 +01:00
sps1112 cf6bfea93f Add null check for NavigationMesh.create_from_mesh() 2021-03-03 15:59:30 +05:30
sps1112 18bb6e74be Add size<=0 check in BakedLighmapData._get_user_data() 2021-03-03 15:31:31 +05:30
jmb462 b3d7adc7d6 fix no tween repeat after stop_all() and start() again 2021-03-03 00:55:17 +01:00