Commit graph

13143 commits

Author SHA1 Message Date
Andrea Catania 640063334d physics area added monitorable check
(cherry picked from commit fe768f4f00)
2018-04-28 20:15:24 +02:00
Andrea Catania ac9e87aae3 Fixed physics server area cleaning
(cherry picked from commit 776942981b)
2018-04-28 20:14:28 +02:00
Andrea Catania 5e09cf3e89 Corrected physics query max result checking
(cherry picked from commit 444b8471a3)
2018-04-28 20:13:28 +02:00
Igors Vaitkus 6989a7ac53 Fix UpdatePowerInfo method implementation in PowerIphone class
(cherry picked from commit 06fab24348)
2018-04-28 20:11:49 +02:00
Tom Dobbelaere 060f9f2cd7 Trigger IO error only after exhausting attempts
(cherry picked from commit a4fae0e5e3)
2018-04-28 20:06:30 +02:00
Benedikt Bär 4c19fc2eb1 Implement missing navgiation polygon debugging in tilemap
(cherry picked from commit 84d60b0829)
2018-04-28 20:03:46 +02:00
Fabio Alessandrelli 5e70e4469a Fix bug in HTML5 HTTPClient.
The URL parameter already has a slash, adding an extra one results in
an invalid resource path

(cherry picked from commit b8c73b195f)
2018-04-28 20:01:35 +02:00
Poommetee Ketson 287f169f2a [Docs] fix typos
(cherry picked from commit a88ee7d920)
2018-04-28 20:00:42 +02:00
Michael Alexsander Silva Dias 60bc0f79a7 Fixed some popups not shrinking their size back when losing items.
(cherry picked from commit 7cbf301f31)
2018-04-28 19:59:37 +02:00
Ruslan Mustakov c8d0d38cab Add safety checks when handling Android input
It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.

(cherry picked from commit 995724b762)
2018-04-28 19:58:00 +02:00
Leon Krause d3ffc8ad0c Fix engine.js startGame() when loading from directory
(cherry picked from commit 3014e48ec5)
2018-04-28 19:54:29 +02:00
Leon Krause 393e1ef4ee Allow custom path when using engine.js preloadFile() with URL
(cherry picked from commit d373029382)
2018-04-28 19:54:19 +02:00
Leon Krause 78b44eab0a Fix engine.js preloadFile() with directories
(cherry picked from commit 6f1bddf4b5)
2018-04-28 19:54:12 +02:00
Leon Krause 0f6626977b Expose Emscripten libs to engine.js discreetly
(cherry picked from commit 63c7fc6358)
2018-04-28 19:54:00 +02:00
Ben Hickling 71885e5ae4 multiply blend mode fix for spatial materials
(cherry picked from commit 314a419511)
2018-04-28 17:53:53 +02:00
Alessandro 038c4d3a83 Fix all categories unfold when one key binding is changed
(cherry picked from commit eda1e266c8)
2018-04-28 17:52:20 +02:00
bruvzg de66976ff0 Fix dragging window from non-retina to retina display.
(cherry picked from commit 14597dc2b2)
2018-04-28 17:51:11 +02:00
Benedikt Bär b08aa6fb3c Fix compressor audio effect sidechain selection
(cherry picked from commit 7792dfe554)
2018-04-28 17:49:39 +02:00
Ivan Vodopiviz ce944bc3fb Prevented external editor from running multiple times
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.

(cherry picked from commit f5147befb6)
2018-04-28 17:47:23 +02:00
Poommetee Ketson 5485939233 [DOCS] minor ParticlesMaterial docs fix Linear -> Radial
(cherry picked from commit 7d18334ad2)
2018-04-28 17:46:34 +02:00
robfram 3cc2eee4e8 Fix crash in canvas_item_add_polyline when passing more points than colors
When `p_points.size() > p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.

This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.

Fix #17621.

(cherry picked from commit 8eedb2afe2)
2018-04-28 17:45:25 +02:00
Ruslan Mustakov 56395b03e1 Fix oversampled font artifacts after resize
Font update after resize relies on the viewport size which was updated
after the font was already refreshed, which resulted in artifacts when
it was rendered into the actual/new viewport size.

Fixes #15173.

(cherry picked from commit 47747718d6)
2018-04-28 17:42:57 +02:00
Gilles Roudiere 448d281222 Fixes wrong calculation of gridcontainer's children size
(cherry picked from commit 896e5a64d3)
2018-04-28 17:40:29 +02:00
Pedro J. Estébanez c07d588e80 Fix listing files inside directory in pack file
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.

Fixes #15801.
Helps with #16798.

(cherry picked from commit 536611704a)
2018-04-28 17:35:48 +02:00
Ivan Vodopiviz 52c710f25a Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835

(cherry picked from commit 55f79f2e80)
2018-04-28 17:32:59 +02:00
Michael Alexsander Silva Dias 29a02a78df Fixed small typo in the "InstancePlaceholder" doc.
(cherry picked from commit 712d6e724a)
2018-04-28 17:31:08 +02:00
robfram 91525e3075 Fix bug added in PR#17589. Resources couldn't be saved to files
This PR fixes the code to avoid saving default environment every time
the project is run whitin the editor.

Should fix #17727. Sorry for the troubles!

(cherry picked from commit 7821b70a00)
2018-04-28 17:22:42 +02:00
robfram 7563c17113 Fix saving unmodified scenes and resources
When `_save_all_scenes` or `save_resource_in_path` was called, they
always saved all the scenes and the resource no matter if they were
modified or not. For example, when `saving before run` option was
checked, it always overwrote the current scene and the default
environment simply by opening and runing the project.

This PR adds checks for unsaved scenes (using the same `unsave` check
others method used) and modified resources (comparing last modified
time and last import time).

Fix #6025.

(cherry picked from commit 28ab60422d)
2018-04-28 17:22:29 +02:00
JFonS 43dcf23990 Hinted shader uniforms can have a default value
(cherry picked from commit 479f531635)
2018-04-28 17:16:07 +02:00
Bernhard Liebl 1182637ec9 Fix debugger_stdout_settings being ignored
(cherry picked from commit 2b728de8f2)
2018-04-28 17:12:41 +02:00
robfram d40f40e1c9 Fix pressing F3 do both changing to script editor AND find next text
As `KEY_F3` was used both for changing to script editor window and, in
the script editor, for finding the next result in the last search, and
the key event is **not** consumed, the resulting behaviour was similar
to press `F3` twice, first to change to script editor and second to
find the next result of a previous search.

This PR sets the `key_pressed` status of `InputEvent` to `false` if
this event is responsible of an editor change, simulating the
consumption of the event.

Fix #17334

(cherry picked from commit 8939f44f6a)
2018-04-28 17:09:55 +02:00
robfram fa831f0224 Fix non-valid characters for input_action
Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.

(cherry picked from commit da6c07698f)
2018-04-28 17:07:20 +02:00
robfram 141e389c3f Fix non working action names containing whitespaces
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.

Fix #17322

(cherry picked from commit ea94a82596)
2018-04-28 17:04:20 +02:00
Poommetee Ketson 72350eebb2 ScriptTextEditor: fix capitalize offset
(cherry picked from commit caa0d513ab)
2018-04-28 16:45:17 +02:00
Jorn Van denbussche 80fbea28fb Fixes importing hdr files with extra header info
(cherry picked from commit 886156da2c)
2018-04-28 16:42:27 +02:00
Hein-Pieter van Braam 7ec8a6e756 Fix converting a tilset if the existing file is not a tileset
See ed3b080ca6
2018-04-28 16:40:31 +02:00
Poommetee Ketson ddb31e9c5a EditorNode: fix clicking ok keeps trying to save
(cherry picked from commit e12e6cacdb)
2018-04-28 16:29:58 +02:00
Bernhard Liebl dc97f91a18 Fix column width on AutoLoad table on hidpi displays
(cherry picked from commit f494d5ac5c)
2018-04-28 16:28:47 +02:00
ShyRed 171542d96a Update TileMap when its TileSet changes
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.

(cherry picked from commit 67f4944a21)
2018-04-28 16:25:33 +02:00
robfram b855bc44ae Implement line clipping for TextureProgress to avoid bad rendering due to imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.

Fix #17364.

(cherry picked from commit 7991bd168d)
2018-04-28 16:19:52 +02:00
ShyRed c39e32ae60 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.

(cherry picked from commit a23c0877f1)
2018-04-28 16:13:28 +02:00
Bernhard Liebl 5eef26b64e Fix broken hover/select coloring of keys in animation editor
(cherry picked from commit 172aa6c61e)
2018-04-28 16:07:03 +02:00
Pieter-Jan Briers 0d2a2a9300 Fixes canvas light shaders.
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?

(cherry picked from commit 25ba49fd88)
2018-04-28 16:03:23 +02:00
Bernhard Liebl 6d767b0f9a AnimationPlayer: fix scrubbing after play backwards
(cherry picked from commit b553b38e7b)
2018-04-28 15:55:36 +02:00
robfram d49579b038 Fix overwriting all common properties when using Change Type tool
If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.

For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.

Fix #13955 and alike.

(cherry picked from commit 8ea4ea0d53)
2018-04-28 15:47:57 +02:00
Poommetee Ketson a3ba1b0280 Fix script template on _ready behavior
(cherry picked from commit 01ec06d9ae)
2018-04-15 01:18:49 +02:00
Marcelo Fernandez c2e02e2066 Added error checks for fscache saving
(cherry picked from commit 06e537fec5)
2018-04-15 01:17:01 +02:00
Chaosus 3503ee4be6 Fix invalid mix function overload
(cherry picked from commit 97bef8d908)
2018-04-15 01:13:38 +02:00
Bernhard Liebl 069b429795 AnimationPlayer: fix popups close on double click
(cherry picked from commit 6d51b6ab42)
2018-04-15 01:08:45 +02:00
Saracen 2f7aa6c2aa Make the shader token names consistent.
(cherry picked from commit b095e21d91)
2018-04-15 01:07:37 +02:00