Commit graph

17689 commits

Author SHA1 Message Date
Rémi Verschelde 193324f354
Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 15:15:48 +01:00
Rémi Verschelde 2d7fe9b298
Merge pull request #23735 from pshe94/master
Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16 15:15:23 +01:00
Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
Juan Linietsky 256bbd3561 Corrected some points discussed in #17491 2018-11-16 10:07:26 -03:00
Juan Linietsky 40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 2018-11-16 09:33:33 -03:00
Juan Linietsky 8306d60e85 Get rid of gridmap error due to not yet valid cursor instance, fixes #17546 2018-11-16 09:10:44 -03:00
Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
pshe94 554b3f77c7
Use VScrollBar when calculating horiz. offset in ScrollContainer
Someone forgot to change `h_scroll` to `v_scroll` when copy-pasting the code ;)
2018-11-16 02:47:43 +01:00
Pedro J. Estébanez 5dac6ef486 Fix CanvasLayer trying to re-stack while out of tree
Fixes #23718.
2018-11-16 01:01:17 +01:00
Juan Linietsky 26d33d1c6e ViewportContainer was not passing unhandled input. Pass it, fixes #17326 2018-11-15 17:29:55 -03:00
Juan Linietsky 80a90ca824 -Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
-Add ability for viewports to set input events as handled locally
2018-11-15 13:56:57 -03:00
Juan Linietsky 89a8f930d4
Merge pull request #23716 from JFonS/fix_2d_particles_scale
Fix Particles2D animation regression from #23702
2018-11-15 16:29:58 +01:00
Rémi Verschelde 14cf450b0d
Merge pull request #23726 from ibrahn/fix-regex-double-free
Assign pointer null in RegEx::clear to avoid double free on destruction.
2018-11-15 15:17:11 +01:00
Ibrahn Sahir f8a1c77fcf Assign pointer null in RegEx::clear to avoid double free on destruction. 2018-11-15 13:36:40 +00:00
Rémi Verschelde 35aa3301d7
Merge pull request #23724 from ttencate/get_total_character_count_23720
Fix return value of get_total_character_count
2018-11-15 13:08:15 +01:00
Thomas ten Cate 922f2d613f Fix return value of get_total_character_count
Also document that it only counts visible characters.

Fixes #23720
2018-11-15 12:34:08 +01:00
JFonS 1267f92740 Fix Particles2D animation regression from #23702 2018-11-15 09:22:11 +01:00
Juan Linietsky 397b12727c No one seems to like the error icon, so I made it invisible. Fixes #16344 2018-11-14 21:34:39 -03:00
Juan Linietsky 66c6dfb3fd Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250 2018-11-14 21:21:51 -03:00
Juan Linietsky 5f4485d4ff Always use default theme for overrides, closes #13071 2018-11-14 21:21:51 -03:00
Juan Linietsky d2e642b2dc Proper validation of out arguments in built-in shader functions, closes #16244 2018-11-14 18:56:19 -03:00
Juan Linietsky c5656b7468
Merge pull request #23564 from endragor/fix-remove-child-ordering
Notify node's moved children after sibling removed
2018-11-14 20:30:41 +01:00
Juan Linietsky 16022da187 Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
Juan Linietsky 88bfb27abf Show theme values from default theme always, fixes #16011, fixes #13071 2018-11-14 18:02:21 +01:00
Juan Linietsky 7c00f0599e Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006. 2018-11-14 11:33:39 -03:00
Juan Linietsky 4d88721e62 Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-14 10:58:16 -03:00
Juan Linietsky 55f5f4757e
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky 43b9ed64c8
Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
2018-11-14 10:16:50 -03:00
Juan Linietsky 89a76f21ed Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934. 2018-11-14 10:15:58 -03:00
Rémi Verschelde 79c2608922
Merge pull request #23704 from ibrahn/fix-py3-x11detect
Fix gcc version check when running scons in python 3.
2018-11-14 13:37:37 +01:00
Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
Ibrahn Sahir 4c90a66e74 Fix gcc version check when running scons in python 3. 2018-11-14 12:25:50 +00:00
Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
Juan Linietsky 37c5aa1084 Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559 2018-11-13 20:11:22 -03:00
JFonS cbfb7bd613 Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
Juan Linietsky 7f347cc31a It is now possible to cancel on 2D polygon editor. RMB (previously close) and ESC will cancel polygon. Closes #15474 2018-11-13 18:50:54 -03:00
Juan Linietsky 65111ba996 Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115 2018-11-13 18:17:19 -03:00
Rémi Verschelde 5613aa489e
Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
Changed Sprite3D to float based drawing
2018-11-13 21:28:08 +01:00
Rémi Verschelde df5829e937
Merge pull request #23683 from akien-mga/particles-param-scale-texture
ParticlesMaterial: Simplify PARAM_SCALE texture validation
2018-11-13 20:45:26 +01:00
Rémi Verschelde 072aaf98e8 doc: Sync classref with current source 2018-11-13 11:06:50 +01:00
Rémi Verschelde 4e5ef43dbb ParticlesMaterial: Simplify PARAM_SCALE texture validation
Using the same helper method as other param textures.
2018-11-13 10:31:02 +01:00
Rémi Verschelde b2f96b2892
Merge pull request #22940 from Faless/lws_buffers_bis
Better buffering for WebSocket
2018-11-13 09:54:06 +01:00
Rémi Verschelde a9f6bbe1fb
Merge pull request #22314 from Chaosus/rng
Random number generator(remake)
2018-11-13 09:37:31 +01:00
Chaosus f8151a9e50 Implement random number generator
Co-authored-by: Zirak <zirakertan@gmail.com>
2018-11-13 10:50:07 +03:00
Fabio Alessandrelli c066db4d59 Convert WebSocket module to use PacketBuffer class 2018-11-12 22:55:17 +01:00
Fabio Alessandrelli 4847b5bff5 Add new PacketBuffer class for buffered peers 2018-11-12 21:49:50 +01:00
Fabio Alessandrelli c0435959da RingBuffer::decrease_write 2018-11-12 21:49:50 +01:00
Rémi Verschelde 8849d3b47d
Merge pull request #22639 from tagcup/opt
Avoid some unnecessary calculations in scene.glsl.
2018-11-12 21:22:57 +01:00
Rémi Verschelde 193d695a1a
Merge pull request #17530 from bojidar-bg/17516-detect-delta
Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12 21:14:15 +01:00
Rémi Verschelde 3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00