Juan Linietsky
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f9603d8236
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can bake for omni and spotlight
store normal when baking
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2016-12-22 10:00:15 -03:00 |
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Juan Linietsky
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37f558cd7b
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Some BRDF fixes
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2016-12-21 14:22:17 -03:00 |
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Juan Linietsky
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075fde7f26
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
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Juan Linietsky
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a299c3ebf1
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Support for SSAO
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2016-12-04 12:45:30 -03:00 |
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Juan Linietsky
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27a46d78ec
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
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Juan Linietsky
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a47c78aed1
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Screen space reflection effect
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2016-11-29 19:55:12 -03:00 |
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Juan Linietsky
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943d27f46d
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
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Juan Linietsky
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70d095d8f2
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Skeletons are working now.
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2016-11-21 19:03:39 -03:00 |
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Juan Linietsky
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a2505542ff
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Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
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2016-11-20 22:49:53 -03:00 |
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Juan Linietsky
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c39d2b3f42
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
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Juan Linietsky
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a7078a4be9
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
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Juan Linietsky
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cacf9ebb7f
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
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Juan Linietsky
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d6567010bf
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-Many many fixes
-Gizmos work again
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2016-10-29 20:48:09 -03:00 |
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Juan Linietsky
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53d8f2b1ec
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
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Juan Linietsky
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4428115916
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Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
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2016-10-19 11:14:41 -03:00 |
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