Commit graph

13 commits

Author SHA1 Message Date
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Emmanuel Leblond cabf923484 Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
Kostadin Damyanov ced44b45d3 Haiku: remove unneeded code 2015-08-12 22:14:40 +03:00
Kostadin Damyanov f48ce8901a Haiku: remove unneeded code 2015-08-12 21:40:45 +03:00
Kostadin Damyanov 07e76a3f2c Haiku: add keyboard support 2015-07-12 00:52:47 +03:00
Kostadin Damyanov 77e78cdb20 Haiku: gl context locking 2015-07-02 18:41:32 +03:00
Kostadin Damyanov 174df9a276 Haiku: add support for mouse wheel 2015-06-21 22:18:27 +03:00
Kostadin Damyanov 93ac4ace0a Haiku: handle the quit request message 2015-06-20 01:59:32 +03:00
Kostadin Damyanov f10eb8ffa1 Haiku: implement get_mouse_pos() and get_mouse_button_state() 2015-06-18 22:41:33 +03:00
Kostadin Damyanov 2102d35e9c Haiku: read the status of the key modifiers and mouse buttons 2015-06-17 22:27:45 +03:00
Kostadin Damyanov 1505d65ac9 Haiku: handle mouse movement and click events 2015-06-16 21:52:24 +03:00
Kostadin Damyanov 8df3e30abd Haiku: create a GL context and initialize the audio and physics servers 2015-06-11 22:57:41 +03:00