Commit graph

1022 commits

Author SHA1 Message Date
Aaron Franke 3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Rémi Verschelde 5876c3f089 Revert " Deprecated Godot 3D physics engine"
This reverts commit 5de5a4140b.

@reduz still intends to rework it in the future, and it's convenient to
test if issues are specific to Bullet or not, so we keep it around for
the time being.
2019-01-28 16:51:03 +01:00
Rémi Verschelde d0f289b0d9
Merge pull request #25314 from marxin/fix-24417-class-memaccess
Fix class memaccess
2019-01-27 21:32:26 +01:00
Juan Linietsky 0c60d4c682 Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
Juan Linietsky 1253b9c038 Add a check to help find transforms that are passes invalid. 2019-01-26 19:10:11 -03:00
Rémi Verschelde 433b8ee526 doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
Juan Linietsky a1157e8c5f Add "Apple" to the list of GPU vendors where depth prepass is disabled. 2019-01-25 11:48:28 -03:00
marxin 3e4dab5386 Use placement new in visual_server_scene.cpp (#24417). 2019-01-25 12:41:55 +01:00
Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
Rémi Verschelde 769341e180 Cleanup after @reduz :)
Fixes #25172.
2019-01-21 11:12:55 +01:00
Juan Linietsky d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
Rémi Verschelde 7d46dbb553
Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
Fix a nested ysort invalid memory read again
2019-01-09 14:15:06 +01:00
Bojidar Marinov d1406bfeb4
Fix a nested ysort invalid memory read again
Fixes #24755
2019-01-09 14:22:54 +02:00
Rémi Verschelde a15620c83e doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
Rémi Verschelde 1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
2019-01-04 15:40:05 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Bastiaan Olij c1a53d8b06 Always treat exponent as float 2018-12-30 13:10:58 +01:00
Bastiaan Olij 9f266cf7e5 Override GL_position 2018-12-29 23:56:50 +11:00
hedin 1dfdd6834e fixes crash when Body2DSW doesn't have space 2018-12-27 19:29:47 +02:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Rémi Verschelde 4148eed943
Merge pull request #24324 from volzhs/access-mic
Request mic access only when is needed
2018-12-14 08:57:22 +01:00
volzhs 7d387dc63f Request mic access only when is needed 2018-12-14 06:40:13 +09:00
Rémi Verschelde 016092181c
Merge pull request #22910 from marcelofg55/nothreads_rec
Fix AudioEffectRecord not working without thread support
2018-12-13 21:11:02 +01:00
Marcelo Fernandez 7da55fb739 Fix AudioEffectRecord not working without thread support 2018-12-12 21:44:11 -03:00
Rémi Verschelde c7cef29b00
Merge pull request #24218 from staddy/master
Disabled CollisionShape2D is not processed now
2018-12-12 16:39:45 +01:00
Stanislav 9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now
Fixes #24183
2018-12-12 17:48:35 +03:00
Rémi Verschelde 4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
Rémi Verschelde ac87560fda
Merge pull request #23469 from clayjohn/fragment_camera_matrix
Added CAMERA_MATRIX to fragment shader
2018-12-12 13:46:58 +01:00
Marcelo Fernandez 792786b4b7 Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
Rémi Verschelde 37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
clayjohn 2042d6214e make VIEW vector available in fragment 2018-12-11 09:44:38 -08:00
Rémi Verschelde 0a9a2b1d62
Merge pull request #24163 from clayjohn/light_uv_const
Make LIGHT_UV constant in canvas_item light shader
2018-12-11 15:25:18 +01:00
Rémi Verschelde 8fda8769d1 doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
Bojidar Marinov 02b569297e
Fix error when adding children to YSort
If it weren't for this warning, it would have crashed in release builds.
Fix #23889, fixup 6b8d6e3b07
2018-12-04 21:11:40 +02:00
clayjohn 4740dd343e make LIGHT_UV constant 2018-12-04 10:10:47 -08:00
Rémi Verschelde 78cdbc54b0
Merge pull request #23994 from AndreaCatania/prec
Added function to control 6DOF precision
2018-11-28 10:30:47 +01:00
Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Andrea Catania a395d809a5 Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
Kanabenki 33a7fae127 Allow *= operator between vec and mat types in shaders 2018-11-24 18:57:29 +01:00
Juan Linietsky 631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 2018-11-21 23:07:09 -03:00
Juan Linietsky 10c3ba2c1b Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362 2018-11-21 22:57:31 -03:00
Rémi Verschelde 3df9aa3339
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Fix YSort crash when removing a child
2018-11-21 15:35:03 +01:00
Bojidar Marinov d2750ce593
Fix YSort crash when removing a child
Fixup of 8e4837f357
Fixes #23775
2018-11-21 15:01:11 +02:00
Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 2018-11-19 20:34:29 -03:00
Juan Linietsky 634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
Rémi Verschelde 60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde 5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Juan Linietsky 256bbd3561 Corrected some points discussed in #17491 2018-11-16 10:07:26 -03:00