Commit graph

1305 commits

Author SHA1 Message Date
Rémi Verschelde f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov 3d47dad2b1
Remove unused panelf and panelnc styles
Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
Michael Alexsander Silva Dias acadfe0a49 Add "disabled" icon for 'CheckButton' 2019-05-02 13:39:56 -03:00
Jared e03f9ead21 Do precision comparison to prevent the creation of keyframes with a time that already exists. 2019-05-02 19:14:36 +03:00
Hugo Locurcio 818f756d90
Add a property hint for DynamicFont size
This caps its size to reasonable values in the Inspector.

This closes #22581.
2019-05-02 00:46:53 +02:00
Maxime Leroy 6bd271139d
Fixing Curve2D/3D baked interpolated values
If bake interval is a multiple of the curve length, the curve would return NaN for some offset values (when `frac == 0.0`, it matches the start and end of the curve segment so `fmod == 0.0`, `frac` becomes NaN)

```
# Godot 3.1.1
var c = Curve3D.new()
c.add_point(Vector3())
c.add_point(Vector3(0.5,0,0))
c.add_point(Vector3(1,0,0))
c.bake_interval = 0.5
c.interpolate_baked(0.5) == Vector3(NAN, NAN, NAN)

```
2019-05-01 20:47:38 +02:00
miwanczuk c86b03abd8 Expose TextEdit's drawSpaces feature to GDScript 2019-05-01 11:32:54 +02:00
Rémi Verschelde ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde 0644040872
Merge pull request #27021 from MarianoGnu/font
Add and expose to Font a function to get the word-wraped text size
2019-04-30 18:33:00 +02:00
K. S. Ernest (iFire) Lee 22ce1e2709 Expose more surface tools and add create_from_blend_shape. 2019-04-30 06:50:25 -07:00
Rémi Verschelde 9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Mariano Suligoy 33c39e4c25 Add and expose to Font a function to get the rect size needed to draw a word-wraped text 2019-04-30 12:03:17 +02:00
Rémi Verschelde 9d42565f81
Merge pull request #27763 from maksloboda/priority-improvement
Changed autotile priority picking algorithm
2019-04-30 11:07:41 +02:00
Chaosus 4131b2b891 Renames captions of Scalar/VectorInterp in Visual Shaders 2019-04-29 21:04:11 +03:00
Rémi Verschelde 23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Rémi Verschelde 1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Bastiaan Olij b652fcd241 Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh 2019-04-26 20:30:16 +10:00
Aaron Franke b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Aaron Franke b2e1c9c276
[Core] Approximate equality 2019-04-25 13:20:29 -04:00
Michael Alexsander Silva Dias 350bcce041 Expose 'TextEdit's tab drawing and folding to GDScript 2019-04-24 12:42:12 -03:00
Chaosus 21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Hein-Pieter van Braam 05ef1f4998
Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color
Brighten the RichTextLabel color in the default theme
2019-04-23 05:59:16 +03:00
qarmin 479649b5fb Fix typo count_count to count 2019-04-23 01:25:29 +02:00
Juan Linietsky f46899e922 Expose visible instance count to multimesh 2019-04-22 18:38:49 -03:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde 33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Juan Linietsky 04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Juan Linietsky ad1368a625 Clean up ASSIMP import code. 2019-04-13 15:19:47 -03:00
Chaosus 87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Juan Linietsky c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang e5f531620e Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
Juan Linietsky 5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio fa586289c6
Brighten the RichTextLabel color in the default theme
This makes its default color match Label's color, which leads to
a more consistent appearance.

This partially addresses #24570.
2019-04-10 20:00:29 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde 918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Max d9f0d9cdac Changed autotile priority picking algorithm 2019-04-08 12:26:28 +03:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht a3af9d5714 + Added ignore flags to autotile bitmask
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp cb3842833a Early exit when nothing to draw in style box flat (fixes #27764) 2019-04-07 22:23:44 +02:00
Rémi Verschelde 3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde 5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Chaosus 5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo 1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Michael Alexsander Silva Dias c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Ignacio Etcheverry ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez) b16946dea6 Fix BitMap calculating incorrect true bit count 2019-04-04 19:11:39 +03:00
Angeloss 40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp 8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Bastiaan Olij 8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Rémi Verschelde 43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde 39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
merumelu db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
Juan Linietsky 3d34df0e79 Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
Mariano Suligoy 078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky 53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Rémi Verschelde 467f18b738 Fix style issues from recent commits 2019-03-03 12:45:20 +01:00
Juan Linietsky 90038a4eef Fixed a case of broken loop due to wrapping on the edge, closes #25245 2019-03-02 11:07:13 -03:00
Paul Trojahn 9bbda4db2f Remove extraneous line breaks from text resources
Fixes #23539
2019-03-01 23:02:58 +01:00
Juan Linietsky 4b679f7f16 Remove old method that makes no sense today, fixes #25566 2019-03-01 18:02:45 -03:00
Rémi Verschelde 03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Ilaria Cislaghi 9d41ee71f6 Editor does not crash anymore if a non root node in escn is missing a parent 2019-03-01 14:38:02 +01:00
clayjohn 9fdc77c222 added diffuse and specular as inputs to visual shader 2019-02-28 22:02:06 -08:00
Rémi Verschelde ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde 0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam 464e1142c4 Don't crash on previewing an AtlasTexture without a region 2019-02-27 00:44:09 +00:00
Bojidar Marinov 1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
Windy Darian 52538b200f Fix saturate ScalarFunc in Visual Shader
Was getting this error when using a saturate node. This change fixes it.
```
 :39 - Invalid arguments for built-in function: max(float,int)
 drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Bojidar Marinov 8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.

Fixes #25904.
2019-02-25 17:42:38 +02:00
Juan Linietsky 74d0ed2236 Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
KaadmY bffe97c110 Use sun energy for ProceduralSky generation 2019-02-24 17:12:35 -08:00
Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky 3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Hugo Locurcio eb79833770
Tweak SpatialMaterial's default metallic and roughness texture channels
To follow the glTF 2.0 specification in all cases (including outside
of imported glTF scenes), the blue channel is now used for metallic
and the green channel is now used for roughness.
2019-02-23 19:10:31 +01:00
Juan Linietsky aab8f443f9 -Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Rémi Verschelde c4b736d7ad Fix code style issues 2019-02-22 09:52:27 +01:00
Juan Linietsky 8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin 7ae160f661 Fix 2 more UBSAN issues (#25217). 2019-02-14 20:47:35 +01:00
Juan Linietsky 4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde 6b184e4d3b
Merge pull request #25717 from nekomatata/dynamic-font-settings-fix
Fixed undefined behavior when loading dynamic font settings
2019-02-14 12:54:33 +01:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
PouleyKetchoupp 9418f6a557 Fixed undefined setting values when loading dynamic fonts 2019-02-12 23:21:48 +01:00
Rémi Verschelde c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde f60e5efadd
Merge pull request #25725 from clayjohn/multimesh_transform_2d
Added ability to set_instance_transform_2d in multimesh
2019-02-12 11:35:42 +01:00
Rémi Verschelde 9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS 4d933b1530 Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
Michael Alexsander Silva Dias e322fd140e Add disabled tab style 2019-02-10 18:12:17 -02:00
Rémi Verschelde 1aa7fc09eb TSCN: Remove extra newline after [resource]/[ext_resource]
Some cases had been handled in #17602, but those two were missed.
Fixes #24677.
2019-02-10 16:58:45 +01:00
Rémi Verschelde 8908bdc7f2
Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation
Hide new sky properties if we don't have sky as a background
2019-02-09 13:09:39 +01:00
clayjohn 20ff01b8e4 added ability to set instance_transform_2d in multimesh 2019-02-08 20:59:09 -08:00
Rémi Verschelde e190589f3d
Merge pull request #25627 from clayjohn/visual_shader_texture_bug
Change hint_color to hint_albedo for sampler2ds
2019-02-08 20:19:28 +01:00
Rémi Verschelde 9523403192
Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash
Fix crashes when calling update_bitmask_area
2019-02-08 11:16:38 +01:00
Bastiaan Olij edc5628541 Hide new sky properties if we don't have sky as a background 2019-02-06 21:27:31 +11:00
clayjohn b78a384921 change hint_color to hint_albedo for sampler2ds 2019-02-04 22:12:25 -08:00
Daniel Rakos 6df53e0401 MeshLibrary export improvements
- From now materials assigned to the MeshInstance (not the Mesh) get exported
  into the MeshLibrary when such materials exist. This enables workflows where
  the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
  materials assigned to the Mesh (not the MeshInstance) get overwritten on
  re-import, thus can't use editor set materials in the exported MeshLibrary
  unless they are assigned to the MeshInstance whose materials get saved with
  the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
  added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
  and use the source MeshInstance's transform for the mesh to avoid weird
  previews being generated for meshes with a position dependent material
  (e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
  for better results.
2019-02-03 22:48:35 +01:00
Bojidar Marinov abfeba8d12
Fix crashes when calling update_bitmask_area
Fixes #25504
2019-01-31 11:48:37 +02:00
K. S. Ernest (iFire) Lee b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde 402cfa983d Fix recursive assignment of Textures and BitMapFont
Fixes #24213.
2019-01-28 15:10:34 +01:00
Rémi Verschelde 7e99ac22ae
Merge pull request #25366 from clayjohn/visual_shader_builtins
Updated visual shader builtins
2019-01-27 22:23:32 +01:00
Rémi Verschelde 17b2b17471 Document AnimatedTexture and bind MAX_FRAMES constant
Closes #24935.
2019-01-27 13:11:57 +01:00
clayjohn c4db6ce2b2 updated visual shader builtins 2019-01-27 01:27:09 -08:00
Rémi Verschelde 433b8ee526 doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
Daniel Rakos 5fcb03f6b6 Changed ImageTexture image cache type to the correct one, fixes #24971
The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
2019-01-26 09:12:38 +01:00
Juan Linietsky 32fa136cc7 Ability to keep images in ImageTexture cached while using editor, fixes #25243 2019-01-25 13:40:23 -03:00
Fabian 01170c911c Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e 2019-01-25 13:14:06 +10:30
Juan Linietsky a280bd0c85 Removed dangerous and useless function, closes #22884 2019-01-24 17:56:19 -03:00
Juan Linietsky d0b736f7e5 Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
groud 0577f93cf6 Fixing textures not triggering _change_notify 2019-01-23 21:48:58 +01:00
Marcin Zawiejski bbc9e91043
Fix warning when setting out of range outline_size
Fixes the warning mentioned in #25046
2019-01-23 14:44:16 +01:00
Juan Linietsky e081cec69f Fix collision margin being wrongly read by default, fixes #25181 2019-01-22 10:15:18 -03:00
Juan Linietsky 3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
Juan Linietsky 0c54e6344b Fix capture interpolation mode in Animation, closes #24015 2019-01-18 17:07:45 -03:00
Juan Linietsky d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky 5e709baba1 Fix keying resource properties, closes #24690 2019-01-17 12:30:34 -03:00
Juan Linietsky 56d4b9b1ae Fix functions to get direct contacts from shapes, closes #19618 2019-01-17 12:01:09 -03:00
Michael Alexsander Silva Dias 9c69d7f339 Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
Stanislav 3beca92d61 Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
Fixes #24946
2019-01-15 12:28:50 +03:00
Juan Linietsky 81180b266a Hide worldenvironment settings not relevant in GLES2. Fixes #23281 2019-01-14 12:59:31 -03:00
Rémi Verschelde 11c09a17c2 Fix showing AnimatedTexture frame_* properties in editor
Regression from cd0b82fd56, it must be hidden from docs
(PROPERTY_USAGE_INTERNAL) but not from the editor.

Supersedes and fixes #24880.

Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10 14:12:14 +01:00
volzhs a9b7843dca Fix font kerning 2019-01-05 09:44:47 +09:00
Rémi Verschelde bc9899fb9f
Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaque
Fix #24470 Atlas Texture with margin setting cause error in editor.
2019-01-04 16:11:37 +01:00
Timo Schwarzer 163e0e3ebd
Add thumbnails to LargeTexture 2019-01-03 13:09:25 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias 4a91f94c13 Add undo-redo to the TileSet editor, and other improvements 2018-12-30 10:54:03 -02:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Guilherme Felipe bacf5124cf Add EDITMODE_PRIORITY for ATLAS_TILE
When editing ATLAS_TILE, now it's possible to enable priority to
randomize subtiles.
2018-12-23 18:56:18 -02:00
harrisyu 9d6f16e864 Fix #24470 Atlas Texture with margin setting cause error in editor. 2018-12-20 21:40:40 +08:00
Shinryuuji e24379e61f Fix TextureLayered::create not retaining format 2018-12-20 12:35:22 +01:00
volzhs e577093965 Fix colored font rendered in wrong size
Fix #24456

The character->rect.size is properly update at DynamicFontAtSize::_bitmap_to_character
so no need to multiply scale again.

It was changed with 5cd12f6649
2018-12-19 03:54:51 +09:00
Mateus Felipe C. C. Pinto ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Michael Alexsander Silva Dias b86b497cec General fixes for the AnimationTree editor 2018-12-17 21:03:58 -02:00
Rémi Verschelde cf0716952d
Merge pull request #24422 from guilhermefelipecgs/fix_z_index_atlas
Add z-index to ATLAS_TILE
2018-12-17 13:57:23 +01:00
Guilherme Felipe d840262739 Add z-index to ATLAS_TILE 2018-12-17 10:03:50 -02:00
Rémi Verschelde 4d546164e7 Fix maybe-uninitialized warnings from GCC 4.8.x
Fixes the following warnings in `p=server target=release_debug` builds
on Travis CI:
```
./core/os/memory.h: In function 'MainLoop* TestOAHashMap::test()':
./core/os/memory.h:108:111: warning: 'dummy' may be used uninitialized in this function [-Wmaybe-uninitialized]
 #define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement, sizeof(m_class), "") m_class)
                                                                                                               ^
main/tests/test_oa_hash_map.cpp:98:7: note: 'dummy' was declared here
   int dummy;
       ^

scene/resources/bit_mask.cpp:447:3: warning: 'next_i' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/resources/bit_mask.cpp:448:4: warning: 'next_j' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-12-17 12:42:26 +01:00
Rémi Verschelde 20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00