Commit graph

3959 commits

Author SHA1 Message Date
Hugo Locurcio 3b82f52f7d Add a tooltip to explain what marking a preset as "runnable" does
(cherry picked from commit bc8236bd39)
2019-11-29 15:58:28 +01:00
Tomasz Chabora f161f7aa0b Make sure tile is selected when selecting TileMap
(cherry picked from commit f7476359e0)
2019-11-29 15:58:27 +01:00
JFonS 3436955c2e Fix broken gizmo interaction when Node is scaled
(cherry picked from commit 1f623c5a2b)
2019-11-29 15:58:27 +01:00
Cameron Reikes dd83296155 Add particles icon to CPUParticles
(cherry picked from commit 345fcb96a2)
2019-11-12 13:09:36 +01:00
iwek7 9bf2e54ca5 Fixes color picker in code editor - now it only changes one color
(cherry picked from commit e7b07e1e58)
2019-11-12 13:09:36 +01:00
Yuri Roubinski b5d8154d17 Added link to docs for shader editor
(cherry picked from commit 770ce20ea3)
2019-11-12 13:09:35 +01:00
Tomasz Chabora 0fc4c3a308 Allow to remove 2D editor limits
(cherry picked from commit c81525ec05)
2019-11-12 13:09:35 +01:00
Marcus Brummer aa08c7c418 Check if autoload nodes are != NULL before deleting them.
This fixes #27854

(cherry picked from commit 0716c59f14)
2019-11-12 13:09:35 +01:00
Gwyneth Lowe 7a9eb587fd Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override

(cherry picked from commit 7142064110)
2019-11-12 13:09:35 +01:00
Rémi Verschelde e7e7d17f6b Display invalid value keys in AnimationTrackEdit
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.

(cherry picked from commit b3d772ed83)
2019-11-12 13:09:35 +01:00
Rémi Verschelde cfd9121fa6 glTF: Fix import of animations with INTERPOLATION_LINEAR
Bug found thanks to GCC 8's -Wduplicated-branches.
Slight refactor for readability.

(cherry picked from commit b486f5dde0)
2019-11-12 13:09:35 +01:00
Rémi Verschelde e23bde4358 Always pass script path to external editor
Previously you had to set the Exec Flags manually, reading the documentation
to find out what placeholders to use. As most editors should support having
the file path passed as the last argument, we default to doing this if no
custom {file} flag is defined. We also default the Exec Flags to "{file}" and
the placeholder text gives some documentation.

Fixes #29662.

(cherry picked from commit 4a757a2d96)
2019-11-12 13:09:35 +01:00
Hugo Locurcio d871ac670d Use uppercase for all hexadecimal constants in the editor help
(cherry picked from commit 6516098d12)
2019-11-12 13:09:35 +01:00
qarmin cb394082ef Fix memory leak after closing files
(cherry picked from commit 53c0a29fb0)
2019-11-12 13:09:35 +01:00
Michael Alexsander Silva Dias 1804a726b4 Fix error spam when typing in the TileMap editor's search box while having no results
(cherry picked from commit 412a0b73e9)
2019-11-12 13:09:35 +01:00
Hein-Pieter van Braam-Stewart ef6d414e6e Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources
in an open project.

* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).

(cherry picked from commit 0ac7715a27)
2019-11-12 13:09:35 +01:00
Michael Alexsander Silva Dias 02ccd4d78c Remember selected subtile when updating the TileMap editor
Fixes #29444.

(cherry picked from commit 0a03ed7544)
2019-11-12 13:09:35 +01:00
Nils ANDRÉ-CHANG 6afcc72465 Fix Segmentation fault and reduce memory consumption
(cherry picked from commit a156b7976d)
2019-11-12 11:44:04 +01:00
WiggleWizard 4444bd1fcb Fixed virtual method not showing up in autocomplete and docs
(cherry picked from commit aebca30c43)
2019-11-12 11:42:45 +01:00
Pedro J. Estébanez aacefcb7dc Fix 2D bones ignored by onion skinning
Fixes #27819.

(cherry picked from commit 88153fbb61)
2019-11-12 11:41:51 +01:00
Pedro J. Estébanez 340f542e49 Remove ghost of canvas zoom controls during onion skinning
(cherry picked from commit 3b17e6de33)
2019-11-12 11:41:06 +01:00
Pedro J. Estébanez f040f7c283 Fix canvas zoom controls lazy position update
After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.

(cherry picked from commit 4dd9efe757)
2019-11-12 11:41:02 +01:00
Michael Alexsander Silva Dias b01ef197a6 Fix bottom panel visibility behaviour in the theme editor
Fixes #29034, fixes #29056

(cherry picked from commit b5c8205312)
2019-11-12 11:39:53 +01:00
Rémi Verschelde 8dce0ce022 i18n: Skip unsupported locales for editor translations
Godot currently can't properly render scripts that require Right-To-Left
and font shaping support, so we skip those.
This is a temporary measure until these features are supported.

Fixes #28577.

(cherry picked from commit 92f67ceef3)
2019-11-12 11:39:30 +01:00
Hugo Locurcio 665c00eb58 Allow empty replacement texts in the Find in Files replace dialog
This closes #29026.

(cherry picked from commit a411067829)
2019-11-12 11:38:34 +01:00
Guilherme Felipe 4a933a6409 [EditorSpatialGizmo] Fix error in intersect_ray
(cherry picked from commit 70ead9455f)
2019-11-12 11:19:33 +01:00
homer666 027e2e90fd Refresh import dock on change "animation/storage"
(cherry picked from commit 106d1f3c3c)
2019-11-12 11:15:06 +01:00
homer666 918e120da3 Update edited keyframe's snap mode properly
(cherry picked from commit 62e0262951)
2019-11-12 11:14:08 +01:00
Aaron Winter 794341e0b5 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap

(cherry picked from commit 63e0fd7675)
2019-11-12 11:07:19 +01:00
will 7d84035e13 New shortcuts for the editor menu items
(cherry picked from commit 7a88002992)
2019-11-12 11:04:06 +01:00
Vixelz 39e76014d4 Include global class resources in Resource property inspector
Much like how script defined global classes can be created from the
"New Resource..." button in the FileSystem panel, this allows the
creation of script defined resources to be embedded.

(cherry picked from commit 03f7a724ed)
2019-11-12 11:02:43 +01:00
nobuyuki_nyuu 00883e8fdc Changes default coarse 2d zoom level from 1.5 to sqrt(2).
(cherry picked from commit 3f516622c3)
2019-11-08 15:48:19 +01:00
Emmanuel Barroga 53b44aacad Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.

(cherry picked from commit 6c83550dfc)
2019-11-08 15:48:19 +01:00
Cameron Reikes a5547ac3c7 Button object used after pressed is called
- by queueing for deletion node can call own cleanup methods

(cherry picked from commit c69ff6833c)
2019-11-08 15:48:19 +01:00
Bojidar Marinov fe90b69e0f Fix "Make Scene Root" deleting previous root whenever focusing another scene
Hopefully fixes #24484 and fixes #27222.

(cherry picked from commit cfc779ccf0)
2019-11-08 15:48:19 +01:00
volzhs e168f04bc3 Fix validating editor bold font
(cherry picked from commit aa5e34d018)
2019-11-08 14:03:58 +01:00
Rémi Verschelde 5f314c54ff Prevent crash when we can't write to editor cache or config path
This can happen if users somehow got wrong user permissions assigned to
their Godot cache, config or data paths (e.g. `~/.config/godot`).

The error messages should give them a hint as to what the issue may be.

Fixes #33199.

There may be other situations that still lead to a crash, we need to
review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to
ensure that proper pointer validation is done.

(cherry picked from commit 565f7183aa)
2019-11-08 13:13:55 +01:00
Hugo Locurcio 0c0c911ae8 Display version information in the editor at all times
This closes #27811.

(cherry picked from commit dee9e9dc62)
2019-11-08 12:57:50 +01:00
Hugo Locurcio 22147bb9dc
Add the missing autokeying icon
This icon was added in the `master` branch (and then improved) a
while ago.

This adds the latest version of the icon to the `3.1` branch.
2019-10-20 14:31:45 +02:00
XiaoLongHan d585b1a5b1 fix file system not refresh on exFAT
(cherry picked from commit 9d309096c9)
2019-09-26 14:45:02 +02:00
Michael Alexsander Silva Dias e40293942d Regression fixup to the theme editor
(cherry picked from commit b7c2bcff76)
2019-09-24 09:00:46 +02:00
Michael Alexsander Silva Dias 7ff607290a Minor fixups to the theme editor
(cherry picked from commit 1c872c75db)
2019-09-24 09:00:46 +02:00
Chaosus 9953b2ab43 Disallow loopback connection in visual scripts and visual shaders
(cherry picked from commit 21ca9f6c7c)
2019-09-24 09:00:46 +02:00
qarmin 49bbec08e2 Disable Project Export button after deleting preset
(cherry picked from commit 2fc2d82465)
2019-09-24 09:00:45 +02:00
Matheus Lima Cunha 1e5709265c Move vertex along a single axis while editing and holding shift
(cherry picked from commit 0110a88547)
2019-09-24 09:00:45 +02:00
Hugo Locurcio 614dbe74e2 Scale animation track editor line widths on hiDPI displays
(cherry picked from commit c0959f00a0)
2019-09-24 09:00:45 +02:00
Anders Stenberg e18f18dbec Proper passing of the "transform_key_request"
signal from SpatialEditorViewport to InspectorDock

(cherry picked from commit 645c656571)
2019-09-24 09:00:45 +02:00
hbina085 8c2e10c393 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
(cherry picked from commit 9f0c6a6009)
2019-09-24 09:00:45 +02:00
Rémi Verschelde fc18d637a8 Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.

(cherry picked from commit fc370b3feb)
2019-09-24 09:00:45 +02:00
qarmin 3b703d6707 Small fixes, mostly dupicated code
(cherry picked from commit 856a8226a5)
2019-09-24 09:00:45 +02:00