Commit graph

3161 commits

Author SHA1 Message Date
Rémi Verschelde 1bbc7c9c3a
Merge pull request #52713 from Calinou/x11-opengl-driver-reboot
Mention that rebooting is required after updating graphics driver on X11
2021-09-16 10:26:27 +02:00
Rémi Verschelde e4c4e7c2e0
Merge pull request #52721 from Faless/js/3.x_fix_wheel
[3.x] [HTML5] Fix wheel/touch callback modifying event after parse.
2021-09-16 09:41:53 +02:00
Rémi Verschelde 25cbb858bc
Merge pull request #51935 from nekomatata/android-transparency-3.x
[3.x] Window transparency support on Android
2021-09-15 22:34:12 +02:00
Fabio Alessandrelli 97a8b7c68e
Merge pull request #52723 from Faless/js/3.x_mix_rate
[3.x] [HTML5] Use browser mix rate by default on the Web.
2021-09-15 21:49:26 +02:00
Fabio Alessandrelli b800438efb [HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 20:36:19 +02:00
PouleyKetchoupp 52fdb4ece9 Window transparency support on Android
Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
2021-09-15 10:41:08 -07:00
Hugo Locurcio a5d027e542
Mention that rebooting is required after updating graphics driver on X11 2021-09-15 18:25:49 +02:00
Fabio Alessandrelli 7dfbc4e57c [HTML5] Fix wheel/touch callback modifying event after parse.
The events should be duplicated or reinstantiated without
assuming that parse_input will consume them immediately.
2021-09-15 17:28:44 +02:00
ne0fhyk 35a98d305b Add support for Play Asset Delivery.
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:02:53 -07:00
Rémi Verschelde 815c16ae17
Merge pull request #52515 from m4gr3d/android_export_refactoring
[3.x] Refactor Android platform export structure
2021-09-15 14:03:53 +02:00
Hugo Locurcio 4d94aba0ed
Improve crash handler message display
- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
  from other messages and help the user figure out what they should copy.

(cherry picked from commit 8556dd1bef)
2021-09-14 13:41:26 +02:00
Marcus Brummer 128208d1d0
Check if vibration duration is > 0 on Android
(cherry picked from commit 47f338fc12)
2021-09-14 13:41:25 +02:00
Fabio Alessandrelli 98b42ca958 [HTML5] Fix input not working when buffered.
After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.

This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 18:42:43 +02:00
Max Hilbrunner 95162ca393
Merge pull request #52540 from kyoz/3.x
Fix (iOS): Clipboard get/set missing implement
2021-09-10 18:25:56 +02:00
Kyoz 6db3e074c5 fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
ne0fhyk 0cfbe354d7 Refactor Android platform export structure. 2021-09-09 10:48:29 -07:00
Fredia Huya-Kouadio 5b8d7752b5 Update Oculus vr configs and add support for accessing Oculus OpenXR runtime 2021-08-27 11:16:20 -07:00
Fredia Huya-Kouadio 3baf5563e8
Delegate handling and implementation of the restart functionality to the Godot host.
(cherry picked from commit f4222733ca)
2021-08-18 23:21:13 +02:00
Fabio Alessandrelli b7b9b902e5
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
Fixes compatibility with Emscripten 2.0.26+.

(cherry picked from commit 71fb2429a0)
2021-08-18 23:20:34 +02:00
Rémi Verschelde 2ab45474fd
Merge pull request #51783 from m4gr3d/address_external_dir_access
Fix possible null pointer exception.
2021-08-17 13:32:33 +02:00
ne0fhyk e2bcdad43b Fix possible null pointer exception. 2021-08-16 23:14:10 -07:00
ModProg 1d63a94d19 [android] Fixed wrong button mask for right click 2021-08-16 18:41:20 +02:00
Rémi Verschelde 5ac3a85af3
Merge pull request #51117 from Calinou/macos-fix-xbox-bluetooth-controllers-3.x
Fix Xbox controllers in Bluetooth mode on macOS (3.x)
2021-08-16 17:50:17 +02:00
Hugo Locurcio f95035b80b
Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16 17:06:31 +02:00
Rémi Verschelde daf922fa8a
Android: Increase default armv7 NDK platform to 19
Following #50359 this is the new minSdk that we target.
Users can still override it in custom builds if they want to support SDK 18.
2021-08-16 10:14:03 +02:00
Rémi Verschelde 028a2a7205
Merge pull request #50359 from m4gr3d/address_external_dir_access
[3.x] Add support for Android scoped storage
2021-08-16 09:48:34 +02:00
ne0fhyk c88d1608ab Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
Rémi Verschelde b484956fba
Merge pull request #51601 from RandomShaper/android_step_acq_rel
Use SafeNumeric for Android JNI step
2021-08-13 09:33:20 +02:00
Rémi Verschelde f976cec536
Merge pull request #51584 from m4gr3d/investigate_godot_resume_stalls_3_x
[3.x] Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:44:33 +02:00
Fredia Huya-Kouadio 336c630f51 Add support for prompting the user to retain app data on uninstall.
Supported on Android 10 and higher.
2021-08-12 22:06:13 -07:00
Fredia Huya-Kouadio 874aa1708f Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 20:58:00 -07:00
Pedro J. Estébanez 78d945e7fb Use SafeNumeric for Android JNI step
Aside from the cosmetic improvement of using the Godot-style type, this switches to acquire-release semantics, which may improve performance by not forcing a full barrier to be issued if the CPU architecture can use a cheaper one.
2021-08-13 02:48:58 +02:00
Rémi Verschelde ffc372b002
Merge pull request #42220 from RandomShaper/agile_input_3.2
[3.x] Improve responsiveness on underpowered Android devices
2021-08-12 22:46:17 +02:00
Georg Wacker 8add8f4e58
Fix vertical scroll/zoom for precision touchpad
Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event

(cherry picked from commit 63ba15a518)
2021-08-12 16:37:38 +02:00
Pedro J. Estébanez 45c2a7159e Switch to input buffering on Android
Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.

As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.

`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `notification()` on the `MainLoop` at the most caller's convenience.

Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `InputDefault` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-08 13:41:27 +02:00
Pedro J. Estébanez 7be9c26e20 Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-08 12:37:55 +02:00
Pedro J. Estébanez 58a54f534e Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-08 12:37:55 +02:00
Rémi Verschelde afe7b3fc58
Merge pull request #51336 from naithar/fix/ios-plugin-initialization
[3.x] [iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:59:06 +02:00
Sergey Minakov d48d7cc94f [iOS] Use platform generated api to initialize iOS plugins 2021-08-06 23:29:09 +03:00
Hugo Locurcio 8fbdcb6fea
Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
Haoyu Qiu 55b52341d1 Make progress and errors translatable when exporting to Android 2021-08-01 17:15:56 +08:00
Rémi Verschelde 59c050ddc3
Windows: Fix build with SCons 4.2.0
(cherry picked from commit c191cfbddf)
2021-08-01 11:05:40 +02:00
Fredia Huya-Kouadio df1ebbb0aa Fix custom build export 2021-07-27 12:24:44 -07:00
vitika9 843c2a3dd8
Removed Redundant assignement of name inside configure_joypad function
(cherry picked from commit 1add8b3172)
2021-07-27 12:17:14 +02:00
bruvzg d86eae09d9
[macOS] Add "debugging" (get-task-allow) to the export options, to allow using native debugger.
(cherry picked from commit 2dd6c3eb09)
2021-07-26 13:37:26 +02:00
luz paz b684d72af0
Remove unnecessary 'pass' statement
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
(cherry picked from commit 2e0044c93d)
2021-07-26 13:36:25 +02:00
ne0fhyk d1fdb60ee2 Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
reduz ca223d71d8
Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.

(cherry picked from commit 6639cc9853)
2021-07-20 13:05:10 +02:00
Sergey Minakov f3da335416
[iOS] Fix plugin configuration loading
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys

(cherry picked from commit aa321f0a24)
2021-07-15 10:40:56 +02:00
David Kennedy 72db6016ba
Fixes move_to_trash() on Linux
Fixes #42840 OS move_to_trash() on Linux is not compliant with the Freedesktop specification

(cherry picked from commit 8b68c6808d)
2021-07-15 10:39:47 +02:00