Commit graph

29 commits

Author SHA1 Message Date
Rémi Verschelde
f1af9f380b Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Hugo Locurcio
db2cb08057 Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b)
2017-06-17 12:31:27 +02:00
Sean Bohan
1028739690 Subtract body position from shape offset during tileset convert
To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
2017-06-11 11:58:02 +08:00
Rémi Verschelde
fe78ebbcb4 Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Andreas Haas
1033250001 Editor: Make "open 2d/3d/script editor" shortcuts configurable.
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.

(cherry picked from commit 3be8a94868)
2017-05-27 00:42:59 +02:00
supaiku
fda4911b6e Fix highlight typo
(cherry picked from commit d51fe99a8b)
2017-05-26 17:43:18 +02:00
Sean Bohan
e3f10f3e93 Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.

2 new settings are added to `2d_editor`:

1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Jon Ross
4ed2722589 Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:01:28 -07:00
Rémi Verschelde
aa046a85dc Merge pull request #8740 from pixelpicosean/scrollingWithFactor
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
aa167fa04b Rename debug/debug_port to network/debug_port.
Expose it in editor settings.
2017-05-12 20:01:53 +02:00
allkhor
b010b4a85c ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
(cherry picked from commit 97c385d)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
ebddc57eb1 Merge pull request #8466 from RandomShaper/fix-ik-2.1
Fix IK not being solved while dragging a bone (2.1)
2017-04-20 16:32:20 +02:00
Pedro J. Estébanez
f5be049dd8 Fix IK not being solved while dragging a bone 2017-04-20 16:18:47 +02:00
Pedro J. Estébanez
3922407ceb Fix inability to remove samples from libraries 2017-04-17 00:28:29 +02:00
Rémi Verschelde
e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Pedro J. Estébanez
9f8f8efa67 Add priority to samples in a library 2017-04-06 23:59:49 +02:00
Rémi Verschelde
2798a85ba7 Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
Pedro J. Estébanez
bba31fbad7 Several enhancements for the tile map editor
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Pedro J. Estébanez
3bdb29b077 Include uniform (Shift down) mode in only-one-Node2D dragging 2017-03-27 01:32:16 +02:00
Rémi Verschelde
8f5b15754c Merge pull request #8114 from RandomShaper/improve-snapping-2.1
Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Pedro J. Estébanez
adf36faee8 Improved 2D snapping behavior
Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Pedro J. Estébanez
2c2c48ffb3 Implement warped mouse panning for 2D & 3D editors
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Rémi Verschelde
ea987256f6 Revert "Fix drag and drop on 2d viewport"
This reverts commits a9d8da91b7
and 4230b22558.
2017-03-20 16:57:29 +01:00
Rémi Verschelde
4230b22558 Fix cherry-pick mistake using 3.0 method
Bug introduced in a9d8da91b7.
2017-03-19 10:01:53 +01:00
volzhs
a9d8da91b7 Fix drag and drop on 2d viewport
(cherry picked from commit 4d0a75750f)
2017-03-19 00:40:54 +01:00
Rémi Verschelde
f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00