Commit graph

311 commits

Author SHA1 Message Date
Tomasz Chabora 2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
Yuri Roubinsky 8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Yuri Roubinsky 84a0ad36b6 Sort custom vshader nodes+prevents them from divide to different folders 2019-11-02 12:04:48 +03:00
Yuri Roubinsky b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Yuri Roubinsky 0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Yuri Roubinsky bc67a18fe0 Fix VisualShaderInput if compiled with MinGW 2019-10-04 10:52:07 +03:00
Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Yuri Roubinsky 1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Chaosus f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Chaosus 71d6990e1e Added drag&drop possibility for textures from filesystem to visual shader 2019-10-01 09:00:55 +03:00
Michael Alexsander Silva Dias 13e752190f Fix VS editor's "Create Function" dialog 2019-09-28 11:57:13 -03:00
Yuri Roubinsky aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89 bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Chaosus89 a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Rémi Verschelde 816ddd7817
Merge pull request #31556 from Chaosus/gles2_inverse
Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
Yuri Roubinski ac4e6f0041 Fix _get_description param name (visual shaders) 2019-08-25 13:06:16 +03:00
Yuri Roubinski 1d2e5f281e Fixes for visual shader member filter 2019-08-25 11:01:42 +03:00
Yuri Roubinski 494ea78610 Small performance fix for preview in visual shader 2019-08-25 09:22:09 +03:00
Yuri Roubinski 7f350a2c71 Enhanced preview for a visual shader to show errors 2019-08-25 08:42:21 +03:00
Yuri Roubinski 4dcee2035a Implemented inverse shader function to GLES2 2019-08-22 08:22:49 +03:00
Tomasz Chabora 7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Michael Alexsander Silva Dias c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Rémi Verschelde ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Yuri Roubinski 808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Yuri Roubinski e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Yuri Roubinski 6c8a55aa0d Fix incorrect search member in visual shaders 2019-08-08 22:19:42 +03:00
Yuri Roubinski 5e9052fae3 Allow copy/paste nodes between vertex/fragment/light modes in visual shaders 2019-08-07 16:46:47 +03:00
Rémi Verschelde 78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
Yuri Roubinski 43ee35431e Fix opening of sub-resource properties in visual shaders 2019-08-05 17:13:02 +03:00
Yuri Roubinski 8a0767d883 Return back spacer for non-expression nodes in visual shader 2019-08-03 18:54:04 +03:00
Rémi Verschelde 3a6102a6f7
Merge pull request #31010 from Chaosus/vs_fix_expression
Some visual fixes for Expression node in visual shaders
2019-08-01 10:50:33 +02:00
Chaosus 82e2efe591 Some visual fixes for Expression node 2019-08-01 11:03:23 +03:00
Chaosus 8b4c538ab2 Expose several GLES3 built-ins to GLES2 2019-07-31 19:00:10 +03:00
Chaosus f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
clayjohn 3f25dde6b4 added round function to gles2 2019-07-29 11:17:08 -07:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde 23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus e82b5e910a Better boolean indication in visual shaders 2019-07-15 08:31:51 +03:00
Chaosus d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
Rémi Verschelde 584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Hugo Locurcio 28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde bc00332286 Fix TTR strings for VisualShaderNodes
It had been done wrongly in #30185, but I missed it.
2019-07-02 13:29:26 +02:00
Rémi Verschelde 187d8addf9
Merge pull request #30152 from Chaosus/vs_conversion
Added convertor from VisualShader to Shader
2019-06-29 18:40:28 +02:00
hbina085 f531a92057 use vformat for duplicate strings
many strings in visual_shader_editor_plugin.cpp does not use vformat for duplicate strings making it harder to translate
2019-06-29 07:52:09 -04:00
Chaosus da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Chaosus cd3d538f12 Fix incorrect scroll when the user perform first action on visual shader 2019-05-29 07:41:29 +03:00
Chaosus 44de8b4964 Added a bunch of scalar constants to visual shaders 2019-05-27 18:39:59 +03:00
Chaosus e70ea5d97b Makes the expression node to apply expression only when the focus leaves out 2019-05-22 07:46:47 +03:00
Chaosus 6f2abd68f2 Fix few bugs in expression node 2019-05-21 18:37:31 +03:00
Chaosus 5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Chaosus 719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
Chaosus 8a8b7af638 Fix collapse visual shader tree 2019-05-03 11:10:08 +03:00
Chaosus e57d761f9b Fix build visual_shader_editor_plugin 2019-05-03 08:50:00 +03:00
Chaosus 62b7132947 Fix input entries when switching to new visual shader 2019-05-02 10:00:08 +03:00
Chaosus 3c159ea379 Added missed inputs for other modes in visual shaders 2019-05-01 17:04:39 +03:00
Chaosus 7a9735eef4 Fix uniform title color in visual shaders(regression) 2019-04-26 10:53:40 +03:00
Chaosus 446f8a2cc2 Fix crash regression in visual shader 2019-04-25 07:46:18 +03:00
Chaosus 3a3df84d3b Fix connection lines glitch in visual shaders 2019-04-24 12:47:54 +03:00
Yuri Roubinsky 93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus 21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Chaosus 9ac770be45 Removes preview from existing transform nodes in visual shader 2019-04-24 08:08:29 +03:00
Rémi Verschelde 0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Chaosus be11b6f04d Removed incorrect "Transform" preview from visual shaders 2019-04-23 21:52:06 +03:00
Chaosus eb53c0fb32 Enlarge Vector3 constant node in visual shaders 2019-04-23 21:21:17 +03:00
homer666 557122fdda Misc improvements to visual shader Add Node dialog 2019-04-16 15:40:54 +10:00
Chaosus 24faddc211 Added possibilty to delete multiple nodes in visual shaders via Delete key 2019-04-14 09:49:51 +03:00
Chaosus 87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Chaosus 54bf313e07 Small hotfix to visual shader entries.. 2019-04-07 16:25:32 +03:00
Rémi Verschelde 3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Chaosus 5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
PouleyKetchoupp 8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Michael Alexsander Silva Dias 3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Juan Linietsky 541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias 9d4a996a08 Fix titles in graph editors being invisible when headers are enabled 2018-12-16 23:18:04 -02:00
Andrii Doroshenko (Xrayez) feb12559e6 Properly reselect duplicated visual shader nodes
This makes it much easier to drag duplicated nodes away from original ones.
2018-12-10 14:20:58 +02:00
Andrii Doroshenko (Xrayez) 86eb6951c7 Fix duplicating visual shader nodes 2018-12-09 15:37:57 +02:00
Michael Alexsander Silva Dias 3ae5eec366 Add tooltips to GraphEdit node 2018-12-04 15:00:27 -02:00
Rémi Verschelde 14632cf88f
Merge pull request #22239 from Chaosus/fix_vs_connection
Disconnects previous visual shader node before making a new connection
2018-09-20 18:46:02 +02:00
Chaosus a3fdaa4f21 Disconnect previous visual shader node connection before new connect 2018-09-19 10:30:45 +03:00
elasota 37595e183d Fix visual shader color constants not retaining edits 2018-09-15 02:47:38 -04:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde 9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
Hein-Pieter van Braam 2a02f44ad9 Don't try to update the visual shader graph if it doesn't exist yet
When setting shader mode on a visual shader that was just created in the
editor we try to _update_graph(). However, the graph does not yet exist
in the visualshadereditor. This gets populated in
VisualShaderEditor::edit() which hasn't been called yet.

This PR simply changes the logic to not try to update the non-existent
graph.

This fixes #20322
2018-08-12 22:33:35 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Nufflee 228bd21e26 Fix #20171. 2018-07-20 22:25:18 +02:00
Rémi Verschelde 95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Thomas Herzog 72430b041e
Merge pull request #20169 from Chaosus/rightclick_vs
Visual shaders - make "Add node" menu showed by right click
2018-07-16 15:46:18 +02:00
Chaosus 3af81427a1 Several name fixes for visual shader 2018-07-15 17:28:06 +03:00
Chaosus f8417ac682 Visual shaders - make "Add node" menu showed by right click 2018-07-15 10:33:11 +03:00
Chaosus c88da2fce5 Fix display scale bug in visual shaders 2018-07-15 08:55:41 +03:00
Juan Linietsky f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00