Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
...
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
...
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
...
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
Paulo Gomes
9b72f08042
second take at autocomplete logic, using a TextOperation check.
2017-09-06 19:23:09 +01:00
Rémi Verschelde
0b8fa1e010
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
Geequlim
f248f06d45
Add custom minumus height to TreeItem
...
And expose the method `get_drop_section_at_pos` of Tree
2017-09-05 21:02:13 +08:00
Rémi Verschelde
0f63b68336
Merge pull request #10822 from hoelzl/toggle-button
...
Fix inconsistent toggle button behavior
2017-09-05 00:14:05 +02:00
Rémi Verschelde
c9593a285b
Merge pull request #10902 from toger5/rtl_copy_and_selection_color
...
fixed copy on osx + help selection color
2017-09-04 23:11:12 +02:00
Rémi Verschelde
6960f8a3b8
Merge pull request #10916 from volzhs/vertical-align-tree-lineedit
...
LineEdit in Tree is aligned vertical center
2017-09-04 22:58:32 +02:00
Rémi Verschelde
bba365fab7
Merge pull request #10931 from djrm/pr_style_fixes
...
Improved color temperature in script editor
2017-09-04 22:50:54 +02:00
toger5
07d5911c40
fixed copy on osx + help selection color
2017-09-04 18:57:52 +02:00
Rémi Verschelde
df11de72c9
Merge pull request #10932 from djrm/pr_fix_metrics
...
Fixed some metrics (some issues caused by the new Noto Sans font).
2017-09-04 08:10:04 +02:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
...
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Rémi Verschelde
fe3b8b48dd
Merge pull request #10894 from Paulb23/brace_auto_indent
...
Added support for brace auto indent and fixed indent above.
2017-09-04 07:59:51 +02:00
Daniel J. Ramirez
d6b664f671
Fix. resizeable -> resizable.
...
(not actually a typo, but the rest of the API uses resizable)
2017-09-03 13:12:52 -05:00
Daniel J. Ramirez
215b110cd3
Improved color temperature in script editor
2017-09-03 02:44:59 -05:00
Daniel J. Ramirez
e298f931a6
Fixed some metrics (some issues caused by the new Noto Sans font).
...
plus other minor fixes
2017-09-03 01:49:31 -05:00
volzhs
c1b31aeb94
LineEdit in Tree is aligned vertical center
2017-09-03 12:56:25 +09:00
toger5
0f62db23ac
richTextLable implemented stylebox support
...
- also fixed issue with total_chars ignoring first line
2017-09-02 18:20:04 +02:00
Paulb23
cfa5f37ee7
Added support for brace auto indent and fixed indent above
2017-09-02 15:59:30 +01:00
Rémi Verschelde
0fc342c296
Merge pull request #10887 from Paulb23/fix_scrolling_up_jitter
...
Fixed jitter when scrolling up
2017-09-02 16:45:20 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Paulb23
93f6fbd7b2
Fixed jitter when scrolling up
2017-09-02 13:45:21 +01:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
...
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
...
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
a717083235
Merge pull request #10791 from tuga3d/indent-glitch-attempt-2
...
second attempt on fixing the indent glitch.
2017-08-31 19:26:07 +02:00
Matthias Hoelzl
1bafc3c6cf
Fix inconsistent toggle button behavior
2017-08-31 17:07:32 +02:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
...
- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Rémi Verschelde
b7f4dcbdd1
Merge pull request #10096 from toger5/label_stylebox
...
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Paulo Gomes
2eb46801cb
second attempt on fixing the indent glitch.
...
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653 ).
I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them.
Hope this will solve the problem without messing anything else.
2017-08-30 19:35:38 +01:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
...
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
...
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Rémi Verschelde
213887f209
Merge pull request #10693 from Paulb23/offset_view_when_removing_issue_10529
...
Fixed offset view when removing text, issue 10529
2017-08-28 00:07:02 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Paulb23
ae26f8e015
Fixed offset view when removing text, issue 10529
2017-08-27 18:29:15 +01:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
a6e37ae2bf
Merge pull request #10600 from MasonAsh/fix-10596
...
Script editor: fixed no key repeat for CTRL+Y
2017-08-27 02:11:58 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
...
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
fe26bcd8c6
Merge pull request #10653 from tuga3d/indent-glitch
...
Added a cursor column check.
2017-08-27 02:09:57 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Paulo Gomes
056b0976bc
Added a cursor column check.
...
Fixes glich, when cursor is on column 0 of and indented line and you
press return an extra indent is added.
2017-08-26 19:22:05 +01:00
Poommetee Ketson
5e889cce4f
Tree: fix RMB click collapses next item
2017-08-26 23:55:43 +07:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Mason Ashbridge
9def31120c
Script editor: fixed no key repeat for CTRL+Y
2017-08-24 01:28:08 -04:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
...
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Rémi Verschelde
916fd47343
Merge pull request #10561 from Paulb23/smooth_scroll_input_override
...
Stops scrolling when the user issues another command
2017-08-23 08:09:13 +02:00
Rémi Verschelde
bc3c9a3c2a
Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks
...
Removed unnecessary returns and break statements
[ci skip]
2017-08-23 00:06:29 +02:00
Paulb23
24c6c097f3
Stops scrolling when the user issues another command
2017-08-22 20:04:19 +01:00
Andreas Haas
5d25f6397f
TextEdit: Copy whole line if not having selection.
...
The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
2017-08-22 20:05:52 +02:00
Wilson E. Alvarez
baa94a3758
Removed unnecessary returns and break statements
2017-08-22 13:01:57 -04:00
Evgeny Zuev
1a2622d344
Add stretching to TextureProgress
...
Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled,
it's being rendered as 9-path using `stretch_margin_*` properties as texture margins.
Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes.
2017-08-22 13:46:59 +07:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
...
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
...
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
9dd8d73482
Merge pull request #10427 from Hinsbart/fix_padding
...
TextEdit: Fix line padding triggering too early.
2017-08-22 00:04:11 +02:00
Rémi Verschelde
328452e028
Merge pull request #10508 from Paulb23/increase_smooth_scroll_speed
...
Increased smooth scroll speed and added user setting
2017-08-21 22:19:18 +02:00
Gilles Roudiere
f730846fe9
Fix spinboxes bad look
2017-08-21 21:48:05 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Paulb23
d6599fde0a
Increased smooth scroll speed and added user setting
2017-08-21 19:20:11 +01:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
...
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
9720e94dce
Merge pull request #10479 from Paulb23/fix_not_scrolling_eof
...
Fixed not being able to scroll to eof
2017-08-20 15:25:46 +02:00
Rémi Verschelde
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
...
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
a0457341fc
Fixed not being able to scroll to eof
2017-08-20 14:07:54 +01:00
Gilles Roudiere
06256cd778
Some control fixes and removed useless lines
2017-08-19 19:10:00 +02:00
Paulb23
a142c9a2f0
Added smooth scrolling to TextEdit
2017-08-19 15:23:45 +01:00
Juan Linietsky
bacfe7a557
Fixes to label and code editor to make editing code hopefully fast again.
2017-08-19 10:51:56 -03:00
Rémi Verschelde
43d91faa2e
Merge pull request #10439 from Paulb23/blinking_text_issue_10432
...
Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23
fb0e7f8f1c
Fixed blinking text, issue 10432
2017-08-19 09:55:42 +01:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Juan Linietsky
cbcf40bd31
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
...
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
...
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Andreas Haas
58b2f441a7
TextEdit: Fix line padding.
...
off-by-one error in the line count calculation.
Fixes #10411
2017-08-18 22:12:07 +02:00
Andreas Haas
3f2d806b02
TextEdit: Moving between words now works across lines.
...
Fixes #10403
2017-08-18 20:53:27 +02:00
Rémi Verschelde
ee59e627de
Merge pull request #10380 from akien-mga/XL_MESSAGE
...
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
...
Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
toger5
9fdc4874b2
fixed Import LineEdit to label + label stylebox
...
- added a normal stylebox to label. default is StyleBoxEmpty
- changed drawing so that it draws correct with styleboxes with margins
- changed the LineEdit in the import to use a label with the lineEdit
stylebox
2017-08-17 00:15:11 +02:00
Rémi Verschelde
0dd51fc722
Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
...
Some method fixes
2017-08-16 18:16:47 +02:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
...
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
...
Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
f98418f093
Merge pull request #10312 from kbake/pressed-scroll-bar-style
...
Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
Juan Linietsky
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
toger5
059a0496da
Adapted godot to the new StyleBoxFlat
2017-08-15 19:36:34 +02:00
Gilles Roudiere
0041e08f74
Avoids inverted anchors
...
Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
Gilles Roudiere
e76b535a1a
Handle undo/redo of anchor positioning
2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9
Add anchor visualization
2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
kbake
a72d17cf11
Scroll bars now look different on press
2017-08-12 17:46:26 -04:00
Ignacio Etcheverry
1a04917fea
Fixes ItemList::is_same_column_width() return type
2017-08-11 13:34:06 +02:00
Rémi Verschelde
ff2cb35b90
Merge pull request #10247 from djrm/pr_bus_fixes
...
Fixes to buses editor
2017-08-11 10:43:30 +02:00
Rémi Verschelde
066fb4d5f9
Merge pull request #10238 from Hinsbart/resource_rmb
...
Inspector: Right click on resource opens sub-menu.
2017-08-11 10:42:29 +02:00
Rémi Verschelde
f67a8d715c
Merge pull request #10193 from kubecz3k/tab-click-signal
...
tab_clicked signal for Tabs
2017-08-11 10:39:04 +02:00
Rémi Verschelde
5cb09d31d8
Merge pull request #10142 from bruvzg/3.0-osx-ime
...
Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Daniel J. Ramirez
9b41333340
Fixes to buses editor
...
Fixed unselectable bus
Added bus options button
2017-08-10 18:07:24 -05:00
Andreas Haas
9d593481f6
Inspector: Right click on resource opens sub-menu.
...
Fixes #9052
2017-08-10 21:02:31 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Jakub Grzesik
7e82ff1d70
tab_clicked signal for Tabs
2017-08-09 09:41:26 +02:00
Juan Linietsky
db7f491833
Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298
2017-08-08 10:59:45 -03:00
Rémi Verschelde
3121b3a4f4
Merge pull request #10141 from ISylvox/lower_case_godot_api
...
Makes all Godot API's Methods lower_case
2017-08-07 14:59:39 +02:00
Rémi Verschelde
309c0cb01b
Merge pull request #10113 from kubecz3k/tab-signal
...
'tab_changed' signal after using 'set_current_tab'
2017-08-07 14:53:29 +02:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
...
Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
435bedd9ef
Merge pull request #10116 from neikeq/prop_method_ambiguities
...
Renames properties and methods to avoid ambiguities
2017-08-05 17:55:43 -03:00
Ignacio Etcheverry
e82270e8d0
Renames properties and methods to avoid ambiguities
...
- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2)
- Property BaseButton.is_pressed renamed to BaseButton.pressed
2017-08-05 22:52:58 +02:00
Jakub Grzesik
63ddad98f5
'tab_changed' signal after using 'set_current_tab'
...
closes #10051
2017-08-05 17:56:00 +02:00
Rémi Verschelde
c936e9946e
Merge pull request #10046 from Hinsbart/script_open_resource
...
ScriptEditor: ctrl+click can open scenes & resources.
2017-08-03 13:37:25 +02:00
Andreas Haas
aef974e7a8
ItemList: Remove redundant Vector2 initializations.
2017-08-02 21:49:06 +02:00
Andreas Haas
708ddb05af
ScriptEditor: ctrl+click can open scenes/resources.
...
Closes #9654
2017-08-02 19:23:57 +02:00
Rémi Verschelde
6dd1cdc9db
Merge pull request #10027 from Noshyaar/pr-tree
...
Tree: fix index error with expanded column
2017-08-01 22:28:56 +02:00
Rémi Verschelde
64b47574af
Merge pull request #10021 from Noshyaar/pr-mb
...
MenuButton: defer grab_click_focus until button_up
2017-08-01 22:28:28 +02:00
Rémi Verschelde
7aa802e770
Merge pull request #10019 from Paulb23/ctrl_backspace_issue_6546
...
Made delete next and prev consistent to other editors, issue 6546
2017-08-01 22:27:35 +02:00
Poommetee Ketson
bff9518483
Tree: fix index error with expanded column
2017-08-02 03:12:02 +07:00
Poommetee Ketson
49ec6c4380
MenuButton: defer grab_click_focus until button_up
2017-08-02 00:43:25 +07:00
Paulb23
0018894456
made delete next and prev consistent to other editors,issue 6546
2017-08-01 18:40:43 +01:00
Rémi Verschelde
85088275c5
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
...
Texture region now updates when changing an Atlas region rect
2017-08-01 00:15:37 +02:00
Geequlim
0b11062d93
Fix property type expose of Control.stretch_ratio.
...
Fix set integer value from inspector to round instead of floor.
2017-07-31 14:15:38 +08:00
Rémi Verschelde
1b5a6a800c
Merge pull request #9937 from AlexHolly/tabs-add-tab-defaults
...
fix missing DEFVAL
2017-07-28 11:16:08 +02:00
AlexHolly
4062456c41
fix missing DEFVAL
2017-07-28 04:00:03 +02:00
Daniel J. Ramirez
707bb96fa8
Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.
2017-07-27 16:39:53 -05:00
Geequlim
407c082810
Fix the resize mode of TextureButton cannot be saved into resource files.
2017-07-26 13:39:14 +08:00
Poommetee Ketson
f471afa4a5
Label: update min size when regenerate wordcache
2017-07-25 17:06:16 +07:00
Rémi Verschelde
bf8119f966
Merge pull request #9746 from Noshyaar/label
...
Label: add auto_height
2017-07-24 23:05:05 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
...
Add object type hint for docs
2017-07-24 08:07:32 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Rémi Verschelde
537cd79fc8
Merge pull request #9773 from Noshyaar/pr-tabs
...
Tabs: expose tab_close_display_policy property
2017-07-23 13:13:53 +02:00
Rémi Verschelde
e3aa9b5191
Merge pull request #9706 from djrm/theme_fixes
...
Icons can now be added inside line edits (Search icon).
2017-07-23 13:03:53 +02:00
Poommetee Ketson
3ec47b4c6e
Tabs: expose tab_close_display_policy property
2017-07-23 16:12:19 +07:00
Rémi Verschelde
f0ab3283c0
Merge pull request #9749 from kubecz3k/animtree-slider-fix
...
AnimationTree nodes sliders fixes
2017-07-22 13:46:36 +02:00
Jakub Grzesik
0fc4b04f51
AnimationTree nodes sliders fixes
2017-07-21 13:57:46 +02:00
Poommetee Ketson
85bade0c85
Label: add auto_height
2017-07-21 17:20:19 +07:00
Poommetee Ketson
47c4777ccf
Enhanched About dialog, Add ItemList auto_height
...
Add set/has_auto_height for ItemList to automatically set minimum
size by content.
Add hash to About dialog.
Resize About dialog so that dev list appears in 3 columns.
2017-07-21 14:18:40 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Daniel J. Ramirez
95f55c8f0d
Icons can now be added inside line edits (Search icon).
...
Fixed window title bar margins.
fixed compilation error
2017-07-19 13:23:16 -05:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
...
Add object type hint for docs
2017-07-19 10:00:20 +02:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Rémi Verschelde
9cf72d0ae1
Merge pull request #9700 from djrm/button_fixes
...
Fixed button flat behavior when not in normal state.
2017-07-18 18:14:23 +02:00
Rémi Verschelde
1bed4c6783
Merge pull request #9629 from kubecz3k/tabs-addons
...
Tabs enhancements: get_tab_rect(), move_tab()
2017-07-18 18:12:26 +02:00
Daniel J. Ramirez
337c1238b9
Fixed button flat behavior when not in normal state.
...
Also changed some buttons to flat mode
2017-07-18 11:03:06 -05:00
Jakub Grzesik
b5de36b29d
Tabs enhancements: get_tab_rect(), move_tab_from_to()
...
exposed: get_tab_rect(tab_idx)
new and exposed: move_tab_from_to(idx_from, idx_to)
2017-07-18 17:57:02 +02:00
Rémi Verschelde
0afa77a8a2
Merge pull request #9689 from djrm/theme_fixes
...
Added separators using StyleBoxLine, some theme style fixes
2017-07-18 14:06:04 +02:00
Rémi Verschelde
e21ea393ea
Merge pull request #9688 from djrm/slider_fix
...
Fixed slider centering when using SIZE_EXPAND_FILL.
2017-07-18 14:05:54 +02:00
Daniel J. Ramirez
79d85b7ff6
Fixed slider centering when using SIZE_EXPAND_FILL.
2017-07-18 01:50:01 -05:00
Daniel J. Ramirez
17c3422431
Added separators using StyleBoxLine, some theme style fixes, added variant icon
2017-07-18 01:09:19 -05:00
Rémi Verschelde
5a42bbaace
Merge pull request #9482 from Noshyaar/pr-ramp
...
Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
Juan Linietsky
69a4ea34c4
Change label so they appear vertically alligned on fill
2017-07-17 22:47:00 -03:00
Rémi Verschelde
2b8342e308
Merge pull request #9652 from djrm/theme_fixes
...
Improvements and fixes for the default theme.
2017-07-17 22:36:00 +02:00
Poommetee Ketson
9be034a8cd
LineEdit: don't undo uneditable LineEdit
2017-07-17 20:00:01 +07:00
Rémi Verschelde
4fe63ed7a3
Merge pull request #9642 from kubecz3k/checkbox-fix
...
Fix uncheckable checkboxes in RMB menu. closes #9625
2017-07-17 12:05:29 +02:00
Daniel J. Ramirez
a3c2d9a6bd
Improvements and fixes for the default theme.
...
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
...
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Jakub Grzesik
7f31cbda4f
Fix uncheckable checkboxes in RMB menu. closes #9625
2017-07-14 10:59:11 +02:00
Rémi Verschelde
0ee47fefbe
Merge pull request #9627 from Noshyaar/dialog
...
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 11:51:46 +02:00
Poommetee Ketson
b5b4abb56d
AcceptDialog: fix child w/ ANCHOR_END sized wrong until resized
2017-07-13 15:57:24 +07:00
Poommetee Ketson
e2dd495ff2
Control: save SIZE_FILL size flag property
2017-07-13 13:50:15 +07:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
...
IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
...
Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Thomas Herzog
34edac54e3
Merge pull request #9510 from kubecz3k/tab-reposition
...
ability to reposition scene tabs with drag & drop
2017-07-11 00:11:03 +02:00
Thomas Herzog
e5334fdd29
Merge pull request #9586 from Noshyaar/slider
...
Slider: add set/is_editable
2017-07-11 00:08:54 +02:00
Thomas Herzog
e2e6c2ba43
Merge pull request #9521 from AlexHolly/control-posi-to-posr
...
removed floor so that global pos works with scale in control
2017-07-11 00:00:43 +02:00
Poommetee Ketson
0c66078bcb
Slider: add set/is_editable
2017-07-11 02:48:55 +07:00
Jakub Grzesik
29c2aabdaf
ability to reposition scene tabs with drag & drop
2017-07-10 10:31:15 +02:00
Rémi Verschelde
0bf88e4b38
Merge pull request #9489 from TwistedTwigleg/Additional_functions_for_Label_and_RichTextLabel
...
Added additional functions to RichTextLabel
2017-07-08 23:53:25 +02:00
alexholly
3b5ac579a9
removed floor so that global pos works with scale
2017-07-08 21:04:04 +02:00
TwistedTwigleg
d649140b9b
Added additional functions to RichTextLabel:
...
* Added set_text function to RichTextLabel
* Added percent_visible attributes and functions to RichTextLabel
This should make switching from Label to RichTextLabel easier.
2017-07-08 14:05:18 -04:00
Juan Linietsky
7c679dd830
More fill modes for containers, closes #9504
2017-07-06 19:06:55 -03:00
Juan Linietsky
bd9d98c172
Ability to set rotation and scaling pivot for controls.
2017-07-06 17:42:44 -03:00
Juan Linietsky
fd9b4ba6e6
-Ability for controls to grow the left/top when anchored. This makes anchoring controls to the right/bottom easier when they are resized.
2017-07-06 13:30:24 -03:00
Poommetee Ketson
3aff102fc3
ItemList: expose methods, in-editor items editing support
2017-07-04 20:12:33 +07:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
...
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Robert Hernandez
f0f407e76e
Texture region now updates when changing an Atlas
...
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky
db3b05d289
Reworked translation system
...
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
toger5
b941931c95
tree fix drawing order for header +
...
- the collapse arrow gets drawn after the background so its not hidden underneath anymore
- custom_bg_color no offset anymore
2017-06-25 17:12:36 -07:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
...
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
44c7210387
Merge pull request #9249 from Noshyaar/pr-colorpick
...
ColorPicker: fix DPI, hue & color update issues
2017-06-24 23:02:02 +02:00
geequlim
81afb275eb
Add statements for script types of RichTextLabel
2017-06-24 14:18:23 +08:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Juan Linietsky
f27d2a3355
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
...
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21 23:37:25 -03:00
Thomas Herzog
86407aebc5
Merge pull request #8407 from Jylhis/popup_item_select_hide
...
Update PopupMenu hiding
2017-06-20 00:20:21 +02:00
Poommetee Ketson
443e58e88c
ColorPicker: fix DPI, hue & color update issues
2017-06-20 04:00:05 +07:00
Mariano Suligoy
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
Rémi Verschelde
3e7bbf2ca3
Merge pull request #9196 from volzhs/scene-tab
...
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
...
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
remorse107
61feec28cf
Color Picker Fixed Appearance
...
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.
Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Juan Linietsky
c1df35037f
get rid of button array
2017-06-14 18:27:44 -03:00
Karroffel
23c5fa8687
renamed occurances of ColorRamp with Gradient
...
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
42b2d52c88
Properly adjust the visible editor rect and make limits respected, closes #8328
2017-06-12 16:19:12 -03:00
Juan Linietsky
bcc435094d
Restired multithread support in OSX and Windows, should stop the crashes.
2017-06-10 10:15:33 -03:00
Rémi Verschelde
606b4ee9df
Merge pull request #9051 from toger5/fixedScriptEditorListSeperation
...
fixed spacing for script editor script list
2017-06-08 07:34:27 +02:00
toger5
50e5c7f980
fixed overlapping of temp. colors (script editor)
...
+ added a little bit more spacing to the scripts in the script list.
the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07 02:41:08 -07:00
Rémi Verschelde
897d6377b7
Revert "Fix text warp in color blocks with CJK"
...
This reverts commit cd778e00dc
.
That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:38:53 +02:00
Andreas Haas
9e5efa4abd
GraphNode: Remove debug print.
2017-06-06 21:19:55 +02:00
Poommetee Ketson
5fd458e03a
Fix build error
2017-06-05 21:19:54 +07:00
Rémi Verschelde
f8d7670e82
Merge pull request #9038 from AlexHolly/rect2-rename-pos
...
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky
01198cb896
Removed stupid right arrow to edit resource. Now simply click it..
2017-06-04 20:35:45 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
...
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Kristupas Stumbrys
0251e9eb01
Fixing typo for rect_position in _change_notify call for Control
2017-05-28 16:38:22 +03:00
Geequlim
b93fce1c18
Fix text warp in color blocks with CJK
...
(cherry picked from commit cd778e00dc
)
2017-05-27 11:37:33 +02:00
Sean Bohan
cba62864c8
Fix item list scroll speed.
...
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
(cherry picked from commit 064dce7a4c
)
2017-05-27 11:37:33 +02:00
Juan Linietsky
afcce9eb12
-Fix the "set_val" call deferred, it was the only one.. closes #8742
...
-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Rémi Verschelde
a6122ce68b
Merge pull request #8862 from volzhs/editor-theme-margin
...
Fit grid with label and component of editor
2017-05-22 15:16:57 +02:00
volzhs
a2ad2eedbb
Fit grid with label and component of editor
2017-05-22 20:25:19 +09:00
toger5
955615a3c3
fixed crash when dragging to change color in color picker
2017-05-21 19:11:11 -07:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
...
New customizable editor theme
2017-05-20 07:16:11 +02:00
yanorax
7b00ad22b9
Add column_title_pressed signal to Tree node
...
The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
2017-05-18 13:12:27 +10:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Rémi Verschelde
27dd415196
Merge pull request #8759 from AlexHoratio/master
...
Fixed #8526 , popup menu width now responds to submenu icon
2017-05-15 08:00:50 +02:00
AlexHoratio
69359f2220
Fixed #8526 , popup menu width now responds to submenu icon
2017-05-14 18:55:55 +01:00
Damian Day
f2564ca97f
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
...
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712 .
2017-05-12 13:02:25 +01:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Andreas Haas
def41b9856
Tree: Clear search string on selection.
...
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04 22:08:09 +02:00
Poommetee Ketson
e64c473bc9
LineEdit: fix placeholder text affected by secret
2017-05-03 19:23:36 +07:00
volzhs
17e8e343fb
Revert "Add new editor and default theme (WIP)"
...
This reverts commit f045efe007
.
2017-05-03 06:19:15 +09:00
Marc Gilleron
d78efddbf5
Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02 02:18:50 +02:00
Rémi Verschelde
2feb24953c
Merge pull request #8520 from Hinsbart/tree_tooltips
...
Tree: Ability to add tooltips to TreeItem buttons.
2017-04-27 08:10:11 +02:00
Daniel J. Ramirez
f045efe007
Add new editor and default theme (WIP)
2017-04-27 08:04:57 +02:00
Andreas Haas
29999942a2
Tree: Ability to add tooltips to TreeItem buttons.
...
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26 19:14:35 +02:00
Rémi Verschelde
5939a9b8e8
Merge pull request #8343 from volzhs/prevent_uncheck
...
Prevent to uncheck selected item with button group
2017-04-24 11:19:14 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
...
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
c88f56be64
Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
...
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
...
Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Jylhis
8ccb9d13c3
Update PopupMenu hiding
...
Make PopupMenu hiding distinguish between checkable item and non checkable
item.
2017-04-14 15:00:38 +03:00
Ray Koopa
75f684bc17
Respect the expand margin for StyleBoTextures again.
2017-04-13 10:37:22 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs
706ca4efd6
Prevent to uncheck selected item with button group
2017-04-10 13:57:24 +09:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Rémi Verschelde
4d3ed11212
Merge pull request #8248 from Hinsbart/fix_notify_renames
...
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls.
2017-04-03 18:35:15 +02:00
Rémi Verschelde
1bd3648bb0
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
...
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Robert Hernandez
8078b5ecf6
Fixed Node2D/Control not updating properties
2017-04-01 20:13:52 -04:00
Robert Hernandez
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b
Fixed AtlasTexture being incorrectly
...
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
...
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
3cf4103a89
Merge pull request #8023 from CrazyGuy108/master
...
List Control::has_point as a virtual method
2017-03-18 10:36:55 +01:00
Rémi Verschelde
3ceefab232
Merge pull request #8020 from karroffel/class-db-inconsistency
...
fixed ClassDB inconsistencies
2017-03-15 19:09:43 +01:00
CrazyGuy108
9589936d6e
List Control::has_point as a virtual method
...
According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
2017-03-14 19:08:13 -07:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
...
fixes #7960
2017-03-13 21:17:31 +01:00
Andreas Haas
a2776af672
WindowDialog: Fix crash when running as ProjectManager
...
Fixes a bug introduced in #7970
2017-03-13 16:05:18 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
...
Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
630158c992
Merge pull request #7916 from RebelliousX/tab_container
...
TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Thaer Razeq
c9bda06dfd
- tab_changed
signal emits only by selecting a different tab.
...
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Rémi Verschelde
723f74c851
Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
...
Resizable editor / project settings dialogs & save their bounds
2017-03-04 17:04:27 +01:00
Ray Koopa
7623fd10bf
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
volzhs
66b7586fb0
Fix wrong TreeItem reference after reconstructing
2017-03-03 04:01:04 +09:00
Ray Koopa
e07aa5deb8
Added functionality for resizable dialogs.
2017-03-01 23:40:10 +01:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
...
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ray Koopa
5cf063ca9d
Add disabled tabs
2017-02-27 19:07:50 +01:00
Ray Koopa
fc9077a213
Fix several drawing and logic issues in TabContainer
2017-02-27 15:47:47 +01:00
Rémi Verschelde
3de1415b6a
Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line
...
RichTextLabel add function remove_line
2017-02-26 21:16:30 +01:00
Rémi Verschelde
4d6a3cf7fc
Merge pull request #7874 from volzhs/issue-7820-master
...
Fix crash when click icon while editing node name
2017-02-26 20:28:00 +01:00
Rémi Verschelde
caa74b70e7
Merge pull request #7831 from volzhs/tr-buttonarray-3
...
Translate ButtonArray text
2017-02-26 20:15:33 +01:00
volzhs
3ae0ffa182
Fix crash when click icon while editing node name
2017-02-23 02:20:46 +09:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
volzhs
57ed6ef741
Translate ButtonArray text
2017-02-18 00:20:55 +09:00
Vincent
c20b186e73
RichTextLabel add function remove_line
2017-02-16 20:36:25 +01:00
Andreas Haas
dd4c2709e4
Spinbox: don't ignore double clicks.
...
Fixes the problem with spinboxes not updating when clicking too fast.
2017-02-14 00:57:49 +01:00
Rémi Verschelde
ea7e8c8e86
Merge pull request #7795 from hpvb/rename-md-macro
...
Rename the _MD macro to D_METHOD
2017-02-13 15:46:17 +01:00
geequlim
4ebc30e303
Fix compile error with TextureButton
...
Export TextureButton::ResizeMode as its own enum values
2017-02-13 21:17:47 +08:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
...
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
b2db9279fa
Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3
...
Enhance TextureButton and TextureRect with resize
2017-02-12 23:22:41 +01:00
geequlim
ab375117ba
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
...
Make TextureButton to the same resize behavior with TextureRect
2017-02-09 22:52:52 +08:00
kbake
1169f4e040
Selected text is now deselected on ctrl+home/end
...
This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-03 02:01:41 -05:00
Pawel Kowal
b602096b9b
Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
...
(cherry picked from commit e9316a009e
)
2017-02-02 08:24:37 +01:00
Paulb23
6b42cd5fe6
Fixed line lenght guideline drawing with color option
2017-01-28 14:36:57 +00:00
Rémi Verschelde
5ec3b5f2c9
Merge pull request #7604 from RayKoopa/gui_button_style_pressed
...
Respect style boxes for Button states other than "normal"
2017-01-23 07:55:24 +01:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Ray Koopa
2baeb531e6
Respect style boxes for Button states other than "normal"
2017-01-21 23:00:59 +01:00
Ferenc Arn
6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
...
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
...
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde
7b9f2d9929
Finish renaming *Frame GUI classes to *Rect
...
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky
de8cc309d6
Renamed button functions to be more verboes, same with Range unit value -> ratio
2017-01-13 14:08:30 -03:00
Juan Linietsky
e53c247cb1
Created new Engine singleton, and moved engine related OS functions to it.
2017-01-13 12:51:14 -03:00
Juan Linietsky
04c749a1f0
New API for visibility in both CanvasItem and Spatial
...
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
da477b76a9
some class renames
...
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky
5afaf84ae1
Added a list of signals to rename, this should become a header eventually
2017-01-12 00:54:21 -03:00
Juan Linietsky
83cb84753f
Renamed most signals so they refer to:
...
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
f698e2be4f
Proper inheritance checking when requesting theem resources
2017-01-11 18:29:59 -03:00
Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
f3f4a11cfb
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
...
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Juan Linietsky
48097f6df3
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
Juan Linietsky
a503f8aadc
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
...
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky
1f8451001d
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
...
-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00
Juan Linietsky
e9bb65db81
-All types have editable script now in properties
...
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
13cdccf23b
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
Juan Linietsky
94ee7798ce
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
Juan Linietsky
4fd464a4c5
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
Juan Linietsky
de73297883
Swapped expand and fill flag bits, so scenes don't save this property by default
2017-01-08 19:12:24 -03:00
Juan Linietsky
fa170cbc58
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
Juan Linietsky
a464afb4e7
Removed the "released" signal from button, it's pointless now that button_down and button_up exist.
2017-01-08 17:27:48 -03:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
8ecc34bfae
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
Juan Linietsky
8963ca3d17
Fix code completion for new getnode syntax
2017-01-08 03:01:52 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
d8e54b1e26
Merge pull request #7431 from MarianoGnu/gles3
...
Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
...
-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-02 19:12:25 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
b530904038
Merge pull request #7341 from bruno-ortiz/master
...
Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde
f50afe81d8
Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
...
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz
4b9a96859b
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
2017-01-02 11:26:37 -02:00
Rémi Verschelde
3e1b5ad223
Merge pull request #7382 from volzhs/fix-visibility
...
Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee
Merge pull request #7376 from volzhs/scroll-horizontal
...
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
0cf34cb3af
Merge pull request #7372 from chanon/master
...
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range
2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af
Show visual notice for visibility on Scene Dock
2016-12-28 22:12:08 +09:00
volzhs
22b76511fb
Scroll horizontally with mouse wheel when horizontal enabled only
2016-12-27 16:32:22 +09:00
chanon
0bf5d86546
fix ColorPicker not correctly updating after pasting hex html color
2016-12-26 15:38:48 +07:00
Rémi Verschelde
0f76c47be3
Merge pull request #7349 from volzhs/fix-richtextlabel
...
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde
2b847d2a2e
Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
...
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Ivan P. Skodje
da950cd0f2
PopupMenu upgrade: Hide on item selection ( #7306 )
...
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
volzhs
0ecc968c5c
Fix duplicated string on RichTextLabel if starts with '\n'
...
Fix #6212 , #3773
2016-12-22 08:52:57 +09:00
Johnson Earls
d1cf29fe99
Fix search to find "whole" words at end of line
...
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.
Fixes #7326 .
2016-12-18 06:19:22 -08:00
Rémi Verschelde
8e4f10a3a1
Merge pull request #7200 from volzhs/fix-anim-scroll
...
Fix scroll bar moving in AnimationPlayer editor
2016-11-28 15:32:27 +01:00
Rémi Verschelde
bb1201af1f
Merge pull request #7198 from volzhs/fix-color-picker
...
Fix color selected with mouse scroll
2016-11-28 15:32:06 +01:00
Rémi Verschelde
895b29978b
Merge pull request #7184 from volzhs/spinbox
...
Prevent Spinbox value update while not focused or disabled
2016-11-28 15:28:55 +01:00
Rémi Verschelde
39fede4b17
Merge pull request #7157 from leezh/buttonarray_fixes
...
Flat button support in ButtonArray. Fixes #7153
2016-11-28 15:20:07 +01:00