Commit graph

1395 commits

Author SHA1 Message Date
Rémi Verschelde d58b0a5c9a Merge pull request #11388 from hpvb/fix-missing-return-fail
Be type-strict checking on equality checks
2017-09-19 19:03:25 +02:00
Hein-Pieter van Braam 833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde 67aa409f59 Merge pull request #11405 from karroffel/new-hashmap
added OAHashMap type
2017-09-19 16:57:58 +02:00
Karroffel add040d381 added OAHashMap type 2017-09-19 16:48:53 +02:00
Hein-Pieter van Braam 85641c545b Be type-strict checking on equality checks
After a short discussion with @reduz and @karroffel we decided to make
all non number/number comparisons return type errors on comparisons.

Now bool == bool is allowed but Vector2 == Vector3 is a type error and
no longer 'not equal'. The same has been done for the != operators.

In addition I forgot to add some failures to some Object operators
meaning that there was a potential for a crasher.
2017-09-19 16:00:19 +02:00
Rémi Verschelde 33e1716f13 Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Hein-Pieter van Braam d05965963d Don't call Variant::reference() unnecessarily
operator= does not need to call reference() if the new value is of the
same type as the old. This saves us zeroing the Variant, This speeds
up reuse of a Variant in a loop by roughly 50%.
2017-09-19 15:27:57 +02:00
Rémi Verschelde ba4439c491 Merge pull request #11386 from kosz78/fix-msvc-compile-errors
Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Hein-Pieter van Braam 36e8bee752 Fix accidental cast to Vector3 for Vector2 iter 2017-09-19 14:18:12 +02:00
Indah Sylvia 13b630eb0c Fixed Typo: 'Seperate' to 'Separate' 2017-09-19 15:51:00 +07:00
Konstantin Zaitsev c386a02654 Fix MSVC compilation errors 2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam 137f8a58a8 Move Variant::evaluate() switch to computed goto
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Marcelo Fernandez 3528b1e571 Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
Thomas Herzog 41715c1e8f Merge pull request #11294 from karroffel/json-object
added JSON singleton
2017-09-17 16:31:27 +02:00
Rémi Verschelde a1b4e4c607 Merge pull request #11272 from Rubonnek/move-to-initializer-list
Moved class_name and return_val to initializer list
2017-09-17 12:52:46 +02:00
Rémi Verschelde 2db9973ad4 Merge pull request #11176 from bncastle/master
Implement +,-,/, * and negate operators for Color type
2017-09-17 12:43:21 +02:00
Rémi Verschelde 6dd8dd935e Merge pull request #11343 from BastiaanOlij/fix_basename
Fixed naming of pck file
2017-09-17 12:03:39 +02:00
Bastiaan Olij 913e5cabbd Fixed naming of pck file 2017-09-17 11:59:56 +10:00
Poommetee Ketson a9229d37c8 Merge pull request #11223 from GodotExplorer/pr-undoredo
Expose more methods for UndoRedo
2017-09-17 08:48:38 +07:00
bncastle 9d9cfc6f61 Implement +,-,/, * and negate operators for Color type. 2017-09-16 13:09:49 -04:00
Ignacio Etcheverry f1f8fd1b68 Adds _OS::PowerState enum 2017-09-16 12:28:23 +02:00
karroffel 308d20aba5 added JSON singleton
There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Thomas Herzog 7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Wilson E. Alvarez 0f4643a4f6 Moved class_name and return_val to initializer list 2017-09-14 12:54:37 -04:00
Ruslan Mustakov f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde ae4cd72e62 Drop unused EventQueue class
Thanks to @Marqin for the notice.
2017-09-13 20:56:23 +02:00
Maxim Sheronov 0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez 83fe937362 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
Rémi Verschelde 42504ef0d4 Merge pull request #11062 from BastiaanOlij/osx_datapack
Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Geequlim ae18b1f83f Expose more methods for UndoRedo 2017-09-13 12:18:51 +08:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00
Rémi Verschelde aebf4fb48c Merge pull request #11106 from hpvb/documentation-fix-poolarrays
Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
Rémi Verschelde 26017499a5 Merge pull request #11049 from scayze/astar_get_points
Add get_points() method to AStar
2017-09-12 14:07:06 +02:00
Rémi Verschelde 4f51211dfb Merge pull request #11028 from mrawlingst/color-RGBA32
Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde 2b50dc5d4f Merge pull request #11057 from hpvb/fix-various-warnings
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde 8da1732013 Merge pull request #11044 from hpvb/fix-enum-as-bool
Fix using enum as bool value
2017-09-12 11:18:27 +02:00
Rémi Verschelde dbb28559db Merge pull request #11040 from hpvb/fix-enum-compare
Fix warnings comparing enums of different types
2017-09-12 11:17:28 +02:00
Rémi Verschelde 3941e01a57 Merge pull request #11041 from hpvb/fix-clang-format-error
Fix serveral recent new clang-format errors

[ci skip]
2017-09-12 11:16:36 +02:00
geequlim 20442d0a89 Add user data directory support for ProjectSettings::globalize_path 2017-09-10 16:33:54 +08:00
Hein-Pieter van Braam daa66cd5c2 Correct the Pool*Array documentation 2017-09-09 16:39:22 +02:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
BastiaanOlij 099546ac00 Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile 2017-09-08 11:39:32 +10:00
Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
mrawlingst 6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00