Commit graph

1441 commits

Author SHA1 Message Date
Andrea Catania 3b57b95efb Fixed area overlap cleaning
(cherry picked from commit 45b778c7f8)
2018-04-28 22:10:29 +02:00
Alexander Alekseev cf3c1d878d Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.
(cherry picked from commit b569251110)
2018-04-28 20:18:03 +02:00
Andrea Catania 640063334d physics area added monitorable check
(cherry picked from commit fe768f4f00)
2018-04-28 20:15:24 +02:00
Andrea Catania ac9e87aae3 Fixed physics server area cleaning
(cherry picked from commit 776942981b)
2018-04-28 20:14:28 +02:00
Andrea Catania 5e09cf3e89 Corrected physics query max result checking
(cherry picked from commit 444b8471a3)
2018-04-28 20:13:28 +02:00
Jorn Van denbussche 80fbea28fb Fixes importing hdr files with extra header info
(cherry picked from commit 886156da2c)
2018-04-28 16:42:27 +02:00
Poommetee Ketson a3ba1b0280 Fix script template on _ready behavior
(cherry picked from commit 01ec06d9ae)
2018-04-15 01:18:49 +02:00
Chaosus a29680c25a [Mono] Improve Mathf
(cherry picked from commit 655a4e6540)
2018-04-15 00:57:14 +02:00
Alexander Alekseev 3a430e46b9 [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
(cherry picked from commit 5677aed175)
2018-04-15 00:56:14 +02:00
Nikodem Lokatelj b4733a1da9 Fixed _issue_activated to take the correct issue id from the list
(cherry picked from commit 4fdee1d9f1)
2018-04-15 00:55:25 +02:00
Wilson E. Alvarez 8ebd4bb874 Move GodotSharp and MonoBuildTab member variables to initializer list
(cherry picked from commit 3f86fefb64)
2018-04-15 00:54:00 +02:00
Chaosus 63a88c69ac Added wrap functions to C#
(cherry picked from commit d52722c6da)
2018-04-15 00:52:29 +02:00
Ignacio Etcheverry bfc94dd4c9 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.

(cherry picked from commit fa1d656af4)
2018-04-15 00:48:15 +02:00
Andreas Haas 6472d8c7d4 Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483

(cherry picked from commit 700d07cf7c)
2018-04-15 00:48:11 +02:00
Hein-Pieter van Braam e4fadebc3b Fix a merge error 2018-04-15 00:43:26 +02:00
Ignacio Etcheverry 9e4d34aebb Mono: Add project export plugin
(cherry picked from commit 9fd606c549)
2018-04-15 00:04:14 +02:00
Paul Joannon d02c891a4b [mono] write classes with no constructor as abstract
(cherry picked from commit ef5672d3f9)
2018-04-14 23:54:11 +02:00
Paul Joannon 3bd414786c [mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs

(cherry picked from commit d7020aef8d)
2018-04-14 23:53:56 +02:00
Carter Anderson c7adcc8dca Fix mono basis GetEuler bug and marshalling/unmarshalling
(cherry picked from commit 91f271fa9e)
2018-04-14 23:20:33 +02:00
Aaron Franke 577f3ccaf9 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.

(cherry picked from commit ff97c97c93)
2018-04-14 23:20:03 +02:00
Leon Krause b5a55810c5 Disable FreeType SIMD in HTML5 builds
SIMD is currently unsupported in WebAssembly.

(cherry picked from commit 315983c90d)
2018-04-14 21:15:37 +02:00
Lars Kokemohr 30b5265417 completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
(cherry picked from commit 3dfef37628)
2018-04-14 20:42:44 +02:00
Poommetee Ketson 3b200c55b6 GridMap: fix next/prev plane text, fix meta not found
(cherry picked from commit 89323f94bb)
2018-04-14 20:10:02 +02:00
Rado'sPC\aRaGaR ef44ed93a7 For-in loop variable added to autocompletion
Fix for #16494

(cherry picked from commit f97ebdcab3)
2018-04-14 19:19:47 +02:00
Wilson E. Alvarez 42f351db0d Fixed leak in BulletPhysicsServer
(cherry picked from commit e5ae9750ed)
2018-03-29 00:24:09 +02:00
robfram 5042d0c30a Fix silent failure of importing OGG Vorbis files
When importing non-valid OGG Vorbis audio files, now the filesystem
navigation tree shows the correct sad red-face icon, as it does with
non-valid PNG, JPG or WAV files.

Fix #9793.

(cherry picked from commit a8d37de461)
2018-03-29 00:11:46 +02:00
ShyRed 27f5e404a7 Update libwebm
Update of libwebm.

Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.

(cherry picked from commit e71f109910)
2018-03-29 00:06:05 +02:00
poke1024 dfb739aff0 Fix grid mesh tile panning bug (issue 16524)
Fix basic function and interference of touch pad pan with mesh tile delete (shift + right click on touch pad) in grid map editor (fix 16524)

(cherry picked from commit b90810ce8e)
2018-03-28 21:11:38 +02:00
Poommetee Ketson 3e1716b2c3 GridMapEditorPlgn: fix a leak
(cherry picked from commit 5cf331588a)
2018-03-28 21:02:51 +02:00
Max Hilbrunner 93e99846b0 [DOCS] NetworkedMultiplayerENet
(cherry picked from commit 5aae17a6fb)
2018-03-03 01:55:27 +01:00
Rémi Verschelde 87476c057a NativeScript: Fix initialization in wrong scope
Regression from d702d7b335 which broke javascript build.

(cherry picked from commit 08cadc3d87)
2018-03-02 02:08:50 +01:00
Hein-Pieter van Braam 675899a521 Fix various valgrind reported uninitialized variable uses
(cherry picked from commit d702d7b335)
2018-03-01 21:06:31 +01:00
Hein-Pieter van Braam 3e931e258c More reliably find mscorlib.dll on Linux
(cherry picked from commit c094e90b25)
2018-02-27 22:12:01 +01:00
Hein-Pieter van Braam 7e5a374825 Deprecate a typo for a new method introduced in 3.0.1 2018-02-27 17:53:46 +01:00
Hein-Pieter van Braam a850ebf352 Revert "fix spurious error messages during autocomplete and validate"
This reverts commit b7faa76485.

This causes a regression in 3.0.1. We haven't found a proper fix yet so
we're removing this from 3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam 4e1d19b20c Revert "[Mono] Basis values now marshalled in the correct order."
This reverts commit 9173819b71.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Hein-Pieter van Braam d7430ef077 Revert "The marshalling in was also incorrect."
This reverts commit b6f958965b.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Rémi Verschelde 42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
Ignacio Etcheverry f6c65d9d15 Mono: Buildsystem improvements
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.

(cherry picked from commit a45697d8df)
2018-02-27 11:35:19 +01:00
Michele Valente 990bddcf36 fix release builds with mono
"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.

(cherry picked from commit 3c7d9001bc)
2018-02-27 11:34:52 +01:00
Paul Joannon 87242c7b92 fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`

(cherry picked from commit 90a705d671)
2018-02-27 11:25:10 +01:00
Paul Joannon 58a7d78c22 [mono] get stacktraces for all inner exceptions
(cherry picked from commit 89af6c2cd7)
2018-02-26 23:55:13 +01:00
Ignacio Etcheverry c0386f0124 Mono: Fix bindings for parameters in vararg methods
(cherry picked from commit 0c82858121)
2018-02-26 23:54:32 +01:00
Nathan Warden b6f958965b The marshalling in was also incorrect.
(cherry picked from commit 60daa9d718)
2018-02-26 22:45:53 +01:00
Ignacio Etcheverry dde14e15c6 Mono: Better versioning and gracefully unloading of Godot API assemblies
(cherry picked from commit f37090ccf4)
2018-02-26 22:36:03 +01:00
Hein-Pieter van Braam 5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
anakimluke 370f84f41c Removed whitespaces around arguments of functions.
Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.

This commit fixes that.
2018-02-22 19:41:37 -03:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Neil Moore 5975b44ded Fixes gravity calculation for kinematic bodies in Bullet
(cherry picked from commit 5fb8a6a6c2)
2018-02-21 23:38:30 +01:00
Rémi Verschelde ccf27376a6 Update warning about C# support
(cherry picked from commit 24cf4fe062)
2018-02-21 22:55:46 +01:00