Commit graph

5710 commits

Author SHA1 Message Date
Rémi Verschelde 9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde 948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde 0641acc576
Merge pull request #33147 from mikkac/33135
Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz 336e61b36a Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection 2019-10-29 11:36:09 +01:00
Yuri Roubinsky 9086e7330f Removes translations from generated visual shader code 2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
Rémi Verschelde aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde 63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde 826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde 0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
clayjohn 7b3d098b2b Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
Michael Alexsander d92123ed97 Add "panel" style to PopupDialog 2019-10-27 19:45:03 -03:00
Cameron Reikes 67ab03e245 Remove duplicate quote in displayed quote type
- fixes #32688
 - fixes #32593
2019-10-27 15:21:25 -07:00
Rémi Verschelde 2751cea0d4
Merge pull request #33066 from Tabas32/fix_indentation
Fixed indenting issue with comment at end of line
2019-10-27 13:42:53 +01:00
Paulb23 2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
Rémi Verschelde 9e572b5bac
Merge pull request #33032 from Calinou/filedialog-scroll-to-top
Scroll back to the top after opening a directory in FileDialog
2019-10-27 10:06:34 +01:00
Rémi Verschelde 2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde 3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
Fix draw_rect
2019-10-26 23:09:24 +02:00
Paulb23 df0c8386a9 Fix text minimap crash when last line is folded 2019-10-26 13:37:25 +01:00
Rémi Verschelde c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Rémi Verschelde 6ce35e176f
Merge pull request #33065 from Calinou/textedit-fix-background-color
Fix the default TextEdit background color
2019-10-25 16:35:42 +02:00
Marian 3322d19cb3 Just initialization, needed by compiler 2019-10-25 16:14:24 +02:00
Marian 616f02e905 Fixed indenting issue with comment at end of line 2019-10-25 15:01:43 +02:00
Hugo Locurcio c5279432fd
Fix the default TextEdit background color
This closes #32724.
2019-10-25 14:51:59 +02:00
Rémi Verschelde 96f92e5bfa
Merge pull request #32951 from Klowner/tween-follow-null-bug
fix Tween follow_property finishing with null
2019-10-25 13:40:55 +02:00
Rémi Verschelde 2869c13ba2
Merge pull request #33046 from zatherz/master
Don't terminate search if begin_key doesn't fit (Fixes #33034)
2019-10-25 08:37:41 +02:00
Rémi Verschelde 66ccdebbb3
Merge pull request #33045 from nekomatata/cpu-particle-uninitialized-member
Fixed emitting not initialized correctly in cpu particles 2d/3d
2019-10-25 07:24:36 +02:00
Zatherz 72d2248276 Don't terminate search if begin_key doesn't fit
Previously this code would continue onto the next iteration of the loop if the line was smaller in size than begin_key, meaning that a situation where begin_key.length() > end_key.length() would cause weird behavior with newlines. Now both the checks for begin_key and end_key are in their own condition and do not skip the entire iteration if they can't be found.
2019-10-24 21:59:02 +02:00
PouleyKetchoupp 1e0f37a70f Fixed emitting not initialized correctly in cpu particles 2d/3d
Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
volzhs 63e6b1ecce Fix rendering tooltip 2019-10-24 22:48:20 +09:00
Hugo Locurcio c3b9319d78
Scroll back to the top after opening a directory in FileDialog
This also changes the behavior in EditorFileDialog.

This closes #26041.
2019-10-24 15:40:47 +02:00
SeleckyErik 61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Mark Riedesel d0b528e4a8 Fix Tween follow_property finishing with null 2019-10-23 16:38:43 -04:00
Rémi Verschelde 2408e214a7
Merge pull request #33006 from Chaosus/fix_billboard_bug
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 21:41:19 +02:00
Yuri Roubinsky fa9148f343 Allows change Sprite3D scale if Billboard mode is enabled 2019-10-23 14:32:59 +03:00
Rémi Verschelde 8c3a5057c5
Merge pull request #32998 from rxlecky/theme-refactor
Theme code refactoring
2019-10-23 10:12:56 +02:00
Rémi Verschelde b1c6ba9b24
Merge pull request #32972 from codecustard/fix_spinbox_not_releasingfocus
Fixes spinbox not releasing focus on value change
2019-10-23 07:43:47 +02:00
Rémi Verschelde 19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Eoin O'Neill 601b216605 Shadows Now Properly Translate by RichTextEffect offset.
Bugfix 32981.
2019-10-22 22:15:36 -07:00
SeleckyErik fa59defb53 Theme code refactoring
- Move GDScript-exposed function definitions from header to source file
- Add null check to functions taking list pointers as parameters
- Call clear() in copy_theme() if null is passed
2019-10-23 03:08:40 +01:00
Erik 8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde 72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde 78848bbfea
Merge pull request #32796 from Paulb23/set_text_caret
Changed `set_text` to place caret at start of the text.
2019-10-22 22:44:12 +02:00
Rémi Verschelde 9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Rémi Verschelde b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
Tomasz Chabora 6c0ef9f729 Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
Rémi Verschelde aafd5dd5c1
Merge pull request #32989 from nekomatata/fix-crash-rename-state
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
2019-10-22 19:43:36 +02:00
AJ Weeks fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
PouleyKetchoupp e3d4b96ba7 Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.

It happens in the state machine case by hiding a line edit control when it loses focus.

Fixes #23808
2019-10-22 16:28:11 +02:00
Rémi Verschelde 4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde 1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde 97a4fe79fb
Merge pull request #32902 from nekomatata/auto-indent-bracket-fix
Auto-indent after opening bracket and parenthesis in the script editor
2019-10-22 14:30:16 +02:00
Rémi Verschelde 17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde 2906cef290
Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak
Fixed leak on exit when using yield with SceneTreeTimer
2019-10-22 14:17:58 +02:00
Rémi Verschelde b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
Rémi Verschelde 3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
Rémi Verschelde 1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Emmanuel Barroga 53d6d37fcf Fixes spinbox not releasing focus on value change
Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.

To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
volzhs 3e738b1798 Fix scrolling RichTextLabel with scroll_active=false 2019-10-22 06:05:10 +09:00
Rémi Verschelde 4a726998bd
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
Spatial::look_at wrong re-scaling
2019-10-21 16:05:21 +02:00
Rémi Verschelde f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
Rémi Verschelde b6865f2f79
Merge pull request #32857 from madmiraal/fix-072e403
Correct change made to joints_2d.cpp by 072e403.
2019-10-21 15:53:47 +02:00
PouleyKetchoupp 4247c21cb0 TextEdit syntax highlighting fixes
- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
Paulb23 ee94081b4a Fixed -1 minimap index when smooth scrolling is enabled 2019-10-20 13:27:53 +01:00
PouleyKetchoupp 5bf516a062 Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.

Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro 127c2d75ad Fixed TouchScreenButton::shape_centered having no effect
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks 59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
PouleyKetchoupp 1a9801f700 Fixed leak on exit when using yield with SceneTreeTimer
Use case:
yield(get_tree().create_timer(2), "timeout")

Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.

Fixes #29946
2019-10-19 18:45:17 +02:00
PouleyKetchoupp 74d7cbf920 Auto-indent after opening bracket and parenthesis in the script editor
This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same.

Fixes #32897
2019-10-18 11:02:05 +02:00
PouleyKetchoupp 0de76cc647 Properly reset collision exception when releasing Joint2D
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.

Fixes #32733
2019-10-17 19:22:59 +02:00
PouleyKetchoupp 139c0a4afe Expose Node::update_configuration_warning() to scripts
This method can be used to generate custom node warnings by script.

Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
Florian Bergmann 47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
Emmanuel Barroga 94a00cd9c7 Fixes Reverse Animation Starting on First Frame
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
jfons 298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp 9f8ffd4146 Support for resized images in RichTextLabel
BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
PouleyKetchoupp 8df330bacd Allow Label autowrap to cut words when they exceed line width
Fixes #30832
2019-10-16 09:57:44 +02:00
Marcel Admiraal f34deabd10 Correct change made to joints_2d.cpp by 072e403. 2019-10-15 17:55:35 +02:00
Rémi Verschelde 44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
LikeLakers2 68552d9a4b Changes the name of all parameters referring to track indices within Animation, to "track_idx" 2019-10-14 18:08:41 -04:00
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Yuri Roubinsky 0a0c3f7fe0 Fix color of FileDialog icons 2019-10-14 16:23:56 +03:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Paulb23 d579d2bf1d Fix undo / redo scrollbar calulations 2019-10-13 15:34:28 +01:00
Paulb23 aea0761b25 Place caret at 0,0 when setting text not at the end 2019-10-13 15:29:20 +01:00
Gilles Roudiere b27ec4aea7 Fixes Sprite frame_coords 2019-10-13 08:44:44 +02:00
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
Rémi Verschelde 062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga 29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde aad4d8648b
Merge pull request #32742 from Chaosus/fix_samplers
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11 11:25:00 +02:00
Paul Trojahn bdaedb601c Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
Yuri Roubinsky b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
Rémi Verschelde be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rodolfo Ribeiro Gomes 58e5c650d7 fix #32711 : Spatial::look_at wrong re-scaling 2019-10-11 02:22:02 -03:00
Rémi Verschelde 2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures 2019-10-10 13:11:04 +03:00
qarmin 00b86b29f1 Validate array indexes in StyleBox 2019-10-10 11:48:58 +02:00
Yuri Roubinsky 0ec352213d Removed "rebuild" function from public interface of VisualShader 2019-10-10 12:15:55 +03:00