Commit graph

10808 commits

Author SHA1 Message Date
Rémi Verschelde 4d08e7c420
Merge pull request #12948 from vnen/vs-custom-nodes
Create API to add and remove VisualScript custom nodes
2017-11-15 20:40:49 +01:00
George Marques 0284727e7b
Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00
Juan Linietsky 9543801d51
Merge pull request #12949 from karroffel/gdnative-export
[GDNative] export plugin
2017-11-15 14:05:21 -03:00
Karroffel f1099c7221 [GDNative] export plugin 2017-11-15 17:24:32 +01:00
Juan Linietsky 0130bbfac0 Make sure scan happens after all nodes enter scene (including plugins), fixes #9286 2017-11-15 12:42:08 -03:00
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Juan Linietsky a5c3e3084a When script changes, defer tree updating. Fixes #9704 2017-11-15 10:41:31 -03:00
Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
Rémi Verschelde 61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Juan Linietsky 04edfc090b Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
Leon Krause acb23adad3 Fail when attempting to retrieve a non-existent singleton 2017-11-14 16:15:00 +01:00
Thomas Herzog bd2b1a62d9
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
[GDNative] use feature tags, added load once option
2017-11-14 15:34:07 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Rémi Verschelde f83b73be13
Merge pull request #12915 from leezh/regex_search_all
Added RegEx.search_all() for multiple matches
2017-11-14 12:29:22 +01:00
Rémi Verschelde bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde 4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Rémi Verschelde a14f9c2dca
Merge pull request #12912 from ianb96/script_debug_fix
Remove debug msg from Script Editor
2017-11-14 07:30:18 +01:00
Zher Huei Lee 2eba585d38 Added RegEx.search_all() for multiple matches
And updated the docs
2017-11-14 13:04:25 +08:00
Ian c478c1ded5 remove debug msg 2017-11-13 18:16:59 -05:00
Rémi Verschelde 66c1d9e48e
Merge pull request #12830 from ianb96/node_replace_signal
Fix signals disconnecting on changing target node type
2017-11-14 00:03:42 +01:00
Ian 12b4e232b2 fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
Evrey af6f096427 fix auto-generated GDN API header for C compilers (#12891)
* fix auto-generated GDN API header for C compilers
2017-11-13 23:35:03 +01:00
Rémi Verschelde c4f9820c2f
Merge pull request #12909 from n-pigeon/tra_gizmo_fix_2
Fix uninitialized bool. Breaks translation in release_debug target.
2017-11-13 23:11:04 +01:00
Przemysław Gołąb (n-pigeon) 9a4f6d6689 Fix uninitialized bool. Breaks translation in release_debug target. 2017-11-13 22:54:33 +01:00
Rémi Verschelde f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde 4755bc9e2b
Merge pull request #12854 from poke1024/fix-poly2d-editor-handle
Fix minor drawing order glitch in polygon 2D editor
2017-11-13 22:18:56 +01:00
Rémi Verschelde 05a780a101
Merge pull request #12869 from ianb96/script_list_move
Script List Reorder
2017-11-13 21:55:09 +01:00
Rémi Verschelde ba7e00dfef
Merge pull request #12885 from rraallvv/osx_android_travis
travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13 21:44:23 +01:00
Rémi Verschelde 3c64635003
Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement
Small arrangement in ScrollContainer
2017-11-13 21:28:32 +01:00
Rémi Verschelde f1a8520c45
Merge pull request #12906 from vnen/import-options-refresh
Refresh import options when changing importer
2017-11-13 21:25:48 +01:00
Rémi Verschelde 2a9e742c12
Merge pull request #12907 from YeldhamDev/indentation_connection
Fixed signal connection dialog ignoring indentation settings when creating a function
2017-11-13 20:56:30 +01:00
Michael Alexsander Silva Dias 3fac4ef336 Fixed signal connection dialog ignoring indentation settings when creating a function. 2017-11-13 17:45:13 -02:00
George Marques 4c77f48067
Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
Rhody Lugo 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:05:26 -04:00
Rémi Verschelde 03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
Juan Linietsky 4c000a05f6 Do not enable light if atlas size is 0, closes #9335 2017-11-13 15:13:01 -03:00
Bernhard Liebl 89f7032c2e Fix drawing order of polygon 2d editor handles 2017-11-13 18:49:06 +01:00
Juan Linietsky 5410662720 Revert this, karroffel makes sense that this should be implemented per language. 2017-11-13 14:01:32 -03:00
Juan Linietsky 2e3a1caa06 Disable OpenGL warnings unless running with -v, closes #7171 2017-11-13 13:40:07 -03:00
Juan Linietsky 65cc56c35d Do not send NOTIFICATION_PREDELETE to scripts, as it can cause problmes in garbage collected languages. Closes #6784 2017-11-13 13:36:57 -03:00
Rémi Verschelde 390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Andreas Haas ab0f7717e7
Merge pull request #12902 from volzhs/fix-itemlist-stylebox
Fit stylebox on ItemList
2017-11-13 17:08:23 +01:00
Chaosus 6496b53549 Duplicate signals fixes 2017-11-13 18:42:07 +03:00
Rémi Verschelde 3732b2318e
Merge pull request #12904 from eska014/html5-fix-mousebuttons
Fix HTML5 mouse button release events
2017-11-13 16:31:43 +01:00
Leon Krause 159c2ec69c Fix HTML5 mouse button release events 2017-11-13 16:14:08 +01:00
Michael Alexsander Silva Dias f2f18261c3 Small arrangement in ScrollContainer. 2017-11-13 12:15:48 -02:00
volzhs 710c87ec99 Fit stylebox on ItemList 2017-11-13 22:24:58 +09:00
Chaosus 06ce2e339e Added size to QuadMesh 2017-11-13 16:19:50 +03:00
Rémi Verschelde afec30837c
Merge pull request #12622 from BastiaanOlij/arvr_changes_to_server
Removed add/remove interface bindings and added get_interfaces
2017-11-13 13:07:28 +01:00
Pedro J. Estébanez e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00