Rémi Verschelde
5485233549
Merge pull request #10300 from H4kor/anchor
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Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
ae78a13f59
Merge pull request #10309 from H4kor/particles
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Fixing blinking particles at 0 initial velocity.
2017-08-16 17:16:45 +02:00
Rémi Verschelde
f98418f093
Merge pull request #10312 from kbake/pressed-scroll-bar-style
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Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
Rémi Verschelde
40f70d80ac
Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh
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Exposed create_from_mesh in Navmesh
2017-08-16 17:14:10 +02:00
Rémi Verschelde
6345347190
Merge pull request #10326 from kubecz3k/spatial-click-improve
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spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Rémi Verschelde
c1a43a09be
Merge pull request #10356 from RandomShaper/fix-msvc-error
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Add comment warning about include order
2017-08-16 17:11:59 +02:00
Rémi Verschelde
f2764dd15d
Merge pull request #10343 from Faless/html5_fixes_2
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Use precision for samples only when #version 300 es
2017-08-16 17:09:57 +02:00
Rémi Verschelde
a8ceb54abf
Merge pull request #10376 from RandomShaper/fix-nav-double-point
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Fix double point in Navigation2D
2017-08-16 17:08:06 +02:00
Rémi Verschelde
5422585db6
Merge pull request #10373 from RandomShaper/remove-physics-check
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Remove needless check in motion test
2017-08-16 17:06:54 +02:00
Rémi Verschelde
035d74f54a
Rename cull_AABB to cull_aabb
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Part of #8830 .
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7
Merge pull request #10264 from Rubonnek/use-const-reference
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Use const reference where favorable
2017-08-16 16:41:35 +02:00
Rémi Verschelde
970cbb4608
Merge pull request #10368 from RandomShaper/rename-layouts-file
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Rename layouts file to editor_layouts-3.cfg
2017-08-16 16:34:02 +02:00
Rémi Verschelde
ba68b2610c
Merge pull request #10367 from RandomShaper/allow-zero-padded-series
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Allow zero-padded serial naming
2017-08-16 16:33:42 +02:00
Rémi Verschelde
6abb7bd13b
Merge pull request #10366 from RandomShaper/revive-prop-eval
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Revive inspector property evaluation
2017-08-16 16:32:29 +02:00
Fabio Alessandrelli
2d48f4ecf1
Use precision for samples only when #version 300 es
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Fix #10332
2017-08-16 15:04:21 +02:00
Pedro J. Estébanez
71a496803c
Fix double point in Navigation2D
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Fixes #10324 .
2017-08-16 13:46:10 +02:00
Pedro J. Estébanez
e1bdf81008
Remove needless check in motion test
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Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-16 12:36:26 +02:00
Niko Abeler
6c398b5830
Checking vecs before normalization. Fixes #10183
2017-08-16 08:09:45 +02:00
Pedro J. Estébanez
8faf04928e
Rename layouts file to editor_layouts-3.cfg
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To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16 03:42:09 +02:00
Pedro J. Estébanez
213ad45ccf
Allow zero-padded serial naming
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Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly.
Closes #7758 .
2017-08-16 03:26:47 +02:00
Pedro J. Estébanez
ae2d449047
Revive inspector property evaluation
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GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work.
Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead.
Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10`
Closes #9500 .
2017-08-16 03:01:41 +02:00
Juan Linietsky
603b262d9b
Merge pull request #10365 from RandomShaper/fix-10074
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Keep shapes bound to out-of-tree 3D physics objects
2017-08-15 21:22:08 -03:00
Pedro J. Estébanez
22daecfbe9
Keep shapes bound to out-of-tree 3D physics objects
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Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.
It's the same currently being done in 2D physics.
Fixes #10074 .
2017-08-16 02:00:03 +02:00
Juan Linietsky
6380975ee2
Merge pull request #10166 from toger5/asset_lib_style_overrides
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fixed loading old theme styleboxes.
2017-08-15 20:00:44 -03:00
Juan Linietsky
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
Juan Linietsky
f0b19137f9
Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
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Trail Divisor: Fixed Editor Glitch
2017-08-15 19:31:00 -03:00
Juan Linietsky
cf2fdcb63e
Fixes crash related to animatio editor, closes #8687
2017-08-15 19:05:57 -03:00
kubecz3k
41d8ddf7c4
Merge pull request #10336 from endragor/export-filters
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Use include/exclude export filters. Fixes #9860
2017-08-15 23:41:46 +02:00
kubecz3k
a6c4e0105c
Merge pull request #10333 from HummusSamurai/fix-console-error
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Fix console warning: Condition !env is true
2017-08-15 23:21:08 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
kubecz3k
129ebca41d
Merge pull request #9889 from groud/control_enhancements
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Control node enhancements
2017-08-15 22:55:49 +02:00
kubecz3k
aa24ddc59f
Merge pull request #10337 from endragor/command-line-export
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Enable command-line export
2017-08-15 22:46:20 +02:00
kubecz3k
7015b28b89
Merge pull request #10341 from marcelofg55/win_screen_funcs
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Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-15 22:31:40 +02:00
Andreas Haas
2d0e7a521f
Merge pull request #10345 from Hinsbart/remove_imported
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Removing a Resource also deletes imported files.
2017-08-15 22:21:53 +02:00
Juan Linietsky
860816f3d3
Fix debug materials, closes #8607
2017-08-15 17:21:05 -03:00
Pedro J. Estébanez
2a26c5ce62
Comment include order to avoid errors
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So as to not revive #10071 , as suggested by @akien-mga.
2017-08-15 22:12:57 +02:00
Juan Linietsky
a4f9c95169
Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116
2017-08-15 16:28:34 -03:00
Andreas Haas
aaedde4122
Fix Editor dimming.
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Fixes #10353
2017-08-15 20:57:30 +02:00
Juan Linietsky
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
Juan Linietsky
fdc2cdef0b
Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622
2017-08-15 07:32:15 -03:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Ignacio Etcheverry
7fc3c51169
Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict
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Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14 22:16:39 +02:00
Marcelo Fernandez
51f9bbc556
Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-14 14:49:36 -03:00
Wilson E. Alvarez
21d281c4a9
Use const reference where favorable
2017-08-14 13:28:06 -04:00
Bojidar Marinov
4b0990bf8d
Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14 18:53:42 +03:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Ruslan Mustakov
ad457976fc
Enable command-line export
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The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Ruslan Mustakov
571a3a2dcd
Use include/exclude export filters. Fixes #9860
2017-08-14 20:13:09 +07:00