Commit graph

8907 commits

Author SHA1 Message Date
Zher Huei Lee 566c0f675a Disabled PCRE-JIT in HTML5. Fixes #10834 2017-09-01 18:33:04 +08:00
Rémi Verschelde a717083235 Merge pull request #10791 from tuga3d/indent-glitch-attempt-2
second attempt on fixing the indent glitch.
2017-08-31 19:26:07 +02:00
Rémi Verschelde 4722593448 Merge pull request #10816 from toger5/style_box_texture_set_fill
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde 849d2e3462 Merge pull request #10825 from toger5/fix_import_svg_scale
updated import settings loader to 'svg/scale' fixes: #10815
2017-08-31 18:56:27 +02:00
toger5 3b6a65b1e4 updated import settings loader to 'svg/scale' fixes: #10815 2017-08-31 18:52:07 +02:00
Rémi Verschelde c12a1dc53e Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31 18:19:45 +02:00
toger5 afc66f2f90 changed-"HSlider" -> "VSlider" for focus style fixes #728 2017-08-31 18:02:38 +02:00
Rémi Verschelde 8cb5036b9a Merge pull request #10820 from toger5/imoporter_dock_update_label
fixed update import label in importer dock
2017-08-31 17:05:04 +02:00
Rémi Verschelde 5fac1406fd Merge pull request #10818 from Jellonator/master
Fixed incorrect KinematicBody::_move normal return
2017-08-31 16:59:01 +02:00
toger5 85cc4e823e fixed update import label in importer dock 2017-08-31 16:58:43 +02:00
James Beedie 6fc5d1cd37 Fixed return of KinematicBody::_move
Fixed incorrect normal
Added missing collider velocity
2017-08-31 10:46:21 -04:00
Juan Linietsky 5653477a30 Exposed new ClearMode function to Viewport clases, closes #9995 2017-08-31 11:15:10 -03:00
Rémi Verschelde d57ba499cb Merge pull request #10814 from volzhs/editor-fonts-master
Replace editor font to NotoSans and update source code pro font
2017-08-31 16:05:26 +02:00
toger5 2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky caf1447bef Contributors missing in project manager title 2017-08-31 09:50:35 -03:00
volzhs a4a4f6dada Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai 2017-08-31 21:49:48 +09:00
Juan Linietsky 9ff19951e2 Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 2017-08-31 09:44:37 -03:00
volzhs f031b111dd Update source code pro font to 2.030 2017-08-31 21:31:46 +09:00
Rémi Verschelde 41e1bbd30c Merge pull request #10811 from godotengine/revert-10590-fix-10589
Revert "Fix shader function calls being assignable"
2017-08-31 14:20:29 +02:00
Rémi Verschelde 6dd6e05662 Revert "Fix shader function calls being assignable" 2017-08-31 14:19:27 +02:00
Rémi Verschelde b7f4dcbdd1 Merge pull request #10096 from toger5/label_stylebox
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Juan Linietsky 4d4c1dfc1b Do not error flood if removing default environment. Closes #9945 2017-08-31 08:56:15 -03:00
Rémi Verschelde 6f762ad709 Merge pull request #10422 from endragor/gdnative-android
Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Juan Linietsky 51066fcde7 Merge pull request #10305 from H4kor/gles3
Fixes a bug in multimesh_instance_get_color
2017-08-31 08:44:22 -03:00
Rémi Verschelde c109a6e5a4 Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
Fix UV calculation for spritesheet in particles
2017-08-31 13:42:37 +02:00
Rémi Verschelde 82208c1e8b Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Implement texture UV transpose in the gles3 renderer
2017-08-31 13:17:39 +02:00
Rémi Verschelde 6889d4650a Merge pull request #10766 from poke1024/project-manager-dir
Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
Rémi Verschelde 0cee288c11 Merge pull request #10148 from leezh/pcre2
Replacement of internal RegEx with PCRE2
2017-08-31 11:56:19 +02:00
Rémi Verschelde 3b0b0a1d99 Merge pull request #7269 from Tugsav/simulator_renderer
Non-realtime simulation
2017-08-31 11:52:06 +02:00
Rémi Verschelde f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde f1e3dec442 Merge pull request #10624 from letheed/master
Fix shadow filter pcf5 implemented as pcf7
2017-08-31 11:01:57 +02:00
Rémi Verschelde b86aa5614f Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21
Fix pre-Lollipop Android debug
2017-08-31 11:00:01 +02:00
Rémi Verschelde 433d4ada05 Merge pull request #10765 from poke1024/osx-system-dir
Implements OS_OSX::get_system_dir()
2017-08-31 10:58:02 +02:00
Rémi Verschelde b3496ee7ab Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024 f2dc0c68fd Adds default directory for default_project_path 2017-08-31 07:15:17 +02:00
toger5 ff0a149de9 added setting for icon/font color: auto,dark,light 2017-08-30 21:47:10 +02:00
toger5 7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
toger5 97d7d84cac renamed light_color to contrast_color
- added tab highlighting
 - other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5 b2f70ca10c White Theme
- almost all the colors are generated now. They get adapted based on
   the theme color. All the correct icons are used
 - error label now uses error color
 - added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5 8610654c58 removed misc/scripts/svgs_2_pngs.py
- deprecated because icon conversion now happens in godot itself
2017-08-30 21:42:56 +02:00
toger5 57c6dbf253 removed svg's in icons/dark 2017-08-30 21:20:02 +02:00
toger5 aa8feff8c1 Implement color conversion for dark SVG icons 2017-08-30 21:20:02 +02:00
toger5 426c6b2c49 added to_ABGR32() to core/Color 2017-08-30 21:20:01 +02:00
toger5 c8448cb0ac moved 'scale import setting' into svg section 2017-08-30 21:19:13 +02:00
Pedro J. Estébanez d5447a90cc Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30 20:39:01 +02:00
Paulo Gomes 2eb46801cb second attempt on fixing the indent glitch.
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653).
I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them.
Hope this will solve the problem without messing anything else.
2017-08-30 19:35:38 +01:00
Pedro J. Estébanez a464659d5b Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:21:26 +02:00
Rémi Verschelde 752459cc5a Merge pull request #10641 from tagcup/o3_posscale_decomposition
Add a new decomposition to Basis.
2017-08-30 18:39:20 +02:00
Rémi Verschelde 6611dfbd6c Merge pull request #10378 from RandomShaper/nav-keep-start-end
Guarantee start & end points are returned by Navigation2D
2017-08-30 16:12:12 +02:00
Rémi Verschelde a469bb029d Merge pull request #10786 from hpvb/fix-crash-on-early-dialog
Fix a crash when an early dialog tries to appear
2017-08-30 16:06:40 +02:00