Commit graph

15 commits

Author SHA1 Message Date
George Marques
6a0d47f34c Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.

(cherry picked from commit 98e7c1edba)
2016-10-09 17:12:15 +02:00
Franklin Sobrinho
743c63670e Expose additional functions for the EditorPlugin class
(cherry picked from commit 104653f9eb)
2016-09-01 08:39:52 +02:00
MarianoGNU
23a20791d1 Update documentation. 2016-07-24 18:09:56 -03:00
MarianoGNU
ed094d52a9 expose bottom panel button to EditorPlugin scripts 2016-07-24 16:42:40 -03:00
Franklin Sobrinho
22cf80eede Fix EditorPlugin::forward_spatial_input_event in GDScripts addons 2016-07-04 11:03:22 -03:00
Juan Linietsky
d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Zher Huei Lee
d8ac5cff57 Adds EditorPlugin::remove_control_from_bottom_panel()
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Juan Linietsky
2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Franklin Sobrinho
a609a567ea Fix bug in EditorPlugin::add_custom_control, fixes #2567 2015-10-04 08:29:19 -03:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
reduz
f3dc51fc69 2D shader progress 2015-01-11 20:52:42 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00