Rémi Verschelde
8c6c9e017e
Merge pull request #40806 from nekomatata/android-keyboard-cleaning
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Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:44:17 +02:00
PouleyKetchoupp
cac7eb3a64
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:19:17 +02:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
af598858c7
Merge pull request #40802 from Chaosus/vs_fix_preview_color
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Fix functions name color in visual shader code preview and expressions
2020-07-28 21:39:12 +03:00
Yuri Roubinsky
a33171ad23
Fix functions name color in visual shader code preview and expressions
2020-07-28 20:58:23 +03:00
Rémi Verschelde
a1ca21f46d
Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing
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Fixed Shader Material next_pass not being drawn
2020-07-28 18:31:26 +02:00
Rémi Verschelde
91b21e5fbc
Merge pull request #40676 from Xrayez/test-variant
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Add test suite for `Variant`
2020-07-28 18:27:44 +02:00
Andrii Doroshenko (Xrayez)
3f77056dc6
Add test suite for Variant
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Added a test case for `VariantWriter` and `VariantParser` overflows.
2020-07-28 18:34:55 +03:00
Brian Semrau
63dfe79fbe
Fixed next_pass materials not being drawn
2020-07-28 10:51:41 -04:00
Wilson E. Alvarez
e264ae20d2
Check if global class file still exists before registering it
2020-07-28 09:25:34 -04:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
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Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
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Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
12feb9d633
i18n: Sync translations with Weblate
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(cherry picked from commit ed20772c09
)
2020-07-28 13:08:52 +02:00
Rémi Verschelde
2efba27089
Merge pull request #40783 from aaronfranke/bom
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Fix incorrect comments in file formatting script
2020-07-28 10:02:59 +02:00
Aaron Franke
05a418f9e6
Fix incorrect comments in file formatting script
2020-07-28 03:16:36 -04:00
Rémi Verschelde
a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
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Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Rémi Verschelde
a6916d1f17
Merge pull request #40678 from aaronfranke/string-float64
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Make all String float conversion methods be 64-bit
2020-07-28 01:27:34 +02:00
Rémi Verschelde
932b75e247
doc: Sync classref with current source
2020-07-28 01:08:44 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
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Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Rémi Verschelde
5f28ab6566
Merge pull request #40771 from Xrayez/scons-verbose-builders
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SCons: Refactor running commands through builders
2020-07-28 00:30:55 +02:00
Rémi Verschelde
3edcccafd9
Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload
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Pop from front to avoid infinite loop with nested classes
2020-07-28 00:26:14 +02:00
Andrii Doroshenko (Xrayez)
d86de6c98e
SCons: Refactor running commands through builders
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A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Rémi Verschelde
f93c04d8ef
Merge pull request #40776 from akien-mga/revert-40193
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Revert "Allow Area2D and 3D mouse events without a collision layer"
2020-07-27 23:00:54 +02:00
Rémi Verschelde
c845e20add
Revert "Allow Area2D and 3D mouse events without a collision layer"
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This reverts commit 7eebb06b55
.
2020-07-27 22:45:01 +02:00
Nhiqill
42d1b4f389
Pop from front to avoid infinite loop with nested classes
2020-07-27 16:36:56 -04:00
George Marques
04f46aea8d
GDScript: Fix crash on 'await' completion
2020-07-27 17:17:39 -03:00
Rémi Verschelde
0500fa1b73
Merge pull request #40769 from amanj120/forward_port_bundle_pr_signing
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Refactor APK signing into its own method
2020-07-27 22:16:17 +02:00
Rémi Verschelde
e235863bff
Merge pull request #40770 from vnen/fix-input-call
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Fix input after removing multilevel calls
2020-07-27 22:04:15 +02:00
Aman Jain
e906ac4d3b
refactor apk signing into it's own method
2020-07-27 14:24:57 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls
2020-07-27 15:23:57 -03:00
ConorLPBoyle
fa4d9c9446
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-27 20:18:16 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Sergey Minakov
2e705fd620
iOS: safe area implementation
2020-07-27 17:58:57 +03:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
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Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Rémi Verschelde
94e6fcd2aa
Merge pull request #40756 from akien-mga/no-dominion-outside-borders
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Script editor: Fix crash when root script is null
2020-07-27 16:16:20 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b
Script editor: Fix crash when root script is null
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Bug introduced in #40746 .
2020-07-27 15:18:31 +02:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00
Rémi Verschelde
303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
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Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Rémi Verschelde
6e577a5b80
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
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Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27 14:32:48 +02:00
Hugo Locurcio
27b09dfc44
Improve visibility documentation for CanvasItem and Node3D
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This closes https://github.com/godotengine/godot-docs/issues/3840 .
2020-07-27 14:26:46 +02:00
Fabio Alessandrelli
0b286a287c
Implement HTML5 cancel/ok button swap on Windows.
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Platform is detected on init via the `navigator.platform` string.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
3e96ba220e
Correctly include <stdlib.h> in javascript main.
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Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
757af6a69f
Properly set HTML5 DisplayServer init error value.
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Checked in main.cpp, would cause the engine to not load.
2020-07-27 14:17:10 +02:00
Rémi Verschelde
3e87022ecc
Merge pull request #40252 from AndreaCatania/flush
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Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix.
2020-07-27 13:57:47 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
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Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00