Commit graph

6667 commits

Author SHA1 Message Date
Aaron Franke 7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Rémi Verschelde 526447b86f
Merge pull request #50495 from nekomatata/move-and-slide-fixes-3.x
[3.x] Backport KinematicBody move_and_slide and move_and_collide fixes
2021-07-19 20:11:51 +02:00
PouleyKetchoupp beeebb4c2f More accurate unsafe motion calculation
* Safe and unsafe motion are calculated by dichotomy with a limited
number of steps. It's good for performance, but on long motions that
either collide near the beginning or near the end, the result can be
very imprecise.
* Now a factor 0.25 or 0.75 is used to converge faster when this case
happens, which allows longer motions to get more accurate collision
detection.
* Makes snap collision more precise, and helps with cases where diagonal collision on the border of a platform can lead to the character being stuck.

Additional improvements to move_and_slide:
* Handle slide canceling in move_and_collide with 0 velocity instead of
not applying it.
* Better handling of snap with custom logic to cancel sliding.
* Remove small jittering when using stop on slope, by canceling the
motion completely when the resulting motion is less than margin instead
of always projecting to the up direction (in both body motion and snap).

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:17 -07:00
PouleyKetchoupp 2fbb6fff4e Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:16 -07:00
Yuri Sizov e05eb8a6ad Make zoom limits and step adjustable in GraphEdit 2021-07-16 22:43:28 +03:00
Rémi Verschelde 4d3c11e85e
Merge pull request #49446 from nekomatata/sync-to-physics-3d-3.x
[3.x] Support for 3D sync to physics
2021-07-16 07:15:17 +02:00
kobewi 557a1f6232 [3.x] Update Tree when modified 2021-07-15 18:19:29 +02:00
Rémi Verschelde 26d0c90370
Merge pull request #50477 from lawnjelly/portals_autolink_order
Portals - fix autolink sprawling, refine logs
2021-07-15 15:22:53 +02:00
lawnjelly 44f9a0f961 Portals - fix autolink sprawling, refine logs
It turned out the new autolinking feature was linking portals AFTER the static meshes had been added to rooms in the PortalRenderer. This meant that large meshes weren't being sprawled across these portals. The fix involves doing the autolinking BEFORE adding the static meshes.

Fixes a bug in the warning for portals being in the wrong direction, they should have only been checkout for outgoing portals. This was resulting in erroneous warnings.

Also the room conversion logs are refined to be more compact and informative.

A warning icon is also added in the gizmo for portals where autolink fails.
2021-07-15 13:04:05 +01:00
kobewi dd62aa1bf9 [3.x] Fix valign with stylebox borders 2021-07-15 13:58:18 +02:00
Rémi Verschelde 231efe0c6d
Merge pull request #50166 from fabriceci/fix-2d-moving-platform
[3.x] Fixing 2D moving platform logic
2021-07-15 13:34:30 +02:00
Rémi Verschelde bc40546406
Merge pull request #50457 from lawnjelly/portals_config_warn 2021-07-15 12:30:33 +02:00
fabriceci fba4c9d552 Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:57:58 +02:00
kleonc 6d48b67f14
Node::add_child Check for cyclic dependency
Node Replace string addition with vformat()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 81388db8a7)
2021-07-15 10:52:33 +02:00
kobewi 4941d2001c
Add set_pressed_no_signal method to BaseButton
(cherry picked from commit 50c63bdc4c)
2021-07-15 10:52:22 +02:00
Hendrik Brucker fe616d443a
Fix color properties of particle nodes/material
(cherry picked from commit 3a4a2198ed)
2021-07-15 10:25:35 +02:00
lawnjelly b663acef93 Portals - Add configuration warnings for nodes
Checks for invalid children / grandchildren etc.
2021-07-15 08:01:42 +01:00
Rémi Verschelde 041115ca41
RoomManager: Fix build with CSG module disabled
Fixes #50462.
2021-07-15 08:51:15 +02:00
Rémi Verschelde 875045adde
Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.

(cherry picked from commit f3726ee994)
2021-07-14 23:36:38 +02:00
Rémi Verschelde a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde aa3a5c9f6a
Merge pull request #50184 from JFonS/cpu_lightmapper_soft_shadows
[3.x] Add soft shadows to the CPU lightmapper
2021-07-14 12:18:08 +02:00
bowling-allie 86e5893755
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
When BlendSpace2D switches animations, it will now correctly
calculate the previous animation position and length and
apply is to the new animation.

(cherry picked from commit bcb1e2b79f)
2021-07-13 10:47:20 +02:00
Hugo Locurcio c0ccc34eeb
Tweak the GradientTexture property hint to follow CurveTexture
This prevents setting too large values and crashing the editor.

Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.

(cherry picked from commit 2c7813385d)
2021-07-13 10:20:02 +02:00
Rémi Verschelde 32f5bee985
LineEdit: Respect max_length by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
(cherry picked from commit 9a1ce8e6c3)
2021-07-13 10:20:02 +02:00
voxelv e6f420aabf
Avoid using a nullptr root in Tree._range_click_timeout().
Fixes #46648

(cherry picked from commit f17f3f8830)
2021-07-13 09:47:07 +02:00
Rémi Verschelde 9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde 6ec2caf12c
Merge pull request #48763 from QbieShay/plane-offset
[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
PouleyKetchoupp 240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
Rémi Verschelde 7f971089fb
FileDialog: Fix capitalization for overwrite prompt
Sorry I can't take it anymore, I wince every time I see it.
Already fixed in master :)
2021-07-08 01:05:45 +02:00
Francois Belair a4a2ab3ee0 Add cache to color picker for presets
This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
2021-07-07 18:06:31 -04:00
kobewi ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
kleonc 23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Michael Alexsander d453b59cba
Make invisible SplitContainer nodes correctly calculate the minimal size of its children
(cherry picked from commit e4d56e4c62)
2021-07-06 11:10:46 +02:00
Eric 09b231e15f
Enable Camera2D smoothing on limit change
(cherry picked from commit 525ad7c37e)
2021-07-06 11:10:35 +02:00
JFonS a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Rémi Verschelde ef3c346df2
Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x
[3.x] Support for disabling physics on SoftBody
2021-07-01 10:01:33 +02:00
trollodel 814e25d2d8
Fix GraphNode port position when the control has the Expand flag
(cherry picked from commit 07c3b40aa2)
2021-06-29 14:02:23 +02:00
Hugo Locurcio e7d6f8b8b8
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.

(cherry picked from commit b4ed84ba2b)
2021-06-29 14:02:22 +02:00
Pedro J. Estébanez cd96e30fee
Remove side effects of scene save
(cherry picked from commit 598fd51277)
2021-06-29 13:13:06 +02:00
PouleyKetchoupp cad2ba013a
Fix export var override in PackedScene at runtime
Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.

(cherry picked from commit f1587c8a7d)
2021-06-29 13:12:52 +02:00
floppyhammer fa77e501f7
Improve nine patch behavior of TextureProgressBar
(cherry picked from commit b08dc1ea35)
2021-06-29 12:59:23 +02:00
Rémi Verschelde c550033420
Merge pull request #49955 from Calinou/prevent-setting-big-small-collision-mask-layer-3.x
Prevent setting too big or too small Collision Mask and Layer (3.x)
2021-06-28 14:08:54 +02:00
Rafał Mikrut cb5faca39a
Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
Hugo Locurcio 11033be5c6
Fix flipped binormal in SpatialMaterial triplanar mapping
This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:32:03 +02:00
PouleyKetchoupp 4694b2b3e4 Support for disabling physics on SoftBody
New property physics_enabled, can be useful for optimization purpose.
2021-06-22 11:38:17 -07:00
Yuri Sizov b91e3237c6 Make relationship lines draw on top of TreeItems 2021-06-21 16:54:59 +03:00
Yuri Sizov 7120be9ff5 Overhaul the theme editor and improve user experience
Backport of #49388, #49772.
2021-06-21 01:37:54 +03:00
Yuri Sizov 014cb0c33a Refactor Theme item management in the theme editor
Backport of #46593, #46808, #49227
2021-06-20 20:34:37 +03:00
Rémi Verschelde 03f275e66f
Merge pull request #49167 from amoriqbal/3.3-inspector-patch
Fixed inspector not updating anchor
2021-06-20 12:42:21 +02:00