Commit graph

1023 commits

Author SHA1 Message Date
Rémi Verschelde fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
Fix black script previews
2018-05-12 09:40:24 +02:00
Karolis K 0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
Chaosus a081507be7 Fix black script previews 2018-05-11 20:08:17 +03:00
Julian Murgia 68b9fd79e4 Add button hbox with alphabetic sort toggle above methods outline. 2018-05-11 13:30:43 +02:00
Karolis K c3e921fba3 Fix icon if remote icon load fails 2018-05-10 18:45:22 +03:00
Peter Folkins 365d814361 Adding font preview to file browsers 2018-05-09 13:34:30 -05:00
Ben Hickling 31b6776f11 Added option to 2D and 3D curve editor to mirror curve tangent handles both in angle and/or length 2018-05-09 14:01:04 +01:00
Swarnim Arun 8529763a0f Fix tileset bug #18090 to use StaticBody2D position
Using staticbody2d position to affect the collision shape position whenever a tileset is created.

Formatting the code

Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Andrea Catania 6c4916ddf5
Removed pointer deletion during editor closing 2018-05-08 00:59:22 +02:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky 8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky 14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky 6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner c587cac304
Merge pull request #18308 from ericmccarthy7/develop
Fix clone down newline bug
2018-05-07 14:49:23 +02:00
muiroc 884b239ca5 SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance() 2018-05-06 19:13:23 +02:00
Peter Folkins 0c1a71b047 Fix script editor CTRL+CLICK on singleton functions 2018-05-05 13:23:47 -05:00
groud 7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
groud 3962862ea3 Fixes several selection problems in the 2D editor 2018-05-05 11:50:23 +02:00
Juan Linietsky af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky e68cbec1fa Make bones have more contrast with outline 2018-05-04 11:54:21 -03:00
Juan Linietsky 3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Rémi Verschelde d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias 5b0ddb1354 Small changes for some strings. 2018-05-03 18:07:18 -03:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Robin Hübner b16eaf5827 Remove unused duplicate wireframe shortcut, fixes #18067
It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Juan Linietsky 4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
groud 845a898f37 Fixes locks and groups on 2d editor 2018-05-02 10:37:37 +02:00
Rémi Verschelde 02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Pieter-Jan Briers 20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
Rémi Verschelde 8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum 7d689dff71 Changed Sprite Frame move buttons for icons 2018-04-30 16:05:21 -05:00
Max Hilbrunner 196fc8599a
Merge pull request #18373 from KidRigger/working
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Hugo Locurcio 098f9b51b5
Improve the 3D editor grid
- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Hein-Pieter van Braam 91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Juan Linietsky 93c77580aa Fix how snapping is applied to 3D polygon editing, make it more friendly. 2018-04-28 11:22:22 -03:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias 75897710b3 Made the Pin button disable when no AnimationPlayer is selected. 2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias e93a56ef3e Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name. 2018-04-27 16:06:05 -03:00
Pedro J. Estébanez a0626d7d9c Fix theme editor sample widgets 2018-04-27 20:42:57 +02:00
Michael Alexsander Silva Dias 6971604033 Numerous changes to the Animation Editor. 2018-04-26 22:58:30 -03:00
Gilles Roudiere 8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
groud e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud 9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Anish cca7633739 Replaces CTRL with CMD in TileMapEditor for MacOS.
Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)

Fixes: #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Eric McCarthy 02b7b916b7 Fix clone down newline bug
Previously cloning down at the end of a script was broken if there was
not an additional empty line.

This fix ensures there is an empty line before attempting to clone
downwards.

Fixes #18206, cheers!
2018-04-19 20:35:42 -04:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Rémi Verschelde db70538688
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Chaosus 026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
Rémi Verschelde e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez 00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Juan Linietsky 3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Juan Linietsky 6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky 187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky 7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
Improve popup menus usability
2018-04-07 16:22:00 -03:00
Pedro J. Estébanez 259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Alexander Alekseev 0853ac2006 Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962) 2018-04-04 16:02:44 +03:00
Rémi Verschelde 950d4922a5
Merge pull request #17863 from covariantlabs/add-move-selected-tiles
Add functionality to move selected tiles in tile map editor
2018-04-04 09:54:08 +02:00
Rémi Verschelde 5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Martin Rieke d538fcd92d Add functionality to move selected tiles in tile map editor
This change adds a new entry "Move Selection" to the "Tile Map"
menu in the tile map editor. It allows the user to easily move
as set of selected tiles.
2018-04-04 09:23:56 +02:00
Gilles Roudiere a724f34ef3 Displays node icon on hover 2018-04-03 23:56:37 +02:00
Rémi Verschelde bcf5b748b5
Merge pull request #17832 from YeldhamDev/popups_size_fix
Fixed some popups not shrinking their size back when losing items
2018-04-03 23:53:47 +02:00
Rémi Verschelde 82c26f74ad
Merge pull request #17865 from delftswa2018/enumLookupFix
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 22:43:07 +02:00
Gilles Roudiere 0251b08afa Display nodes without rect's position 2018-04-03 22:04:19 +02:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Felix Yang 7d5a40c3e6 Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
Gilles Roudiere 6435894275 Fixes issues with selectable children and locks 2018-04-03 21:31:15 +02:00
Rémi Verschelde 36ca622466
Merge pull request #17935 from Rubonnek/remove-unneeded-sort
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-03 12:46:48 +02:00
Wilson E. Alvarez bb9c75c5ed
Removed unneeded sort from SpriteFramesEditor plugin 2018-04-02 19:06:13 -04:00
Paulb23 f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Poommetee Ketson a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Michael Alexsander Silva Dias 7cbf301f31 Fixed some popups not shrinking their size back when losing items. 2018-03-28 17:04:37 -03:00
Gilles Roudiere 4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus 9a6b4a3f11 Enable snapping in 2D when control key pressed 2018-03-28 10:07:21 +03:00
Pedro J. Estébanez a6dc160d5c Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez bf14a6deff Support radio-button entries in ItemListPlugin 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Wilson E. Alvarez bc9ef5461b
Simplify CanvasItemEditor anchor drag logic 2018-03-26 14:30:51 -04:00
Poommetee Ketson ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde 699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
add option to invert y-axis
2018-03-23 11:28:05 +01:00
Julien CATINEAU 57e6b8781c add option to invert y-axis 2018-03-20 08:03:38 +01:00
Gilles Roudiere 038de54b1f Fixes scrollbars in Canvas Item Editor 2018-03-17 12:18:33 +01:00
Rémi Verschelde c81356153e
Merge pull request #16971 from Noshyaar/tilemap
TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde 65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde 535205196f
Merge pull request #17013 from Noshyaar/theme
Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde 8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde 401a39f57e
Merge pull request #17116 from poke1024/fix16734
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde 8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde 4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Poommetee Ketson caa0d513ab ScriptTextEditor: fix capitalize offset 2018-03-12 01:37:41 +07:00
Bernhard Liebl b553b38e7b AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
Ranoller 2aae6fc2ec
FIX to broken item select list (zoom and RMB)
FIX to #17346. Compiled and tested.
2018-03-07 21:39:55 +01:00
Bernhard Liebl ced694e9cd In CanvasItemEditor, prioritize selected items 2018-03-05 19:09:59 +01:00
Blazej Floch 934498d37a Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport 2018-03-02 21:27:32 -05:00
Poommetee Ketson 54ecfc96ea TileSetEditorPlgn: use EditorHandle icon as handle 2018-03-02 23:15:32 +07:00
Poommetee Ketson 86938a06aa TileSet&TextureRegion: fix error when getting nonexistent tile 2018-03-02 17:14:55 +07:00
Andreas Haas 1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. 2018-03-01 21:45:24 +01:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
poke1024 899f7b125e Fix round preview getting square on "run scene" (issue 16734) 2018-02-28 20:23:40 +01:00
Fabio Alessandrelli 3a25415a1c More threading in AssetLib
AssetLib now uses thread as requested to download previews and items
2018-02-28 15:08:17 +01:00
Poommetee Ketson 762f241e10 TileSetEditorPlgn: Fix a leak 2018-02-27 09:58:27 +07:00
Poommetee Ketson 2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Juan Linietsky 125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Poommetee Ketson 0f36c7aae5 Add icon to TileMapEditor popupmenu 2018-02-24 20:39:19 +07:00
Poommetee Ketson 7effe46461 TileMap: add fix_invalid_tiles 2018-02-24 19:34:41 +07:00
Rémi Verschelde 23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky 92ece2e727 Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future. 2018-02-22 17:40:54 -03:00
Rémi Verschelde 742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Chaosus 24c170555d Enable snapping when control key pressed 2018-02-21 17:36:25 +03:00
geequlim 095e2bcc26 Fix builtin script cannot open from debug stacks 2018-02-21 21:10:32 +08:00
Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. 2018-02-21 09:40:01 -03:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Damar Indra e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
Rémi Verschelde 55f00d9655
Merge pull request #16455 from volzhs/close-docs
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs df84290a7e Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403
2018-02-20 14:39:52 +09:00
Marc Gilleron f637ad84e3 Added find & replace in files 2018-02-19 22:38:58 +01:00
Rémi Verschelde e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
Rémi Verschelde 5efbb08a7a
Merge pull request #16697 from ianb96/script_list_no_sort
Add Option to disable sort in script list
2018-02-19 20:37:15 +01:00
Rémi Verschelde b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde 959b3e6d8c
Merge pull request #16752 from Yanpas/dellines
Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19 19:54:24 +01:00
Poommetee Ketson d5eba83fd5
Merge pull request #16774 from sudoio/fix-16773
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-18 11:25:44 +07:00
Yan Pas 7368978a48 Delete all selected lines using the delete line shortcut in script editor 2018-02-17 17:56:13 +03:00
Artem Varaksa d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Artem Varaksa 69675463b0 Fix #16773 (Rename "Install" to "Download" in AssetLib) 2018-02-17 15:35:40 +03:00
Rémi Verschelde 2caf4aed61
Merge pull request #16748 from Chaosus/fixscriptpreview
Fix script previews
2018-02-16 16:26:55 +01:00
Chaosus a8fbd082fe Fix script previews 2018-02-16 18:18:12 +03:00
damarindra cceb176be3 fix crash autotile edit mode 2018-02-16 17:48:01 +07:00
Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
ianb96 e1778fb921 option to disable sort in script list 2018-02-14 11:38:02 -05:00
Rémi Verschelde 79f48cde3d
Merge pull request #15193 from poke1024/script-preview
Rounded previews (and nicer script previews)
2018-02-14 17:11:38 +01:00
Rémi Verschelde a8b74ea4da
Merge pull request #15713 from StraToN/fix-15556-resourcepreloader-open-res
Display path to preloaded res + button to open it
2018-02-14 16:27:37 +01:00
Michael Alexsander Silva Dias 4dbf6ac1b8 Added "allow_reselect" property to ItemList and enabled it for the method/help lists. 2018-02-14 03:38:07 -02:00
Rémi Verschelde ba106ae51c
Merge pull request #16667 from vnen/remove-container-control
Add a function to remove controls from containers
2018-02-13 23:10:38 +01:00
George Marques da69a06253
Add a function to remove controls from containers
Closes #5968
2018-02-13 19:35:10 -02:00
Rémi Verschelde e8763ef130
Merge pull request #16518 from Paulb23/fix_members_overview_offset
Fixed members overview not scrolling to correct line
2018-02-13 22:12:48 +01:00
Rémi Verschelde a8edad2128
Merge pull request #16463 from Noshyaar/pr1
3DEditor: fix selecting node in viewport not update inspector
2018-02-13 17:06:49 +01:00
Rémi Verschelde 8cfe798877
Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints
Remove debugging prints related to the asset library
2018-02-13 15:47:47 +01:00
Rémi Verschelde fd871b4d4f
Merge pull request #16383 from binbitten/issue_16335
Fix spaces and quotes in external editor flags
2018-02-13 15:21:37 +01:00
Rémi Verschelde dff0c41fe8
Merge pull request #16374 from ianb96/drop_at_mouse
Drop path text at mouse pos
2018-02-13 11:25:55 +01:00
Poommetee Ketson 45ab9cdfb5
Merge pull request #16499 from sudoio/master
Deselect text when jumping to function
2018-02-12 23:09:19 +07:00
Rémi Verschelde f961ba004b
Merge pull request #16332 from YeldhamDev/capitalize_view_menu
Capitalized "View" menu options
2018-02-12 09:00:36 +01:00
Rémi Verschelde c3cfc951c7
Merge pull request #15499 from YeldhamDev/recent_scripts_fix
Changes for the "Recent Scripts" menu
2018-02-12 08:01:08 +01:00
Paulb23 4d92c5e1c3 Fixed members overview not scrolling to correct line 2018-02-09 17:35:28 +00:00
Artem Varaksa 3094e89782 Fix #16479 (deselect text when jumping to function) 2018-02-08 21:12:08 +03:00
Poommetee Ketson cfac160f9f 3DEditor: fix selecting node in viewport not update inspector 2018-02-07 13:27:39 +07:00
Hugo Locurcio 5513e4e1f9
Remove debugging prints related to the asset library 2018-02-05 22:39:35 +01:00
binbitten fb8d2420b5 Fix spaces and quotes in external editor flags 2018-02-04 11:18:54 +01:00
ianb96 06965f2770 drop path text at mouse pos 2018-02-03 22:35:44 -05:00
Chaosus 3ba43ac975 Fix gradient texture preview 2018-02-03 12:10:44 +03:00
Michael Alexsander Silva Dias b507eeddcc Capitalized "View" menu options. 2018-02-02 17:27:57 -02:00
Michael Alexsander Silva Dias 140340978b Changes for the "Recent Scripts" menu. 2018-02-02 15:34:36 -02:00
Poommetee Ketson 25dd1f0681 3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
2018-01-27 17:28:01 +07:00
Razah 72901936cc Fix shortcut conflict
fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
volzhs 48611afb80 Rotate Control node with respecting pivot offset 2018-01-24 15:44:28 +09:00
Poommetee Ketson 70be6848c2 Fix ObjectDB Instances still exist
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Mariano Suligoy 489eac3f13 TileSetEditorPlugin: take scale in accout when highlighting current selected subtile. 2018-01-17 21:07:43 -03:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Rémi Verschelde 05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Julian Murgia b766a849ad Display path to preloaded res + button to open it 2018-01-15 07:49:29 +01:00
Marc Gilleron 6a4e89b6ec Fix crash when freelook shortcuts are undefined 2018-01-15 00:32:27 +01:00
Paulb23 896a0c5ef5 Fixed member keywords colour not updating on settings change 2018-01-14 16:31:46 +00:00
Bernhard Liebl 89057dd289 Fix external editors always opening on scene change 2018-01-14 12:34:00 +01:00
Bojidar Marinov f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
2018-01-14 12:28:57 +02:00
Juan Linietsky 419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Juan Linietsky a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky 2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde 2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024 b352b0b88c Fixes snap button getting out of sync (issue 15366) 2018-01-11 06:52:10 +01:00
damarindra bea40343ab fix updating tileset list when assign texture and set autotile true 2018-01-11 05:50:36 +07:00
Rémi Verschelde 4a25a4e53f
Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_file
Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-10 07:57:35 +01:00
Blazej Floch 9d4afdc372 - Fixes #15470 "Crash on drag and drop scene file on empty scene"
- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
  - Removed TTR: "This operation requires a single selected node.", "I see.."
  - Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Ignacio Etcheverry 1c6269f2dd External editor fixes
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Bernhard Liebl 7e1b39245f Don't delete edit menu too early when closing script tabs 2018-01-08 19:47:47 +01:00
George Marques 37ca542d2b
Merge pull request #15433 from poke1024/fix13957
Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Bernhard Liebl 6c6a0fe840 Fix crash due to stale refs to node selection lists 2018-01-07 09:57:28 +01:00
Poommetee Ketson 768fd83e61 Fix typo in new strings 2018-01-06 21:33:11 +07:00
Rémi Verschelde 2a1ce0fbc4 i18n: Sync translation templates with current source 2018-01-06 14:32:21 +01:00
damarindra 97b8be7261 Fixing weird behaviour on autotile editor 2018-01-05 17:53:30 +07:00
damarindra 0ae4ca7066 prevent autotile properties out of bounds 2018-01-05 15:28:36 +07:00
Bernhard Liebl 66b879726e Rounded previews (and nicer script previews) 2018-01-05 07:51:38 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 1b79326c0f
Merge pull request #15341 from volzhs/scene-index-error
Fix get_edited_scene_root error at starting editor
2018-01-04 20:42:47 +01:00
Artem Varaksa 928ca10a7b Clean up \n from end of translation strings 2018-01-04 22:00:39 +03:00
volzhs 1876999b3a Fix get_edited_scene_root error at starting editor
Fix #15300
2018-01-05 03:55:43 +09:00
Rémi Verschelde da4edf83d3
Merge pull request #15311 from YeldhamDev/tileset_button_fix_2
Fixed "Tile Set" button always showing bug introduced with #15309
2018-01-04 13:54:16 +01:00
Michael Alexsander Silva Dias ca90c737b7 Fixed "Tile Set" button always showing bug introduced with #15309. 2018-01-04 09:26:24 -02:00
firefly2442 f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde 1235d422ea
Merge pull request #15309 from YeldhamDev/tileset_button_fix
Fixed the "Tile Set" button being able to go out of bounds
2018-01-04 01:36:24 +01:00
Rémi Verschelde 2870ffe443
Merge pull request #15301 from YeldhamDev/curve_menu_fix
Small fixes for the  Curve Editor's context menu
2018-01-04 01:24:37 +01:00
Michael Alexsander Silva Dias fb68ceebae Fixed the "Tile Set" button being able to go out of bounds. 2018-01-03 21:56:57 -02:00
Rémi Verschelde f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Michael Alexsander Silva Dias 335c1d1880 Small fixes for the Curve Editor's context menu. 2018-01-03 16:47:08 -02:00
Rémi Verschelde 2488aff93f
Merge pull request #15257 from sersoong/master-addshowscript
Add Show In File System to script editor tabs
2018-01-03 13:55:02 +01:00
Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde 8cf9269cdb
Merge pull request #15225 from volzhs/lock-group-invisible-node
Fix lock or group with invisible node
2018-01-03 12:35:12 +01:00
Rémi Verschelde 361ade53aa
Merge pull request #15185 from damarindra/master
Improve : ease of use TileSet Editor
2018-01-03 12:06:21 +01:00
Rémi Verschelde 459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
damarindra 9b04973568 Improve : ease of use TileSet Editor 2018-01-02 16:15:33 +07:00
sersoong 77c9698785 Add Show In File System to script editor tabs 2018-01-02 10:11:54 +08:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar 9186047767
Merge pull request #15111 from poke1024/fix15097
Fixes various Line2D and Polygon2D editor bugs
2018-01-01 18:46:33 +07:00
Noshyaar 6aae9affec
Merge pull request #15080 from volzhs/text-color
Respect text editor highlighting color changes
2018-01-01 18:46:05 +07:00
volzhs 108b4a37b0 Fix lock or group with invisible node
Fix #15205
2018-01-01 02:18:39 +09:00
firefly2442 9ba9e37220 prevent strings from being evaluated to just "true" 2017-12-30 21:22:16 -07:00
Bernhard Liebl 86154c4c69 Various fixes for 2d polygon editor
Fixes issues 15096, 15097
Fixes various other Line2D edit issues
Fixes previous outline
Fixes retina support
2017-12-30 17:51:53 +01:00
damarindra e850360948 Autotile Enhancement 2017-12-28 23:57:23 +07:00
volzhs 4b0f075e95 Respect text editor highlighting color changes
Fix #14838
2017-12-28 23:49:15 +09:00
Bernhard Liebl 8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Gilles Roudiere b8c849205c Fix 2D editor checkboxes with a new project 2017-12-26 16:39:58 +01:00
Poommetee Ketson 6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Noshyaar 256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar aecffd71d8
Merge pull request #14847 from YeldhamDev/3d_viewport_save
Fixes for the Spatial Editor's Perspective options and dead code cleaning
2017-12-25 08:40:43 +07:00
Noshyaar deda8974df
Merge pull request #14853 from MattUV/context-menu
Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar 5859db00d8
Merge pull request #14846 from carlosfvieira/weird_gizmo_ortho
Fixes gizmo huge scale immediately after change to orthogonal view
2017-12-25 08:39:08 +07:00
Noshyaar b6c798a062
Merge pull request #14827 from RayKoopa/editor_patchwork
Some Editor UI patchwork
2017-12-25 08:28:53 +07:00
Noshyaar 3f193af893
Merge pull request #14808 from YeldhamDev/script_editor_fixes
Some fixes for the Script Editor and dead code cleaning.
2017-12-25 08:27:38 +07:00
geequlim 52ad2e5418 Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
Rémi Verschelde 3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024 22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
carlosfvieira 49859871d9 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
volzhs ec139d8522 Fix blurry after zooming 2017-12-21 00:39:02 +09:00
MattUV a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Michael Alexsander Silva Dias 2490c4d882 Fixes for the Spatial Editor's Perspective options and dead code cleaning. 2017-12-20 01:05:21 -02:00
Carlos Vieira 2a3f6ee8b3 #14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836 2017-12-19 23:45:10 +00:00
Ray Koopa 69ef89a8bd Limit code editor minimum width, clear Scene node subresource menu before refilling it 2017-12-19 18:29:01 +01:00
Michael Alexsander Silva Dias 36e835bbd4 Some fixes for the Script Editor and dead code cleaning. 2017-12-18 15:46:17 -02:00
Rémi Verschelde e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
George Marques c8d416d152
Fix method not returning value in all paths (autotile editor) 2017-12-17 16:03:46 -02:00
volzhs 4073de88cb Refactoring FPS & information on 3D viewport
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00