Commit graph

6766 commits

Author SHA1 Message Date
Rémi Verschelde 81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rémi Verschelde 9729432ec0
i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.

(cherry picked from commit 4857648a16)
2021-10-07 12:48:23 +02:00
Rémi Verschelde 01707c28c9
i18n: Add header strings to translation catalog
(cherry picked from commit aca1971a12)
2021-10-07 12:48:21 +02:00
Rémi Verschelde df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x 2021-10-05 21:02:41 +02:00
Rémi Verschelde 5fb9a2a54d
Merge pull request #52652 from boruok/optional-crop-for-texture-atlas-importer 2021-10-05 19:21:49 +02:00
Rémi Verschelde 393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting 2021-10-05 19:20:29 +02:00
Hugo Locurcio 0e943939e2
Add an editor setting to configure number of threads for lightmap baking
This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde 4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x 2021-10-05 13:57:28 +02:00
Rémi Verschelde d4b2db5c3a
Merge pull request #51438 from timothyqiu/selection-box-sep-3x 2021-10-05 13:55:36 +02:00
kobewi f9720a9bf2 Add Listener2D 2021-10-05 13:29:59 +02:00
lawnjelly 192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde 7f58b6322e
Merge pull request #53067 from Calinou/add-script-nav-extra-mouse-button-3.x 2021-10-05 11:57:51 +02:00
Rémi Verschelde 86ee82c6e2
Merge pull request #53090 from Razoric480/key_up_down_spin_slider_32 2021-10-05 11:30:47 +02:00
Rémi Verschelde 59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x 2021-10-05 11:12:44 +02:00
Rémi Verschelde 74727be0aa
Merge pull request #50718 from LightningAA/drag-multiple-resources-onto-array-export-3.x 2021-10-05 11:11:30 +02:00
Yuri Sizov 8fe6fceb02 Safeguard against BitMap fonts in the CanvasItem editor
Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
EricEzaM 6628fe0469 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 13:26:15 -06:00
Eric M a4b6ba2c2f Added properties and methods to allow for dragging and dropping multiple files onto exported arrays. 2021-10-01 13:24:41 -06:00
Hugo Locurcio 26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Francois Belair d43a485e51 Add up/down keys to inc/dec val in spin slider
Back ported to 3.2.
2021-09-29 14:09:27 -04:00
kobewi 0fa8d3431a Fix editor stuck dimmed because of unsaved script 2021-09-29 17:06:12 +02:00
kleonc 047108a4ca
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
(cherry picked from commit 5d25115e80)
2021-09-29 11:05:05 +02:00
Matthew Newall 8f66e6148d
Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists
(cherry picked from commit ed2280528f)
2021-09-29 11:04:49 +02:00
Rémi Verschelde bb60c97d10
Merge pull request #53063 from stebulba/3_x_undo_closecurve 2021-09-29 10:18:37 +02:00
Rémi Verschelde b22d3df89d
Merge pull request #53065 from godotengine/template_manager_mirror_icon_3 2021-09-29 08:12:26 +02:00
naeu 9fb7efdf16 Set dialog folder icon color 2021-09-27 19:10:20 +01:00
Rémi Verschelde abe0535fc0
Revert "Load assets before enabling editor plugins"
This reverts commit 55f9ae3d21.

It caused regressions #52968 and #52995.
2021-09-27 18:28:01 +02:00
David Socha b05f70fe6e
export "Keep" import option when multiple files are selected
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ec9f9f72e2)
2021-09-27 18:06:55 +02:00
Hugo Locurcio 1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Michael Alexsander da265c6ceb Make mirror button in Template Manager use the lighter version of its icon 2021-09-25 15:15:58 -03:00
Stéphane Fortin 6cf54d06be add missing undo on CloseCurve 2021-09-25 13:22:10 -04:00
Rémi Verschelde 94f658a8d2
Merge pull request #52984 from pycbouh/disable-freaky-subinspectors-3.x 2021-09-25 00:08:42 +02:00
Rémi Verschelde 86944daafd
Merge pull request #53026 from kleonc/texture-preview-updating-3x 2021-09-24 23:15:12 +02:00
kleonc 4eb59e8492 TexturePreview Update text when texture is being changed 2021-09-24 18:55:58 +02:00
Hugo Locurcio 1e4967968f
Color error and warning lines in the editor debugger's Errors panel
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 15:53:41 +02:00
Yuri Sizov d3d7c29b8c Disable sub-inspectors for properties with their own editors 2021-09-24 00:36:28 +03:00
Yuri Roubinsky 5c06685609 [3.x] Draggin in/out from ports to create nodes in Animation Blend Tree 2021-09-23 12:09:19 +03:00
Haoyu Qiu 4b611c4518 Fix 3D view name typo 2021-09-22 10:31:48 +08:00
Rémi Verschelde 882e04ed0d
i18n: Sync translations with Weblate 2021-09-21 20:33:12 +02:00
kobewi 168292fa00
Don't stop closing on unsaved script
(cherry picked from commit 8fe664fb4b)
2021-09-21 20:33:11 +02:00
Ryan Roden-Corrent ae38c672f1
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.

(cherry picked from commit 470b94fe22)
2021-09-21 20:33:11 +02:00
kleonc 891681a5a3
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
(cherry picked from commit ad7a6102ae)
2021-09-21 20:33:07 +02:00
Hugo Locurcio da68feb0ca
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.

(cherry picked from commit e5406ba952)
2021-09-21 17:15:01 +02:00
Manuel Dun dbf2d7b76c
Conversion now includes "Local to scene" flag and name
(cherry picked from commit 3e8b54bfc3)
2021-09-21 17:15:00 +02:00
Hugo Locurcio b1b936cba8
Tweak the script editor's line/column indicator for readability
- Use a colon instead of parentheses and a comma to reduce visual
  clutter.
- Pad the line number with 4 spaces to account for scripts longer
  than 999 lines.

(cherry picked from commit 1e8976fcb5)
2021-09-21 17:15:00 +02:00
TechnoPorg 55f9ae3d21
Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.

(cherry picked from commit 1963c63b91)
2021-09-21 17:15:00 +02:00
Yuri Roubinsky 8519c803e4
Prevent error generates if Delete Line used on last line in CodeEditor
(cherry picked from commit 7ccbf49bda)
2021-09-21 17:14:59 +02:00
Hugo Locurcio c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
kleonc 8816838247
MultiNodeEdit Fix setting NodePath
(cherry picked from commit 5260fd8f3e)
2021-09-21 17:14:59 +02:00
skysphr f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00