Commit graph

2041 commits

Author SHA1 Message Date
volzhs 84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
volzhs b385a4b053 Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
Rémi Verschelde 9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam 4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Mikko Mustonen 9974f6c56f switch middle and secondary mouse buttons order 2018-12-15 15:10:06 +02:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Cosmic Chip Socket cf124b1415 Use XInput2 RawMotion to generate MouseMotion events
The current system for capturing the mouse and generating motion events on X11
has issues with inaccurate and lopsided input. This is because both
XQueryPointer and XWarpPointer work in terms of integer coordinates when the
underlying X11 input driver may be tracking the mouse using subpixel
coordinates. When warping the pointer, the fractional part of the pointer
position is discarded.

To work around this issue, the fix uses raw motion events from XInput 2. These
events report relative motion and are not affected by pointer warping.
Additionally, this means Godot is able to detect motion at a higher resolution
under X11. Because this is raw mouse input, it is not affected by the user's
pointer speed and acceleration settings. This is the same system as SDL2 uses
for its relative motion.

Multitouch input on X requires XInput 2.2. Raw motion events require
XInput 2.0. Since 2.0 is old enough, this is now the minimum requirement to
use Godot on X.
2018-12-14 23:51:20 +01:00
Rémi Verschelde 5f32fc8208
Merge pull request #20385 from moiman100/unify-double-clicking
Added double clicking to all buttons on Linux and Javascript
2018-12-14 23:47:03 +01:00
Rémi Verschelde 57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
Rémi Verschelde 16fda586d9 Android: Don't expose x86_64 ABI for export if we can't build templates for it
Support for x86_64 *could* be added in detect.py, but AFAIK this is not
a widespread architecture for Android, much less for gaming devices.
2018-12-14 23:08:00 +01:00
Rémi Verschelde 28f78ef844
Merge pull request #24285 from volzhs/support-gles2-ios
Support GLES2 for iOS
2018-12-13 10:37:12 +01:00
Sam Green 4cb6b80090 Bump minimum iOS version to 10 2018-12-12 14:40:11 +01:00
Rémi Verschelde 4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
volzhs 20de0679fc Support GLES2 for iOS 2018-12-11 22:57:53 +09:00
Rémi Verschelde dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
Rémi Verschelde dc8fd1c634
Merge pull request #24166 from volzhs/export-ios
Add checking required field for exporting iOS
2018-12-05 08:56:17 +01:00
volzhs e698a92b09 Add checking required field for exporting iOS
without specifying Identifier, it will cause `can not be parsed` error on Xcode
2018-12-05 07:32:24 +09:00
Rémi Verschelde 09474ba4c4
Merge pull request #24151 from endragor/fix-ios-safe-area
Fix iOS safe area insets to use pixels and not points
2018-12-04 21:47:42 +01:00
Rémi Verschelde a99e90b258 SCons: Properly set bits variable as string for MSVC detection 2018-12-04 14:30:49 +01:00
Ruslan Mustakov 230510d628 Fix iOS safe area insets to use pixels and not points 2018-12-04 15:50:05 +07:00
Rémi Verschelde b0c66154a4
Merge pull request #23989 from bruvzg/fix_macos_icons
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
2018-12-03 17:35:23 +01:00
Rémi Verschelde 49573817b8
Merge pull request #24078 from marcelofg55/win_min_bug
Fix wrong size and position when windows is minimized on Windows
2018-12-03 17:32:35 +01:00
Rémi Verschelde d8a28368f9
Merge pull request #24105 from BastiaanOlij/cleanup_old_android_native
Remove obsolete ANDROID_NATIVE_ACTIVITY
2018-12-02 21:15:54 +01:00
Bastiaan Olij 6105a8beb1 Remove obsolete ANDROID_NATIVE_ACTIVITY 2018-12-02 00:48:37 +11:00
George Marques 22233ded4a Change custom permissions in Android export to an array
Don't limit the amount of permissions and makes it simpler to
understand.
2018-11-30 11:13:50 -02:00
Marcelo Fernandez 711bc1c07e Fix wrong size and position when windows is minimized on Windows 2018-11-30 00:36:48 -03:00
Leon Krause c4784426bd
Merge pull request #22857 from marcelofg55/jsmic
Implemented audio input support for JavaScript audio driver
2018-11-28 12:34:08 +01:00
Andrea Beconcini 11a1624202 uwp export: fix existing template check 2018-11-27 20:20:54 +01:00
Marcelo Fernandez 3a702b3ed8 Implemented audio input support for JavaScript audio driver 2018-11-26 19:14:52 -03:00
bruvzg 56b26c4369
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons). 2018-11-26 16:12:36 +02:00
Hugo Locurcio 8c7087ff7f
Remove an unused script
[ci skip]
2018-11-24 16:33:31 +01:00
bruvzg 4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
volzhs 96b1a190a3 Show error if required fields are not filled when exporting iOS 2018-11-23 07:01:29 +09:00
Simon Sikström 00b57d3bd2 Adding support for java.lang.Long values in Android GodotLib.calldeferred calls 2018-11-20 14:46:08 +01:00
Rémi Verschelde a2a5793e13
Merge pull request #21339 from Placinta/master
Fix regular macOS build by passing -isysroot to compiler so correct system headers are found
2018-11-20 14:11:13 +01:00
Rémi Verschelde 7651b85782
Merge pull request #23822 from bruvzg/mac_109_compat_ver_check
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK
2018-11-20 14:01:02 +01:00
Rémi Verschelde 173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
bruvzg bbac90c859
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK, 2018-11-19 23:24:28 +02:00
Marcelo Fernandez 385832ed30 Fix X11 running a project with fullscreen setting on and resizable off with multiple screens 2018-11-18 23:03:54 -03:00
bruvzg 4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14 2018-11-18 16:20:29 +02:00
Ibrahn Sahir 4c90a66e74 Fix gcc version check when running scons in python 3. 2018-11-14 12:25:50 +00:00
Marcelo Fernandez 8705c01f5a Fix compile recent compile issues with gcc 5.5 2018-11-12 10:24:44 -03:00
Rémi Verschelde 9f4d89dffd
Merge pull request #23622 from RandomShaper/fix-windows-mouse-capture
Fix mouse mode restoration on Windows
2018-11-10 21:55:30 +01:00
Rémi Verschelde 54d33fabd1
Merge pull request #23618 from bruvzg/macos_spash_fix
[macOS] Fix blank splash screen
2018-11-10 21:46:47 +01:00
Pedro J. Estébanez b5c56f6cca Fix mouse mode restoration on Windows
Fixes #23494.
2018-11-09 23:55:19 +01:00
bruvzg 30852d0237
[macOS] Fix blank splash screen 2018-11-09 21:47:23 +02:00
Rémi Verschelde 06c42d151c
Merge pull request #23542 from marcelofg55/no_pie
Fix binaries incorrectly detected as shared libraries on some linux distros
2018-11-09 16:12:16 +01:00
Rémi Verschelde e7cb47e686
Merge pull request #23463 from hpvb/use-dri-prime-default
Set DRI_PRIME=1 by default on X11 if not already set
2018-11-08 14:21:12 +01:00
Marcelo Fernandez 34e2d2f4f7 Fix binaries incorrectly detected as shared libraries on some linux distros 2018-11-07 12:39:15 -03:00