Commit graph

648 commits

Author SHA1 Message Date
Juan Linietsky 890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky ec8f0d7eb9 ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
Juan Linietsky e2e6f3ec00 added proper functions to ColorRamp, fixes #3034 2015-12-12 09:45:17 -03:00
Juan Linietsky 29ea399234 -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
Juan Linietsky 9a7ff65751 make popup emit index when id is not defined 2015-12-12 09:07:43 -03:00
Juan Linietsky 9251298f46 -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
Juan Linietsky 990690f9f5 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-11 09:38:41 -03:00
Juan Linietsky 46497c4508 added fallbacks proprty to fonts 2015-12-10 23:02:40 -03:00
Rémi Verschelde 3b68f0d051 Merge pull request #2306 from dbsGen/patch-1
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde 5f3c87691e Merge pull request #3019 from neikeq/spinbox_timer
Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Rémi Verschelde 8a94297105 Merge pull request #3029 from neikeq/textedit_select_imp
TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
neikeq 5f739a2660 TextEdit: Scroll while selecting with mouse idle 2015-12-09 19:56:47 +01:00
Franklin Sobrinho afb41b283c Fix tscn format not being recongnized by EditorFileSystem 2015-12-09 13:56:14 -03:00
Juan Linietsky 428984ec0c -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
Juan Linietsky c650d4e19c Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 17:48:03 -03:00
Juan Linietsky 09ff457185 made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
Juan Linietsky ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky b6d6c2220f Merge pull request #2922 from romulox-x/set_hidden
Added set_hidden method to Spatial and CanvasItem
2015-12-08 17:06:45 -03:00
Juan Linietsky ecad3a285f better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
Juan Linietsky 9637460331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 11:23:23 -03:00
Juan Linietsky 3c33b705d1 added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
Rémi Verschelde 2cc60386d8 Merge pull request #3005 from TheHX/pr-file-dialog
Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
Rémi Verschelde c667bde183 Merge pull request #3007 from neikeq/fix_line_edit
Fix LineEdit cursor
2015-12-07 20:39:43 +01:00
neikeq f499fb6fcf Fix LineEdit cursor 2015-12-07 20:31:21 +01:00
Franklin Sobrinho 42eef3cdc6 Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Juan Linietsky 3ecc9e07b7 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-05 14:19:19 -03:00
Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
neikeq 71eaa2d547 Add refresh button to file dialogs 2015-12-04 19:33:30 +01:00
Juan Linietsky 35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Rémi Verschelde 68d3438a93 Merge pull request #2975 from neikeq/help_scroll_top
Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
Juan Linietsky 064fd762fa Merge branch 'master' of https://github.com/godotengine/godot 2015-12-02 11:17:01 -03:00
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
neikeq 11b560d6d4 Fix help view not scrolling to the top 2015-12-02 14:01:46 +01:00
neikeq c5698fc28e Fix RichTextLabel copy never called 2015-12-02 08:19:33 +01:00
koalefant c93a005fb6 Script Editor: automatic indentation after a colon 2015-11-29 17:13:29 +01:00
Juan Linietsky 68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky 7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Franklin Sobrinho 43e1b879d0 Add container automatic update when moving a child node 2015-11-28 13:05:39 -03:00
Franklin Sobrinho 493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
romulox_x 0b4830f3be Added set_hidden method to Spatial and CanvasItem 2015-11-26 13:44:06 -08:00
Juan Linietsky b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Juan Linietsky 082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde 2fbc1445a5 Merge pull request #2870 from neikeq/submenu_pos_fix
Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
neikeq 9797b6374b Popup submenu position enhancement 2015-11-22 15:53:22 +01:00
Rémi Verschelde f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Franklin Sobrinho 5ef23812ac Add more properties to AcceptDialog 2015-11-20 18:25:01 -03:00
Juan Linietsky fd5ee87c24 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/export/export.h
2015-11-19 10:44:13 -03:00