Commit graph

38776 commits

Author SHA1 Message Date
George Marques 34288b24a6
GDScript: Fix typed array with custom classes 2021-10-12 10:41:04 -03:00
Rémi Verschelde 480fc31450
Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends 2021-10-12 15:33:20 +02:00
M. Huri 033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Rémi Verschelde d5409e32f1
Merge pull request #53711 from Faless/mp/4.x_fix_custom_despwn 2021-10-12 14:57:53 +02:00
George Marques 45f546c1d8
GDScript: Make setter parameter type same as variable type 2021-10-12 09:39:23 -03:00
Fabio Alessandrelli 74b46bb220 [Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière 1be00864b7 Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00
Rémi Verschelde b67e68bce3
Merge pull request #53697 from bruvzg/ts_string_names 2021-10-12 12:45:24 +02:00
Hugo Locurcio 2e76d5a3a4
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 12:29:13 +02:00
Matthew Newall e10d0d76bc Fixed editor attempting to save a blank scene with save all scenes 2021-10-12 10:19:58 +00:00
bruvzg 8e98e71997 Move static feature set and number system StringNames to the singleton.
Remove `hb_` prefix from the custom bitmap font functions to avoid potential conflicts with the HarfBuzz.
Cleanup commented debug code.
Update numbering system data to CLDR 39.
2021-10-12 12:47:18 +03:00
Rémi Verschelde 0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde 3462406858
Merge pull request #53694 from CakHuri/fix-typo-csg
Fixed a typo in csg module
2021-10-12 08:36:02 +02:00
Rémi Verschelde 1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke 7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
M. Huri b981c111c9 Fixed a typo in csg module 2021-10-12 11:12:19 +07:00
Juan Linietsky f9aec342dc
Merge pull request #53687 from godotengine/revert-48332-implement-ping-pong
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:28:34 -03:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
ne0fhyk 3e44a6375e Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
Rémi Verschelde 9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Rémi Verschelde 5edfdc53eb
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky 188e08307e
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion 2021-10-11 20:29:43 +03:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde 94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Yuri Roubinsky e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
Rémi Verschelde 3aa897208c
Merge pull request #53677 from m4gr3d/fix_aab_one_click_deploy_master 2021-10-11 18:04:00 +02:00
Gilles Roudière 1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
ne0fhyk 431ccdb057 Pass the correct export_format argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
Rémi Verschelde 91e681fe19
Merge pull request #53672 from groud/fix_set_source_id 2021-10-11 16:18:58 +02:00
Mark Riedesel 49a4d2bc49 add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564 2021-10-11 10:16:48 -04:00
George Marques a6414b34e9
Merge pull request #53430 from DavidSichma/typed_safe_setter
Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Gilles Roudière 89a6c6cd84 Fixes set_source_id not updating the next automatic source id 2021-10-11 14:58:42 +02:00
Rémi Verschelde ceee1abc28
Merge pull request #53671 from groud/fix_missing_tileset_selection_update 2021-10-11 14:49:54 +02:00
Gilles Roudière ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Yuri Roubinsky 0a8b35b7c9
Merge pull request #53669 from Chaosus/shader_builtin_crash_fix 2021-10-11 14:25:00 +03:00
Yuri Roubinsky db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
Rémi Verschelde cd3c1f2594
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@raulsntos, @TokageItLab

Thanks to all contributors and donors for making Godot possible!
2021-10-11 11:59:11 +02:00
Rémi Verschelde 56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
Rémi Verschelde 8bd6b95ac4
Merge pull request #53617 from zacryol/node-remove-child-doc 2021-10-11 09:28:59 +02:00
Rémi Verschelde b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix 2021-10-11 09:22:49 +02:00
Rémi Verschelde 498602009b
Merge pull request #53661 from bruvzg/ime_fix 2021-10-11 09:21:45 +02:00
Rémi Verschelde 21ab46f7e9
Merge pull request #53656 from pycbouh/gdscript-exports-redundant-string-op 2021-10-11 09:18:25 +02:00
bruvzg 19a0982d60 Fix inline IME input not working in the empty LineEdit with the placeholder. 2021-10-11 08:21:34 +03:00
Yuri Sizov 41e271af6e Remove redundant String operation from GDScript enum exports 2021-10-11 02:11:32 +03:00
Douglas Leão 39a90751dc Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
Yuri Sizov 07725b611b Add warnings to methods that give access to internal nodes 2021-10-10 22:57:58 +03:00
Rémi Verschelde 09b0293fad
Merge pull request #53066 from Chaosus/shader_funcs 2021-10-10 21:37:07 +02:00
kobewi ec0d72a828 Add modulate property to TileMap layers 2021-10-10 20:28:57 +02:00