Commit graph

27719 commits

Author SHA1 Message Date
Francois Belair d35ced06a6 Add a VScript func to sanitize variant values
Backported to 3.2
2020-09-18 11:28:58 -04:00
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde 8b5061aae7
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.

(cherry picked from commit 413ff7938d)
2020-09-18 11:56:42 +02:00
Rémi Verschelde b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.

(cherry picked from commit 01185acecb)
2020-09-18 11:55:58 +02:00
Rémi Verschelde cb78a5d7ae
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.

(cherry picked from commit 5f4d64f4f3)
2020-09-18 10:29:52 +02:00
Rémi Verschelde 2d52da7b8f
Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
Rémi Verschelde 31d0f8ad8d
Bump version to 3.2.3-stable
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.

Thanks to all contributors! <3
2020-09-16 17:12:35 +02:00
Rémi Verschelde f5d6424648
Add changelogs for 3.2.x releases 2020-09-16 17:11:34 +02:00
Hugo Locurcio 97251c70ec
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.

(cherry picked from commit dc1e79589a)
2020-09-16 16:23:22 +02:00
Hugo Locurcio 939de03db7
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.

(cherry picked from commit 9712f8fd2d)
2020-09-16 16:22:39 +02:00
Rémi Verschelde ee5971a185
Donors: Add Gamblify, remove Interblock from splash screen
(cherry picked from commit 92d1964d1a)
2020-09-16 16:14:31 +02:00
Rémi Verschelde 2179c852da
Merge pull request #42113 from Calinou/deprecate-interpolatedcamera
Mark InterpolatedCamera as deprecated
2020-09-16 16:13:28 +02:00
Hugo Locurcio 369e5a7f35
Mark InterpolatedCamera as deprecated
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.

Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde 16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio 868776949b
Mention the AnimationTreePlayer deprecation in the class reference
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Fabio Alessandrelli f1b2a7d1b4
Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.

(cherry picked from commit 60687ce778)
2020-09-15 19:27:48 +02:00
Rémi Verschelde 3170ebc0e2
makerst: Add missing newline at EOF
(cherry picked from commit d435537f7e)
2020-09-15 19:26:44 +02:00
Hugo Locurcio 34a0af8343
Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.

(cherry picked from commit f83249f224)
2020-09-15 19:26:43 +02:00
Danil Alexeev 06f3cd8bd8
Several documentation improvements
(cherry picked from commit a4c5790350)
2020-09-15 19:26:40 +02:00
Rémi Verschelde 576bd0565c
Merge pull request #42091 from clayjohn/Sprite3d-bug
Fix axis bug regression in Sprite3D
2020-09-15 17:15:26 +02:00
clayjohn a4f2fea2ae Fix axis bug regression in Sprite3D 2020-09-15 08:02:19 -07:00
Rémi Verschelde e1856aaa92
Merge pull request #42062 from madmiraal/fix-41743-3.2
[3.2] Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 10:19:15 +02:00
Marcel Admiraal edc4820430 Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:26:19 +01:00
Hugo Locurcio 738f6ea221
Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.

(cherry picked from commit cba4d73b71)
2020-09-14 14:24:14 +02:00
Tom Daffin 46b4e82f92
Add mono log message to error for fatal errors
(cherry picked from commit c15fb42d45)
2020-09-14 12:07:12 +02:00
Ebrahim Ebrahim 508dde662a
Clarify get_data Image method
(cherry picked from commit b9764b6109)
2020-09-14 11:00:50 +02:00
skyace65 de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
(cherry picked from commit 959f2287f6)
2020-09-14 11:00:49 +02:00
hoontee b626f16212
Fix "Create Trimesh Collision Sibling" transform
(cherry picked from commit 3cbd626328)
2020-09-14 11:00:47 +02:00
Rémi Verschelde df2a907ba6
Merge pull request #42045 from awkwardpolygons/fix-3.2-texarr-importer-options
Fix #42043, mismatched compress options in ResourceImporterLayeredTex…
2020-09-14 10:33:11 +02:00
Adrien e90467ef66 Fix #42043, mismatched compress options in ResourceImporterLayeredTexture 2020-09-14 15:36:46 +08:00
Ignacio Etcheverry cdc9fe154f
C#: Fix csproj not synced on file move/removal from FS dock
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.

(cherry picked from commit 1db0395950)
2020-09-13 12:35:34 +02:00
Rémi Verschelde cd62be1845
Merge pull request #41996 from Rubonnek/disconnect-item-rect-changed-3.2
[3.2] Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12 15:27:03 +02:00
Wilson E. Alvarez 2b7c9d9070
Disconnect item_rect_changed when removing a child of GraphEdit 2020-09-11 17:36:55 -04:00
PouleyKetchoupp 819765130d
Fix RichTextLabel alignment for clickable regions
Fixes #41006 (regression from #39164).

The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.

(cherry picked from commit b783fa1416)
2020-09-11 11:15:40 +02:00
Martin Capitanio d38eb29f2e
git: Ignore clangd cache folder
(cherry picked from commit 0b34607bb8)
2020-09-10 13:11:04 +02:00
Rémi Verschelde 36fa6369fc
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).

We use 2^30 as max which should be sufficient for most files.

Fixes #41913.

(cherry picked from commit d16f5a57c1)
2020-09-10 12:04:19 +02:00
Hugo Locurcio 74952764f3
Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.

(cherry picked from commit 263f620421)
2020-09-10 12:04:07 +02:00
Haz 935edf9323
Fix tilemap tiles on horizontal/vertical flips
(cherry picked from commit 3f5413693c)
2020-09-10 12:03:45 +02:00
Pedro J. Estébanez 8e64969184 Ensure cyclic dependencies between scripts are broken at exit 2020-09-09 14:57:34 +02:00
Pedro J. Estébanez a0969662cd Prevent cyclic reference between script and its members 2020-09-09 13:51:53 +02:00
Rémi Verschelde 49b3750b36
Merge pull request #41893 from Calinou/doc-batching-gles2-only
Document that batching is only effective when using the GLES2 renderer
2020-09-09 08:16:21 +02:00
Hugo Locurcio 2bc6298bce
Document that batching is only effective when using the GLES2 renderer 2020-09-09 00:58:25 +02:00
Ignacio Etcheverry 8c5ed68847
C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.

(cherry picked from commit 1c74fa4242)
2020-09-08 22:02:24 +02:00
Rémi Verschelde 93c15c2e97
Merge pull request #41887 from neikeq/3.2-issue-40001
[3.2] C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:21:40 +02:00
Ignacio Etcheverry e72ee23c43 [3.2] C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:47:47 +02:00
Rémi Verschelde 0eda951512
Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@EricEzaM

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 9d209bfc3d)
2020-09-08 17:23:16 +02:00
Marcel Admiraal 3697cc479d
Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.

(cherry picked from commit 9149fb760c)
2020-09-08 15:04:54 +02:00
Rémi Verschelde 4a9264271d
doc: Sync classref with current source 2020-09-08 14:20:53 +02:00
Rémi Verschelde c5f6d2097b
i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
2020-09-08 14:05:53 +02:00
Marcel Admiraal f26131fca5
Check if old mouse column is still available.
(cherry picked from commit 79802b31a9)
2020-09-08 13:39:32 +02:00