Fabio Alessandrelli
4d623b70d7
Move Debug menu logic to DebuggerEditorPlugin
2020-03-08 22:57:48 +01:00
volzhs
667a981d4d
Update snap setting only with OK
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restore previous values with cancel
2020-03-09 04:31:11 +09:00
Guilherme Felipe
126cec41e6
Fix the VIEW_INFORMATION checkbox not being selected
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Generated id of "Display Advanced..." was in conflict with "View Information"
2020-03-08 15:34:41 -03:00
Andrii Doroshenko (Xrayez)
3acebdeecd
Fix missing module editor icons
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Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.
See godotengine/godot#36513 .
2020-03-08 19:32:25 +02:00
lupoDharkael
d63bf6dea5
Complete NavigationMeshInstance rename
2020-03-08 17:33:34 +01:00
Rémi Verschelde
7579a792be
Merge pull request #36683 from rafaeldelboni/master
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Return only scenes for script owners on LSP completion
2020-03-08 16:19:31 +01:00
fhuya
41dadb2b2b
Enable Android studio debugger.
2020-03-08 12:37:46 +01:00
Fabio Alessandrelli
3b47eb51e4
Update editor debugger to new remote debugger.
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Shared RemoteDebuggerPeer code between client and server.
Move editor profilers inside editor/debugger folder.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
b8ddaf9c33
Refactor ScriptDebugger.
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EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
d0009636df
ScriptDebuggerRemote use threads
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
540ca05a80
Threaded networking for editor debugger.
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
74051c77dc
Add TCP poll function (not exposed).
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Used to know if we can read or write without blocking.
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
0f78113529
Add Javascript to CI (export template, release).
2020-03-08 03:35:13 +01:00
Fabio Alessandrelli
aa8c825855
OS_Javascript temporarly uses dummy rasterizer.
2020-03-08 03:35:13 +01:00
Fabio Alessandrelli
fd035c931d
Fix Javascript platform after PoolVector removal.
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Eval should be rechecked.
2020-03-08 03:35:13 +01:00
Fabio Alessandrelli
7b22ca339f
Restore dummy rasterizer
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Not all functionalities are back, but it compiles and runs minimal
project.
2020-03-08 01:55:27 +01:00
Fabio Alessandrelli
d96179be75
Fix mutex when building with no threads.
2020-03-08 01:53:13 +01:00
Rémi Verschelde
78adce833b
Merge pull request #36855 from kuruk-mm/signals_fix_sort_crash
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Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree...
2020-03-07 23:33:24 +01:00
Mateo Miccino
86b48093eb
Signals: filter_changed from ProjectListFilter now is emitted when it's on scene tree to avoid unexpected call
2020-03-07 18:34:10 -03:00
Rafael Delboni
2f08f4ef4e
fix: Return only scenes for script owners on LSP completion
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Fix : #36680
2020-03-07 09:17:25 -03:00
Rémi Verschelde
8cb6d5daa4
Merge pull request #36873 from BastiaanOlij/arvr_controller_button_is_bool
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ARVRController.is_button_pressed requires to return a boolean
2020-03-07 09:32:17 +01:00
Rémi Verschelde
b9f2f77dba
Merge pull request #36814 from ThakeeNathees/typo-gdscript_workspace-fix
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typo in gdscript_workspace.cpp fixed
2020-03-07 09:30:19 +01:00
Rémi Verschelde
e9e0f141f3
Merge pull request #36874 from m4gr3d/trim_plugins_name_whitespaces
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Trim the whitespace around the plugins names
2020-03-07 09:26:12 +01:00
Bastiaan Olij
0ca1711681
ARVRController.is_button_pressed requires to return a boolean
2020-03-07 12:22:18 +11:00
fhuya
7dea2ad1de
Trim the whitespace around the plugins names.
2020-03-06 17:22:04 -08:00
Rémi Verschelde
d4b31c6980
Merge pull request #36870 from CodeforEvolution/syncMiniupnpc
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miniupnpc: Sync with upstream master (4436632)
2020-03-06 23:51:34 +01:00
CodeforEvolution
0c37c4021b
miniupnpc: Sync with upstream master (4436632)
2020-03-06 16:29:50 -06:00
Rémi Verschelde
6635e25b2c
Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update
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Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06 22:54:11 +01:00
Phischermen
1b0819bd59
Added parameters to Load()
2020-03-06 13:41:35 -08:00
Rémi Verschelde
bb12607968
Merge pull request #36849 from theoway/Documentation_edit
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Edited the KinematicBody and KinematicBody2D docs
2020-03-06 22:06:06 +01:00
Thakee Nathees
bcbcf0f1ea
logic error in gdscript_parser.cpp for-loop-range
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there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
2020-03-06 23:14:21 +05:30
Umang Kalra
b7dbf41aa5
Edited the KinematicBody and KinematicBody2D docs
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Changes made as requested.
Explained the reason why move_and_slide should be sued in _physics_process
Final Changes
Edited the docs as per the changes requested.
Edits in docs
Made some changes
2020-03-06 23:14:14 +05:30
Rémi Verschelde
62afc3c12c
Merge pull request #36852 from akien-mga/assimp-unbundle
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assimp: Clean and document buildsystem, update to upstream 0201fc5
2020-03-06 16:01:33 +01:00
Thakee Nathees
5424b626f9
duplicate arguments in a function handled
2020-03-06 20:23:58 +05:30
Rémi Verschelde
54fa07e7f0
Merge pull request #36854 from AndreaCatania/AndreaCatania-patch-3
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Added navigation mesh merging error.
2020-03-06 15:35:54 +01:00
Andrea Catania
38cfb79e6a
Added error to notify that the Navigation triangle merging failed due to incorrect parameter.
2020-03-06 15:08:39 +01:00
Rémi Verschelde
78b22393a8
assimp: Sync with upstream 0201fc5
2020-03-06 14:43:31 +01:00
Rémi Verschelde
9d8a9ea826
assimp: Clean and document buildsystem, prepare for unbundling
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- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
of the new ArmaturePopulate API that Gordon authored. We'll have to
wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Rémi Verschelde
1e255532e9
Merge pull request #36845 from bruvzg/macos10_15_gamepad_fix
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Fix gamepad disconnection callback on macOS Catalina.
2020-03-06 11:16:51 +01:00
bruvzg
6b23e36dbc
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina.
2020-03-06 11:57:58 +02:00
Rémi Verschelde
b61fedbb1d
Merge pull request #36844 from Chaosus/tween_remove_bool
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Removed boolean return type from majority of method in Tween
2020-03-06 10:47:27 +01:00
Yuri Roubinsky
d5bff588c7
Removed boolean return type from majority of method in Tween
2020-03-06 10:59:07 +03:00
Rémi Verschelde
da05ca6720
Merge pull request #36823 from akien-mga/mbedtls-2.16.5
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mbedtls: Update to upstream version 2.16.5
2020-03-05 22:41:37 +01:00
Rémi Verschelde
93f7c63ba5
Merge pull request #33682 from m4gr3d/rearch_godot_android_plugin
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Re-architecture of the Godot Android plugin.
2020-03-05 22:14:38 +01:00
fhuya
f097defba1
Re-architecture of the Godot Android plugin.
2020-03-05 10:00:19 -08:00
Rémi Verschelde
60ea8aea98
Merge pull request #36603 from m4gr3d/implement_vk_surface_view
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Provide a Vulkan surface view base implementation
2020-03-05 18:44:18 +01:00
fhuya
c090caa58b
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) and its accompanying components.
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The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
2020-03-05 08:01:42 -08:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
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Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Thakee Nathees
07c99340d1
typo in gdscript_workspace.cpp/remove_cache_parser() fixed
2020-03-05 20:51:02 +05:30
Rémi Verschelde
e435bed847
mbedtls: Update to upstream version 2.16.5
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Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02
Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
2020-03-05 16:12:50 +01:00